[PS3 ] Engadnet GDC 2010 PS MOVE試玩印象

看板PlayStation (Play Station - PS)作者 (Chris)時間15年前 (2010/03/11 19:49), 編輯推噓-4(3761)
留言71則, 9人參與, 最新討論串1/2 (看更多)
' 應某人(挑釁)要求貼上XD 只截取重點點評 -- http://www.engadget.com/2010/03/10/playstation-move-first-hands-on The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries. The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller. We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor. 光槍射擊類型遊戲的表現上面仍存在相當程度的延遲,精準度上尚無法與wiimote比擬。 The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this. 主打舞劍格鬥的遊戲就如看上去的那樣好玩,然而遊戲是以要求玩家對預先定義的動作做 出反應而設計,自由度無法與wiisport resort中劍技遊戲實現的的1:1 真實相比 The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess. 系統對於人體於劍技揮舞的組態辨認存有些許問題,顯示控制器在空間辨認 上也並非完美。 As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn. 需要站在電視機正前方中間,並以一個適當的距離體驗PS MOVE。系統可以允許 一些玩家位置上的偏差,但使用者無疑得試著找出最適合PS MOVE的站位。 Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure. Lag在SOCOM 4的表現就沒有那麼嚴重了,可以說PS MOVE在這個遊戲表現精準。 我們覺得SOCOM 4被設計成第三人稱的射擊而非可自由改變視角的FPS,是為了 降低控制器僅能提供有限的視野移動帶來的影響,但這種想法仍須更多關卡驗 證。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.230.71.107 ※ 編輯: orinsinal 來自: 61.230.71.107 (03/11 19:56)

03/11 20:00, , 1F
等下一定有人會說那是因為Demo還不完整~正式出就不會了
03/11 20:00, 1F

03/11 20:08, , 2F
應樓上要求 其中將成為成品販售的只有SOCOM4 其他的是
03/11 20:08, 2F

03/11 20:08, , 3F
已確定的遊戲嗎? 不過就是展示用的東西嘛= =
03/11 20:08, 3F

03/11 20:10, , 4F
那些都是會發售的遊戲,含在PARTY內的吧
03/11 20:10, 4F

03/11 20:10, , 5F
kotaku那篇也主要針對SOCOM 有問題嗎
03/11 20:10, 5F

03/11 20:10, , 6F
類似WIISPORT 那種大雜燴中
03/11 20:10, 6F

03/11 20:11, , 7F
kotaku講socom ok,eng也認可.不過h大覺得他比較專業,就
03/11 20:11, 7F

03/11 20:11, , 8F
不曉得H大能不能勇敢面對飲科技評論XD
03/11 20:11, 8F

03/11 20:29, , 9F
We hate to say this about "pre-alpha" software 看不懂?
03/11 20:29, 9F

