[閒聊] DF分析瘟疫傳說安魂曲畫面

看板PlayStation (Play Station - PS)作者 (我只是想看清自己)時間3年前 (2022/10/26 07:37), 3年前編輯推噓31(31093)
留言124則, 33人參與, 3年前最新討論串1/1
A Plague Tale: Requiem is a beautiful tech showcase https://reurl.cc/VRppW6 Technically, mechanically and even narratively, Requiem is a massive improvement over the already impressive debut game. The mix of stealth and puzzle-solving returns, but it's more robust and varied, offering you larger areas to carve your own path than the original. The visuals are an immense improvement with an extraordinary level of detail, phenomenal materials work and absolutely sublime lighting. Then there's the series' signature hoards of rats. In the original, Asobo's engine rendered 5000 rats on-screen at once, their detail scaling down the further you go into the distance. But now? In the sequel it's pushed to a quite excessive 300,000 - with the team altering their movement to look more like a tidal wave as they burst through gaps. 在一代中,Asobo 引擎在螢幕上渲染了 5000 隻老鼠,它們的細節隨著距離的增加而縮小 在續集中,則超過了300000 隻老鼠 There has been a debate about Requiem being just a 30fps game on PS5, Series X and S. It's capped at 30fps on 60Hz displays specifically on console - or 40fps capped if you have a 120Hz display hooked up to any of them. Either way, some are disappointed it's not running at 60fps by default. To an extent it's understandable. Bear in mind the original game - A Plague Tale Innocence - ran at 60fps on PS5, Series X and S, it's a step backwards of sorts. However, this is the price we have to pay for the level of enhancements delivered by this game - and based on a cursory look at the PC version, it's pushing CPU and GPU hard, meaning that simply reducing resolution for a higher level of performance isn't going to work. 安魂曲在 PS5、XSX和XSS上只能跑30fps備受質疑。在主機上如果 接60Hz螢幕的上限為30fps 接120Hz螢幕的上限為 40fps 無論哪種方式,有些人對它沒辦法跑60fps感到失望 It's clear the team makes the most of a jump to new hardware. On PS5 and Series X, Asobo Studio has the horsepower to open these levels out, into huge sprawling areas. You get more agency. But equally, the scenery is packed more richly with detail. Looking at Requiem's own opening area, there's more foliage drawn far, far to the distance. You get higher quality material interaction with light, indoors and out. There's more complex geometry, and density of objects strewn around the field, plus parallax occlusion mapping. A few other details stand out too: the pin-sharp skybox overhead is stunning in its large overviews of cityscapes. Even the early market area is energised with a huge number of NPCs, a vast upgrade on the original game's sparsely populated towns. Character models get a big uplift in quality, too. In both geometry and materials, our lead character Amicia in close-up shows a boost in texture resolution for clothes, improved skin shaders, and hair complexity. All combined across the game's often torchlit areas, Requiem's interplay between materials and lighting is a real spectacle this time around. 看得更遠,材質更細,光線更亮w,城鎮NPC更多 Image quality stats are a close match to the first game. Both PS5 and Series X each stay in place at a native 1440p resolution, reconstructing up to 4K using a temporal solution. For Xbox Series S, we're again sticking to 900p as the native figure, in line with Innocence. The upshot is that nothing is lost or gained in terms of the raw pixel metrics. Clearly the sequel is pushing for higher settings, and bigger environments as a way to use these system's resources. If we compare Series S directly to Series X though, there are a few settings dropped for the weaker machine. Ambient occlusion takes a hit, leading to less shaded foliage, while foliage in general appears less dense at range. Otherwise, this is the same game across all three platforms, though PS5 does make good use of the DualSense adaptive triggers. PS5 和 XSX 原生解析度為1440p再偽裝成4K www Xbox Series S原生解析度為 900p PS5的DualSense有被充分利用 Performance is a touch controversial because not only does the game target 30 frames per second, it can actually fall short of the number. At least the 30fps update is evenly frame-paced, with adaptive screen tearing kicking in on all three when the engine's pushed. I'd also stress that 95 percent of the time you're getting a smooth 30fps line here with no issues. Xbox Series X is the best, and most consistent performer of the three, and I've barely seen much more than a single frame drop here, even in the most taxing spots. The emergence of rats is a big stress point in the game, typically, and it barely shows a blip on Series X. It's not as pretty a picture with PlayStation 5, however, which offers up a less stable 30fps release all round, though largely still very solid. 遊戲不僅以30fps為目標,而且實際上可能達不到這個數字 在 95% 的情況下都能獲得流暢的 30fps Xbox Series X 是三者中表現最好、表現最穩定的一款 老鼠的出現通常是遊戲中的巨大壓力點 PlayStation 5 提供了一個較不穩定的 30fps 版本 但大部分狀況下表現還是不錯(Solid) If we're picking out the worst points for comparison, scenes involving masses rats and guards in outdoors areas do cause the biggest problems on the Sony machine. Equally, Series X's flat 30 clearly drops into the mid-20s on PS5 in areas involving heavy transparency effects - like fire. The majority of play is still 30fps, but expect the drops to be that much more regular on PS5 in its current state. Curiously the Series S release falls in between the a huge. In overall consistency it's closer to Series X in overall robustness, again barring select moments with a huge surge of rats. In terms of performance, the drop to 900p on Series S does appear to be well judged, and a benefit in the visuals/frame-rate balance. 火和老鼠會讓fps降到20幾 結論:希望能持續最佳化,後續能提供60fps性能模式 另外難怪主機版本本人體感稍順,原來原始的解析度較低XD -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.253.129.236 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/PlayStation/M.1666741022.A.57D.htmlalanjiang:轉錄至看板 XBOX 10/26 07:37

