Re: [UAW]Patch3好像出了

看板RTS (即時戰略 - Real Time Strategy)作者 (鮮紅的戰神)時間17年前 (2008/06/15 13:59), 編輯推噓6(6011)
留言17則, 3人參與, 最新討論串3/4 (看更多)
General Changes: 整體更改 Implemented Interoperable cross-play between Xbox and PC players in Ranked, Quickmatch and Conquer the World modes. 提供PC及Xbox之間的排名戰,快速配對及征服世界模式的跨平台對戰 Team voice chat fixed so that communication between players is on a team basis during tactical combat 修正隊伍語音交談以至於可以在對戰時做通訊。 Fixed an issue where difficulty for Achievements was not being tracked correctly resulting in cases where Achievements might not always unlock. 修正成就可能不會正確紀錄的錯誤 。 Fixed an issue where the Corruptors would not fire on enemies within their attack radius. 修正Corruptors可能不會在他的攻擊範圍內攻擊敵人的錯誤。 Fixed an issue where Defilers would walk in place if the Project Radiation ability was targeted to close to them. 修正Defilers可能會因為使用Project Radiation能力於自己附近而走過去的錯誤。 Fixed an issue where Collectors would stop collecting because they were trying to reach resources outside the playable area. 修正Collectors因為試圖去取得可用範圍外的資源而停止收集。 AI players are now added to custom multiplayer sessions with unique color and team settings. AL玩家現在可以加入獨自的顏色及隊伍設定於玩家設定中。 In replays objects should no longer be tinted as if under the fog of war. 現在重播不再覆蓋戰爭迷霧。 Implemented a quality of service check for multiplayer games to improve game matching, especially in Conquer the World mode. 在多人遊戲中實行服務品質的確認來改進遊戲對戰,特別是征服世界模式。 Fixed an issue where Altea's aura would not un-phase enemy units. 修正Altea靈氣不會破除敵人的相變的錯誤。 Fixed an issue where Avengers would take zero pop-cap. 修正Avengers會佔有0人口的錯誤。 Fixed an issue where cloaked units that have been in the sight radius of a Sight-linked unit loose their ability to cloak until Sight link is removed. 修正在被視覺連接的單位視野內的隱形單位會失去隱形能力直到他們被移除。 (註:Sight link是Seer的攻擊) Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win. 修正當其他玩家在統計結果報告前斷線而使參加征服世界的玩家離開連線而阻止其他連線 玩家取得勝利的錯誤。 Fixed an issue where the light/dark mode was not properly reset during a tactical battle restart. 修正light/dark模式不會適時重置於重新開始遭遇戰。 Fixed an issue where units selected in a group would not respond to orders if some were ocked down by a Hacker. 修正當選擇小隊中有些單位被Hacker鎖定時,選擇其他單位不會回應的錯誤。 Forged Alliance Achievement Renamed to Peacebringer. Requires the player to defeat 2 ranked game or CTW opponents on the opposite platform. 增加策畫同盟成就:Peacebringer。需要贏得兩次排行戰或2個征服世界模式的對手於不同 的陣營。 Xbox 360 Specific Changes: Xbox360修正 Performance optimizations. 效能最佳化。 Fixed a random game freeze issue related to particles. 修正關於微粒的亂數當機錯誤。 Fixed a random game freeze related to voice chat. 修正關於語音交談的亂數當機錯誤。 Fixed several Out of Sync issues, including a high-latency issues which would cause the game to go OOS instead of correctly waiting for players. 修正一些不同步的錯誤,包括可導致遊戲缺乏替代正確回應玩家的餘時錯誤。 Added Guard mode to the special ability carousel. 增加守衛模式能力於戰鬥。 Added Patrol mode to the special ability carousel. 增加巡邏模式能力於戰鬥。 Fixed an issue where network selection lag would cause the carousel to never come up. 修正因為網路通訊延遲而導致戰鬥永遠不會開始的錯誤。 Fixed an issue where the build queues selected from the Command carousel would randomly disappear in battle. 修正在戰鬥中時建造排序可能會消失的錯誤。 Fixed an issue with paint select decal selecting units outside its radius. 修正貼圖在視野外選擇單位時選擇性的貼花。 Mirabel now plays her unit responses. Mirabel現在有自己的AI反應。 Fixed an issue with Foo cores not adhering to double-click movement rules. 修正Foo cores不遵守連點兩下移動的錯誤。 Fixed an issue where Hackers were able to be built without the Science Center. 修正Hacker不用Science Center就可建造的錯誤。 Fixed the invisible radar map issue in the Novus Homeworld tutorial. 修正在Novus家鄉說明時看不見雷達地圖的錯誤。 