03/11 20:30, , 10F
作者根本沒有表示"PSM不如WIIMOTE", 不要自己斷章取義註解
03/11 20:30, 10F

03/11 20:33, , 11F
你的部份翻譯根本就自己隱含貶義啊....立場明顯也不用這樣
03/11 20:33, 11F

03/11 20:33, , 12F
嘿嘿,癮科技很明白地說不如WIIMOTE啊.hate to say只是
03/11 20:33, 12F

03/11 20:33, , 13F
只是覺得這還是alpha版本,但要說評論不得不客觀而已
03/11 20:33, 13F

03/11 20:34, , 14F
discernibly inferior都這樣寫了代表差距很大啊
03/11 20:34, 14F

03/11 20:34, , 15F
你以為人人都跟你一樣主觀裝做客觀? 科科
03/11 20:34, 15F

03/11 20:35, , 16F
用了就知道...
03/11 20:35, 16F

03/11 20:35, , 17F
A兄別和他爭了 他就是要讓自己快樂 讓別人不快樂(他自己說)
03/11 20:35, 17F

03/11 20:35, , 18F
還請英文好的A大大指出哪裡有誤哦
03/11 20:35, 18F

03/11 20:37, , 19F
如果pre-alpha就做的比wii好, 老任也差不多該去死一死了
03/11 20:37, 19F

03/11 20:38, , 20F
文中明明寫了在SOCOM當中已經很精準 代表實現能力沒問題
03/11 20:38, 20F

03/11 20:38, , 21F
WII都幾年了@@ 索尼還有七個月,慢慢來啊XD
03/11 20:38, 21F

03/11 20:38, , 22F
應該說是WII本身技術都幾年了. 至於SOCOM OK 癮科技有自
03/11 20:38, 22F

03/11 20:38, , 23F
就你這種自嗨的人覺得老任慘電pre-alpha很值得驕傲 XD
03/11 20:38, 23F

03/11 20:39, , 24F
己的解讀
03/11 20:39, 24F

03/11 20:39, , 25F
我不覺得老任該驕傲啦,但是索尼把GDC 2010獨秀弄得並非
03/11 20:39, 25F

03/11 20:40, , 26F
滿堂彩,這也是千萬人感受到的.XD
03/11 20:40, 26F

03/11 20:40, , 27F
我看來看去只覺得 您老兄總是有自己的解讀 XD
03/11 20:40, 27F

03/11 20:41, , 28F
難怪本版的人討厭某O~今天終於領教 XD
03/11 20:41, 28F

03/11 20:41, , 29F
呵呵,某人想要真相,我就給他真相.某人覺得是不是他專業
03/11 20:41, 29F

03/11 20:42, , 30F
又說話比較小聲,我也來幫他一把XD
03/11 20:42, 30F

03/11 20:44, , 31F
真相就是, PSM目前在pre-alpha上表現尚不如類似的Wiisport
03/11 20:44, 31F

03/11 20:45, , 32F
有lag和精準度調校的問題,但socom上表現出色
03/11 20:45, 32F

03/11 20:45, , 33F
是阿,還有七個月索尼來得及~XD
03/11 20:45, 33F

03/11 20:46, , 34F
a兄就別說了 和他說多了自己吃虧 討不到便宜 他也不會理
03/11 20:46, 34F

03/11 20:46, , 35F
是啊alenwei大,某o帶來的是真相,才不是自己的解讀哩
03/11 20:46, 35F

03/11 20:46, , 36F
看來某人完全失憶忘了以前Wii的感應有多鳥 XD
03/11 20:46, 36F

03/11 20:47, , 37F
不過反正Wiisport那種亂揮的網球也不太在乎精準度啦
03/11 20:47, 37F

03/11 20:49, , 38F
作者講1:1的那段也被某人翻譯搞的好像帶有貶意 真厲害
03/11 20:49, 38F

03/11 20:49, , 39F
ps move展示了球類遊戲了嗎?@@
03/11 20:49, 39F

03/11 20:49, , 40F
有現場心得我也很想了解
03/11 20:49, 40F

03/11 20:50, , 41F
戰神4提前發售了嗎?
03/11 20:50, 41F

03/11 20:50, , 42F
Wii的擊劍的確是1:1的畫面表現 不過判定就只有垂直水平 XD
03/11 20:50, 42F

03/11 20:50, , 43F
如果現在有PS網球,應該有PS MOVE秒殺WII SPORT TENNIS
03/11 20:50, 43F

03/11 20:51, , 44F
的回報吧?既然A大說那很糟@@
03/11 20:51, 44F

03/11 20:52, , 45F
Not that it isn't possible with PSM, it's just not tha
03/11 20:52, 45F

03/11 20:52, , 46F
上面那句刻意不翻 擺明了有立場嘛 XD
03/11 20:52, 46F

03/11 20:52, , 47F
作預定義揮劍動作是不是變成跟DQ Sword一樣了?XD
03/11 20:52, 47F

03/11 20:54, , 48F
旁邊走過的朋友:要玩網球就跟我到公園玩嘛...
03/11 20:54, 48F

03/11 20:54, , 49F
也要等有東西出來啊.作不到還要寫"你可以的"XDDDD
03/11 20:54, 49F

03/11 20:55, , 50F
作者的意思就是這只是軟體公司的選擇 不是技術問題
03/11 20:55, 50F

03/11 20:56, , 51F
你英文不好的話可以不要翻譯 讓大家自己看吧
03/11 20:56, 51F

03/11 20:56, , 52F
XD SCE自家作耶,自己搞PS MOVE最久的還要怪誰啊XD
03/11 20:56, 52F

03/11 20:56, , 53F
以為是兩分神作大廠UBI搞出來的遊戲嗎?
03/11 20:56, 53F

03/11 20:57, , 54F
最能演示PS MOVE能力的機會卻搞包讓人說不如WIIMOTE
03/11 20:57, 54F

03/11 20:57, , 55F
作者明明就沒覺得1:1比較好 自由度高跟好是兩回事
03/11 20:57, 55F

03/11 20:58, , 56F
那段話裡可完全沒有說Wii比較好 不要自己無限上綱
03/11 20:58, 56F

03/11 20:58, , 57F
讓我們一起期待E3上Natal的神蹟降臨吧 震撼一下我們愚民
03/11 20:58, 57F

03/11 20:59, , 58F
您覺得搞預先定義的動作比得上1:1,我也佩服XD
03/11 20:59, 58F

03/11 20:59, , 59F
你們完全沒有交集 所以a大不要和他爭了 他不會理你的
03/11 20:59, 59F

03/11 20:59, , 60F
國外網友有說,今天這場SHOW本來是預期微軟E310的水準
03/11 20:59, 60F

03/11 21:00, , 61F
沒想到索尼獨秀卻先這樣了,令他很意外
03/11 21:00, 61F

03/11 21:01, , 62F
一個網友 幾個網友...你也是網友....就網友嗎 哈哈
03/11 21:01, 62F

03/11 21:02, , 63F
我覺得他說得很好XD 果不其然國外綜合論壇的meltdown很
03/11 21:02, 63F

03/11 21:02, , 64F
驚人啊XD
03/11 21:02, 64F

03/11 21:03, , 65F
natal好棒~natal萬歲~(棒讀
03/11 21:03, 65F

03/11 21:04, , 66F
natal快來解救世上的貧窮饑苦 讓人類安居樂業
03/11 21:04, 66F

03/11 21:05, , 67F
e310 索軟兩家體感會殺得兩方陣營血流成河的,我看好戲w
03/11 21:05, 67F

03/11 21:11, , 68F
我被某人誤導了 仔細看原文原來他根本翻錯 XD
03/11 21:11, 68F

03/11 21:11, , 69F
我是覺得與其亂幫人扣軟飯帽子 還不如找一點依據來辯駁
03/11 21:11, 69F

03/11 21:12, , 70F
詳情見回文啊 拜託O大不要再丟臉了 XD
03/11 21:12, 70F

03/11 21:13, , 71F
原來作者的意思是:雖然比Wii sport好很多但是不夠完美 XD
03/11 21:13, 71F
※ 編輯: orinsinal 來自: 61.230.71.107 (03/11 22:00) ※ 編輯: orinsinal 來自: 61.230.71.107 (03/11 22:02)
文章代碼(AID): #1BcDZ6Kg (PlayStation)
文章代碼(AID): #1BcDZ6Kg (PlayStation)