10/26 07:46, 3年前 , 1F
用PS5玩會LAG頓一下 滿可惜的
10/26 07:46, 1F
對啊,弄順一點大家才不會跳過一個好遊戲

10/26 07:51, 3年前 , 2F
更新偷偷把老鼠弄少就好了啊,誰會去數==
10/26 07:51, 2F
60倍界王拳(X)老鼠(O)就問你怕不怕

10/26 08:00, 3年前 , 3F
問題是頓一下的地方不一定有老鼠阿XD
10/26 08:00, 3F
隱形老鼠,心中有老鼠,處處是老鼠w

10/26 08:28, 3年前 , 4F
勞贖
10/26 08:28, 4F

10/26 08:32, 3年前 , 5F
具體還是要細看畫質比較影片啦,已經看過太多款ps5畫質調
10/26 08:32, 5F

10/26 08:32, 3年前 , 6F
的比xsx好的,這次cod19就很明顯。明明xsx機能比較強不是
10/26 08:32, 6F

10/26 08:32, 3年前 , 7F
嗎?也不知道是不是有神秘力量在管控。有興趣的自己去水
10/26 08:32, 7F

10/26 08:32, 3年前 , 8F
管慢慢看
10/26 08:32, 8F
就把我有興趣的數字翻給大家看一下,想看影片的google一下文章標題就有惹

10/26 08:41, 3年前 , 9F
PS5/XSX ,看起來,只能跑跑2K的等級
10/26 08:41, 9F

10/26 08:47, 3年前 , 10F
勞贖
10/26 08:47, 10F

10/26 08:58, 3年前 , 11F
PS5 不太穩定 評測沒講這句話吧?
10/26 08:58, 11F

10/26 09:00, 3年前 , 12F
評測說的是PS5版大多數時間很穩。
10/26 09:00, 12F
It's not as pretty a picture with PlayStation 5, however, which offers up a less stable 30fps release all round

