Re: [閒聊] 想問一下有關PS4許多Gameply當機的事...已回收
看板PlayStation (Play Station - PS)作者talan (這個好吃嗎)時間13年前 (2013/06/14 04:20)推噓6(6推 0噓 0→)留言6則, 5人參與討論串2/2 (看更多)
特別講Bungie的《Destiny》發生可能發生數次停頓的原因
http://www.flesheatingzipper.com/gaming/2013/06/e3-2013-why-did-bungies-
destiny-ps4-presentation-keep-glitching-out-youd-be-surprised-why/?all=1
http://tinyurl.com/mcd3xpl
先說,這不是官方發表的,是這網站根據自己的來源所述
原文長達5頁,所以我用另一個外國網友的簡述版
"As it turns out from my source, despite hours of rehearsals, Jason Jones was
actually unable to see what was going on on his monitor, which may be
partially why he was slow to react to Joseph Staten’s calls. As it turns
out, Bungie was also playing the game back stage, matching with Staten and
Jones’s actions on-stage just in case something like that happened. It’s
not a new practice, but it was very weird to see it in a world reveal.
Apparently, it was also very hot backstage as many developers were ready and
waiting to give their slice of the presentation."
雖然這段展示已排演過數個小時,但Jason Jones(也就是第二位玩家)實際上在自己螢幕
是看不到發生什麼事(螢幕有狀況),這或許解釋了他一開始為何回應Joseph Staten
(第一位玩家)會慢半拍。其實Bungie也在後台同時配合前面舞台上的人,在玩這款遊戲,
已防止這種情況發生,這不是新鮮事,只是世界首次發表時發生這種事實在很罕見...
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我想可能是真的的原因是因為Bungie在做Halo 3首次畫面展出時,
自己在幕後花絮講過它們在後台其實是同時啟動複數台主機在跑,
以防若有意外 可以馬上切換到另一台的畫面,
所以,舞台上的人在試玩,後台也同時有人配合進度做副本,應該不假
而Destiny發生數次畫面凍結,可能就是舞台與後台在進行切換造成的
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