Re: [六猛] 二刀屬性和究極武藝一問
看板Sangokumusou (真·三國無雙)作者Landius (原來我是漆原派啊)時間13年前 (2012/04/11 21:34)推噓32(32推 0噓 66→)留言98則, 6人參與討論串4/6 (看更多)
※ 引述《genjuromkiii (幻十郎參式)》之銘言:
: 打究極只有幾個屬性,炎屬性完全不在考慮範圍,風屬性幾乎是必備
風屬性其實不算必備,畢竟有吸血將軍位的存在下,
玩家是很捨得花一點血去崩防敵將的.
我玩到後面真的配風屬的,
就只是單純武器有風屬,武器攻擊力較強而已(究極武藝主打),
例如張飛的壞軍大蛇矛這類的.
炎屬性在究極其實很受用,
只是最能發揮這個屬性的武器反而是DLC迅雷劍,
其次是雙劍真黃龍雙牙,以及刀的倚天聖劍.
6猛的炎屬性,燒傷不受究極敵方承受損傷減半的影響,
因此燒到最極限時是可以和遭到系統強制nerf的斬或雷加成匹敵,
而炎屬性要燒得好,製作群卻又下了這些很鳥的規則:
1.敵方陷入不可受身的時間越久越好
2.追加攻擊以後炎屬性只剩火燒的外觀,燒血效果消失
因此像C4大吹飛技或是C5大浮空技就很適合炎屬性,
但像迅雷劍那樣定格燒的才是最大效益的燒法...
--
在妖蛇出現的異世界末日,隨時有哪位英傑戰死,一點都不奇怪,但…
姜維「我本來不會犬死在一個傳令兵手上的,直到我膝蓋中了一箭…。」
劉禪「那個,我好像忘記哪個人似的…?」
劉禪「張郃將軍,可不可以換個舞步,我有點看膩的說…。」
星彩「那個…我們好像有更重要的事要做?」
《無双Orochi 2.期間宣傳簽名檔》
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老實說你要炎屬就要捨棄combo追打,
不然就是那種燒到大概最極限時,才再次出手追打.
採炎屬最大效益,和f91f91怒到如德國怒小孩那樣的強制受身,兩者其實不衝突.
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問題是兩者都是設定堆疊起來就變得詭異的情況,
鈴木其實在or2可以繼續走再臨的膚淺之道,
但不知道為什麼他不想這樣幹,
反而是為了推廣玩家多用系統技,
把系統以及很多細微的設定搞成那種怪樣...
最大的問題就是以前蛇魔雖然是秒與被秒,
但至少單兵作戰能力打整場都不是問題,
就算像Z牛鬼只要不遇上孫悟空都還能立回,
現在則是搞到單兵作戰能力大幅弱化,好像非"逼"玩家三人輪番上場不可...
鈴木的真三6兩款與or2,
都給我一種"老子製作人說了算,你們玩家就得屈服這樣打"的實感.
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※ 編輯: Landius 來自: 124.219.73.64 (04/12 09:55)
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