10/26 09:02, 3年前 , 13F
只是穩定度差了別機一些。
10/26 09:02, 13F

10/26 09:02, 3年前 , 14F
原文下一句
10/26 09:02, 14F

10/26 09:03, 3年前 , 15F
沒翻譯到
10/26 09:03, 15F
我補一下,感謝提醒

10/26 09:07, 3年前 , 16F
Ps5 版不少場景會lag,跟班的npc也常擋路,常被npc害死
10/26 09:07, 16F
推你去餵老鼠嗎w

10/26 09:08, 3年前 , 17F
這遊戲感覺沒好好調整,效能都不知道被吃到哪裡去了
10/26 09:08, 17F
畢竟有60倍老鼠幫吃效能 上次看到有人說老鼠啃顯卡w Rats of Us

10/26 09:36, 3年前 , 18F
確實好遊戲, 優化確實有待加強, 期待下次更新優化和光追
10/26 09:36, 18F

10/26 10:00, 3年前 , 19F
原來xsx 120/40是最穩定難怪我一路全破都很順
10/26 10:00, 19F

10/26 10:37, 3年前 , 20F
小品遊戲也來助攻 逼出兩家主機該出新機了
10/26 10:37, 20F
小品界的霸主,現在的小品蠻可怕的 剛剛無聊看了一下4090跑的結果,全開是4K80fps

10/26 11:12, 3年前 , 21F
PS5又被碾壓了
10/26 11:12, 21F
還好吧,比較持平的說法是兩台都會掉

10/26 12:06, 3年前 , 22F
本身ps5 玩瘟疫傳說2我只能說是我玩過PS5版3A最不順的,
10/26 12:06, 22F

10/26 12:06, 3年前 , 23F
轉鏡頭很容易卡頓
10/26 12:06, 23F

10/26 12:06, 3年前 , 24F
老鼠超多又有很多火的場景卡頓感也很有感
10/26 12:06, 24F

10/26 12:07, 3年前 , 25F
我只能說遊玩體驗很差…
10/26 12:07, 25F
只能幫QQ

10/26 12:13, 3年前 , 26F
PC版能開DLSS,4090 4k輕鬆破150fps吧
10/26 12:13, 26F

10/26 12:14, 3年前 , 27F
這款讓人想起Console只有30fps的時代,30幀要回歸了嗎
10/26 12:14, 27F
俺只認native 4K啦w
還有 63 則推文
還有 12 段內文
10/26 14:44, 3年前 , 91F
NS走自己的路沒什麼問題
10/26 14:44, 91F

10/26 14:44, 3年前 , 92F
但家機和PC之間是有關係的 硬體需求被PS4已經卡了7年
10/26 14:44, 92F

10/26 14:44, 3年前 , 93F
這款就是多花心力在XSX上的少數遊戲,但XSS版本就爛多了.
10/26 14:44, 93F

10/26 14:44, 3年前 , 94F
也就是開發商想進步都會被一個東西卡住
10/26 14:44, 94F

10/26 14:44, 3年前 , 95F
現在終於可以解開封印了結果MS硬是丟了一個擋路的
10/26 14:44, 95F

10/26 14:45, 3年前 , 96F
偏偏XSS也佔了一片江山不可能不管它
10/26 14:45, 96F

10/26 14:45, 3年前 , 97F
RAM數量不同,整個遊戲要調整的東西會很多.
10/26 14:45, 97F
XSS的RAM確實是最大限制就是,可是人家便宜不缺貨就賣得好

10/26 14:46, 3年前 , 98F
XSS賣的比XSX好,這對廠商更不利,拖油瓶拋不掉.
10/26 14:46, 98F

10/26 14:49, 3年前 , 99F
只能考驗廠商的功夫了 下面還有一個steam deck
10/26 14:49, 99F
SD不要參戰吧,這個小肌肉重訓器材會動就好

10/26 14:50, 3年前 , 100F
XB3畫面不行啊,沒有穩定30fps,畫面還常常糊掉,但
10/26 14:50, 100F

10/26 14:50, 3年前 , 101F
老實說玩久也慢慢可以接受XD
10/26 14:50, 101F
沒錯,看著看著腦中就自己補畫面和抗鋸齒了,比DLSS啥鬼的都強 多看幾眼立繪就開心惹