Fixed an issue where the A button might appear behind something in the Novus patch menu. 修正A鈕可能出現在Novus Patch選單後的錯誤。 If saving a replay to a full memory unit an appropriate error message is now displayed. 如果存Replay時空間滿了現在會有錯誤提示。 Players can no longer incorrectly bring up the pause menu at the battle end screen. 在戰鬥結束畫面中無法再按出暫停選單了。 Multiplayer is now properly paused when the Battle End Screen is activated after the game is over, so you don't get continuing sound and rumble effects. 現在多人遊戲結束後會成功的停止放音樂跟隆隆音效聲。 Fixed an issue that was causing the skirmish lobby to force the pop cap *UP* to 60 if you added 3 AI even if your chosen pop cap was less than 60. 修正在遭遇站大廳時如果你選擇3個AI及人口上限少於60時,被迫選擇大於60的錯誤。 Fixed an issue where the Y button prompt appears off the Radar Map and fails to function when maximum build cap is reached. 修正當建築數目到上限之後Y鈕會爛掉的錯誤。 Fixed an issue with accepting an invite while the attract movie is up. 修正當看影片的時候接受別人邀請加入遊戲時會產生的問題。 Fixed issue with white texture showing up for the neutral detection array's scan pulse ability. 修正當用中立建築陣列掃描脈衝光時貼圖會爛掉變成白色的錯誤。 PC Specific Changes: PC修正 Added Patrol mode via hotkey: Ctrl+A 增加巡邏模式,熱鍵:Ctrl+A Added progress bars to display unit/upgrade production in tactical and global modes. 增加進度條來顯示單位/升級過程於戰鬥及全球模式。 Added multi-threaded support for systems with multi-core processors providing a large performance increase on those systems. 對於擁有多核心處理器增加多線道支援提供大量的性能增加。 Research now available in Single Player Campaign. 現在可以在單人任務中研發科技。 Fixed an issue where using a laptop with a touchpad containing a horizontal and verticals scroll touch option would break the mini-map. 修正如果使用手提式電腦的控制水平和垂直方向捲動的觸碰板來進入選項會讓地圖消失的 錯誤。 Fixed an issue where the help text would display off screen. 修正幫助文件不會出現在螢幕上的錯誤。 Fixed an issue where dropdown text would get cut off at extremely high resolutions. 修正下拉式文件會有極高機率解除的問題。 Fixed an issue where tooltips for the capture ability would give an incorrect time. 修正佔領能力的提示會出現在錯誤時間的錯誤。 We now hide the Private Game combo box when hosting, so you must make the decision about hosting a private game when you first create the session ... you can't change your mind later. 我們現在決定當你主持房間時,隱藏私人房間的指令,所以你必須在一開始決定,你不能 在之後改變決定。 Fixed an issue which was preventing disconnected game notices from ever being displayed.Game now pauses when LIVE dialog screen is up. 修正當每次阻礙連線的遊戲的訊息顯示時,在Live對話框顯示時遊戲會暫停的錯誤。 Fixed an issue which was causing multiplayer games from ending properly if the game was minimized when the battle ended. In Conquer the World this could prevent a player from being awarded a territory in some cases. 修正當在戰鬥結束後遊戲視窗最小化,多人遊戲會結束。有些例子中在征服世界模式會阻 止玩家得到地盤。 We now check save files to make sure they haven't been corrupted on the PC. 現在會檢查存檔來確定是否會竄改。 Fixed an issue where the game would crash when holding ALT key while loading and saving a game. 修正在讀檔或存檔時壓住ALt鍵會導致程式當掉的錯誤。 Fixed an issue with the research tree and other menus closing intermittently while in a MP game. 修正在多人遊戲中研發樹和其他選單會間歇性關閉的問題。 Novus Balance Changes: Novus平衡修正 Hackers now autonomously lock down targets in range. Hacker現在會在範圍內自動鎖定敵人。 Constructors now repair 14% faster. Constructor維修速度上升14%。 Increased Constructor’s FOW reveal by 20%. Constructor揭露戰爭迷霧的範圍增加20%。 Reduced Constructor’s build time from 18 to 13 seconds. Constructor建造時間從18秒到13秒。 Reduced Constructor’s price from 650 to 500. Constructor的造價從650變成500。 Increased Constructor’s crush defense from 10 to 30. Constructor的輾壓防禦力從10變30。 Increased Founder’s Prowess health from 900 to 1100. The Founder在Prowess模式中血量從900變1100。 Increased Founder’s FOW reveal range in Prowess mode. 