[情報] 新的日本戰國遊戲

看板SLG (模擬遊戲)作者 (プロレタリアートの夜明)時間8年前 (2016/01/20 03:01), 編輯推噓2(202)
留言4則, 4人參與, 最新討論串1/2 (看更多)
偶然逛到Matrix Games的網站看到一個新的日本戰國遊戲: http://www.matrixgames.com/products/603/details/Sengoku.Jidai:.Shadow.of.the.Shogun. 縮網址: http://goo.gl/FRKTis 稍微看了一下簡介, 遊戲本身是用同一家公司之前的遊戲 Pike and Shot http://goo.gl/LAfHGg 的引擎制作的, 重點是據說會有征朝之役啊~~~至於會不會之後被河蟹, 就讓我們繼續關注吧 以下是遊戲介紹: Sixteenth century East Asia is in turmoil. In Japan, the ruling Shogun family has lost its grip on the country. A civil war is brewing as regional lords actively expand their influence. In Korea, the Joseon dynasty is paralysed by factional struggle within the royal court. In China, the might of the Ming dynasty is waning due to rebellions and foreign incursions. These seemingly separate internal conflicts will pave the way for an international war involving the three countries. Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region. Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or "what-if" skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles. To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking! Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention). Unique graphic style influenced by Japanese paintings. Historical scenarios covering key engagements of the period Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units. Classic Turn-based, tile based gameplay. Battalion-sized units. Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat. Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries. -- "I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast." - W.T. Sherman -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 12.226.240.2 ※ 文章網址: https://www.ptt.cc/bbs/SLG/M.1453230097.A.34A.html

01/20 08:07, , 1F
韓國人自己就做了一堆倭亂的遊戲,只有日本人做才會有問題
01/20 08:07, 1F

01/20 08:58, , 2F
這引擎還真好用,做了好幾款遊戲出來
01/20 08:58, 2F

01/20 09:46, , 3F
是否只有戰術模式?還在開發中有的等
01/20 09:46, 3F

01/21 02:16, , 4F
如果是像Pike and Shot一樣的話, 就是只有戰術模式了
01/21 02:16, 4F
文章代碼(AID): #1MdeWHDA (SLG)
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文章代碼(AID): #1MdeWHDA (SLG)