10/26 14:53, 3年前 , 102F
XB3大概在一些山地的張數會只剩10-20吧 沒辦法
10/26 14:53, 102F

10/26 14:53, 3年前 , 103F
它還是已經用上了FSR了
10/26 14:53, 103F

10/26 14:56, 3年前 , 104F
對面討論網站有說,許多遊戲商要求XSX的遊戲,不要硬要求出到
10/26 14:56, 104F

10/26 14:56, 3年前 , 105F
XSS上面
10/26 14:56, 105F

10/26 14:57, 3年前 , 106F
目前是小道消息.
10/26 14:57, 106F

10/26 14:57, 3年前 , 107F
要求2邊都OK的是MS就是了
10/26 14:57, 107F

10/26 14:57, 3年前 , 108F
但XSS的市佔來說我想遊戲商要放掉XSS也是自殺行為
10/26 14:57, 108F

10/26 14:58, 3年前 , 109F
放掉XSX,改出到PS5 PC就好了.
10/26 14:58, 109F

10/26 14:59, 3年前 , 110F
UE5對RAM的要求也很高.
10/26 14:59, 110F
雖然有點扯遠,Gears 6應該是用UE5開發,這個算軟本家遊戲 到時候看看在XSS上表現如何 其他也蠻多正在開發中的UE5遊戲,等多一點UE5遊戲再來看看w ※ 編輯: alanjiang (223.138.230.123 臺灣), 10/26/2022 15:04:57

10/26 15:13, 3年前 , 111F
UE5也是可深可淺就是了 它本身還有針對Indie game投入
10/26 15:13, 111F

10/26 15:14, 3年前 , 112F
最近好像有一個被雞追殺的也是UE5做的
10/26 15:14, 112F
害我去google了一下笑死 Chicken Feet這款嗎? 被巨大雞追殺的恐怖潛行遊戲?

10/26 15:55, 3年前 , 113F
對阿
10/26 15:55, 113F

10/26 16:29, 3年前 , 114F
確實好遊戲,而且遊戲故事超長,覺得遊戲太便宜了!
10/26 16:29, 114F

10/26 17:08, 3年前 , 115F
我用4090全開+DLSS3約150-210FPS吧,沒有寫輪眼看不到
10/26 17:08, 115F

10/26 17:08, 3年前 , 116F
有明顯補錯的幀,個人覺得很有用
10/26 17:08, 116F
這個讚,會頓一下嗎 ※ 編輯: alanjiang (223.138.230.123 臺灣), 10/26/2022 17:12:04

10/26 18:12, 3年前 , 117F
硬體需求卡住七年 wwww這邏輯
10/26 18:12, 117F

10/26 20:12, 3年前 , 118F
XSX表現比PS5好就叫多花心力,這板邏輯真正確
10/26 20:12, 118F

10/26 20:32, 3年前 , 119F
實際上以這個CASE來說XSX應該是多花心力沒錯吧
10/26 20:32, 119F

10/26 20:32, 3年前 , 120F
表現差距大於XSX多出PS5的性能
10/26 20:32, 120F

10/26 20:53, 3年前 , 121F
3080沒開DLSS也能全開4k60fps,如果不穩頂多陰影從極高
10/26 20:53, 121F

10/26 20:53, 3年前 , 122F
降到高目前已通關
10/26 20:53, 122F

10/27 13:12, 3年前 , 123F
居然只有1440P 但畫面相當的好
10/27 13:12, 123F

10/28 22:40, 3年前 , 124F
3080 2k超高 有些場景還低到27 但又回到30
10/28 22:40, 124F
文章代碼(AID): #1ZM7CULz (PlayStation)
文章代碼(AID): #1ZM7CULz (PlayStation)