增加The Founder在Prowess模式中戰爭迷霧的揭露範圍。 Increased Founder’s health from 500 to 650 in performance mode. The Founder在performance模式中血量從500變650。 Decreased Vertigo’s FOW by 10%. Vertigo的戰爭迷霧揭露範圍減少10%。 Increased Vertigo’s health from 700 to 775. Vertigo血量從700變775。 Increased Vertigo’s guard radius by 15%. Vertigo守備範圍增加15%。 Increased Mirabel’s base weapon damage by 20%. Mirabel的基本武器傷害增加20%。 Decreased Mirabel’s Snipe recharge from 55 to 52 seconds. Mirabel的Snipe攻擊充電時間從55秒變成52秒。 Increased Mirabel’s missile damage volley by 10%. Mirabel的飛彈傷害增加10%。 Increased Mirabel’s missile speed by 10%. Mirabel的飛彈飛行速度增加10%。 Decreased Mirabel’s missile range by 25%. Mirabel的飛彈發射範圍減少25%。 Increased Amplifier’s movement speed by 10%. Amplifier移動速度增加10%。 Changed Amplifier’s armor from light to heavy. Amplifier裝甲從輕裝甲改成重裝甲。 Decreased Amplifier’s global cost from 450 to 400. Amplifier在全球模式的花費從450變成400。 Decreased Amplifier’s tactical cost from 900 to 800. Amplifier在戰鬥中的花費從900變800。 Decreased Amplifier’s build time from 28 to 26 seconds. Amplifier的建造時間從28秒變26秒。 Increased Amplifier’s guard range by 15%. Amplifier的守備範圍增加15%。 Increased Amplifier’s crush from 6 to 21. Amplifier的輾壓攻擊力從6變21。 Increased Field Inverter’s FOW reveal by 15%. Field Inverter的戰爭迷霧揭露範圍增加15%。 Decreased Field Inverter’s global cost from 600 to 500. Field Inverter在全球模式的花費從600變成500。 Decreased Field Inverter’s tactical build time from 30 to 28 seconds. Field Inverter的建造時間從30秒變28秒。 Increased Field Inverter’s guard range by 25%. Field Inverter的守備範圍增加25%。 Increased Field Inverter’s shield mode walk speed by 25%. Field Inverter在shield模式的移動速度增加25%。 Increased Field Inverter’s damage by 15%. Field Inverter的攻擊力增加15%。 Decreased Hacker’s speed by 15% Hacker的速度減少15%。 Increased Hacker’s guard radius by 20% Hacker的守備範圍增加20%。 Increased Hacker’s cost from 500 to 600. Hacker的花費從500變600。 Decreased Hacker’s max targeting range on lockdown ability by 15% Hacker的最大鎖定範圍減少15%。 Increased Ohm’s max attack range by 25%. OHM Robot最大攻擊範圍增加25%。 Increased Ohm’s run speed by 10%. OHM Robot速度增加10%。 Increased Ohm’s health by 15%. OHM Robot血量增加15%。 Increased Ohm’s guard radius by 20%. OHM Robot守備範圍增加20%。 Decreased Corruptor’s cost from 600 to 500. Corruptor花費從600變500。 Increased Corruptor’s guard radius by 20%. Corruptor守備範圍增加20%。 Hierarchy Balance Changes: Hierarchy平衡修正 Increased Kamal’s health 900. Kamal的血量增加到900。 Decreased Kamal’s FOW reveal by 20% Kamal的守備範圍減少20%。 Increased Nufai’s health from 700 to 750. Nufai的血量從700變750。 Increased Nufai’s guard radius by 15% Nufai的守備範圍增加15%。 Increased Defiler’s cost from 775 to 850. Defiler的花費從775變850。 Increased Defiler’s build time from 26 to 30 seconds. Defiler建造時間從26秒變30秒。 Increased Defiler popcap from 3-5 (updated) Defiler的人口數從3到5。 Increased Saucer’s guard radius by 10% Saucer的守備範圍增加10%。 Increased Saucer’s popcap from 3 to 4. Saucer的人口數從3到4。 Decreased Saucer’s build time from 30 to 28 seconds. Saucer建造時間從30秒變28秒。 Decreased Saucer’s cost from 825 to 750. Saucer的花費從825變750。 Increased Saucer’s speed by 10%. Saucer速度增加10%。 Masari Balance Changes: Masari平衡修正 Decreased Light Mine damage by 50% for standard and upgraded figment mines. 所有Light Mode地雷傷害減少50%。 Increased Charos, Zessus, Altea and Disciple’s guard radius by 15% Charos, Zessus, Altea 和 Disciple的守備範圍增加15%。 Increased Zessus’ health from 800 to 850. Zessus的血量從800變850。 Decreased Altea’s walk speed for both light and dark modes by 15% Altea在兩個模式的速度減少15%。 Increased Altea’s health from 600 to 725 Altea的血量從600變725。 ---- 我想會有一些錯誤吧 英文不太好OTL ---- -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.229.52.11

06/15 14:05, , 1F
遊戲中還發現,過去被刀鋒部隊的黑幕炸彈炸到後,如果部隊
06/15 14:05, 1F

06/15 14:06, , 2F
你還控制著的話,還是可以移動和放技能,現在是放了黑幕
06/15 14:06, 2F

06/15 14:06, , 3F
後,被炸的部隊你會直接無法控制 囧!
06/15 14:06, 3F

06/15 14:08, , 4F
N族修正後變強太多了啦!連m族的光明地雷都-50%!
06/15 14:08, 4F

06/15 18:52, , 5F
雖然上面沒提,但是剛彈輾壓變成21,可以撞翻M工兵
06/15 18:52, 5F

06/15 20:51, , 6F
你說建築師嗎?建築師原本就能被碾了吧?還蠻討厭的 ~ .~
06/15 20:51, 6F

06/15 21:25, , 7F
以前不行,以前剛彈輾壓是10,壓不過去
06/15 21:25, 7F

06/15 21:46, , 8F
不過說老實話,更新後我有反物質變弱的感覺.....
06/15 21:46, 8F

06/15 21:47, , 9F
同感
06/15 21:47, 9F
※ 編輯: Raiden502 來自: 61.229.52.11 (06/15 22:20)

06/16 02:24, , 10F
M初期不就靠地雷在龜的 囧..
06/16 02:24, 10F

06/16 02:25, , 11F
patch3可能等有安全點在下吧(因為等不到所以開始玩
06/16 02:25, 11F

06/16 02:25, , 12F
大戰略千年第國之興亡
06/16 02:25, 12F

06/16 07:08, , 13F
如果有需要,我可以把我的上傳到免空給你們
06/16 07:08, 13F

06/16 07:09, , 14F
從gamespot下載的
06/16 07:09, 14F

06/17 08:50, , 15F
可以嗎 那真是太感謝了wow
06/17 08:50, 15F

06/17 12:20, , 16F

06/17 19:29, , 17F
已經在下載中 謝謝:P
06/17 19:29, 17F
文章代碼(AID): #18LA-mSw (RTS)
文章代碼(AID): #18LA-mSw (RTS)