Re: [情報] 3.23 牙膏 (更新一些QA
看板PathofExile (流亡黯道 - Path of Exile)作者steven70101 (老人)時間11月前 (2023/12/05 09:51)推噓28(28推 0噓 10→)留言38則, 28人參與討論串1/1
QA 新增
https://www.pathofexile.com/forum/view-thread/3452002
12/8 新增
Q. 苦行印記召喚出來的幻影有多少生命? 他們能傳染毒嗎?
A. A Phantasm's maximum life depends on the level of the Penance Marked monster.
In a level 83 area, they will have about 20,000 life. It is possible for
poisons to be proliferated from Phantasms to the marked target, as long as
the Phantasm is close enough for the proliferation.
幻影的血量看你標記的那隻怪的等級,地圖等級83的區域幻影約2萬血
他們能幫忙傳染毒只要距離夠近
Q. 迷宮分別會給幾次工藝?
A. This depends on the difficulty of the Labyrinth.
Normal: 1 craft, 2 options
Cruel: 1 craft, 3 options
Merciless: 1 craft, 4 options
Eternal: 2 crafts, 4 options
Gift to the Goddess: 8 crafts, 4 options
普通 : 1次工藝,2個選項
殘酷 : 1次工藝,3個選項
無情 : 1次工藝,4個選項
uber : 2次工藝,4個選項
女神 : 8次工藝,4個選項
12/7 新增
Q. 荒林昇華的苦行印記吃印記效果嗎?
A. Yes, Penance Mark scales with Mark Effect. Scaling Mark Effect increases the
number of enemy Phantasms spawned.
吃,印記效果可以增加產生的敵人幻影數量
Q. 能詳細說明那些變異召喚寶石嗎?
A. The empowered chaos DoT aura from Summon Chaos Golem of the Maelström deals
approximately 2.5 times the damage of the regular version, has a duration
equal to its cooldown, and 50% more area of effect. It applies Withered once
per second to enemies in the storm.
The impact from Flame Golem of the Meteor is an attack that also leaves an
area of burning ground. Because Flame Golem's other skills are all spells a
direct comparison isn't possible, but the damage is fairly high.
The dash attack from Summon Reaper of Eviscerating is identical to the
regular version, but has no cooldown.
Raise Zombie of Slamming uses the same slam attack that default Raise Zombie
used to use.
混沌魔像的DOT傷害為普通的2.5倍,持續時間等於冷卻時間,範圍增加50%,每秒對
DOT內的敵人上一次凋零
烈焰魔像的衝擊地面會留下一片燃燒地板,由於魔像的其他技能都是法術,
無法直接比較,但傷害相當高。(蛤?
of Eviscerating的奪魂鐮(不會主動攻擊只會跟在你旁邊那版本)
衝刺攻擊與一般版本相同,但沒有冷卻時間。
of Slamming的殭屍的猛擊與一般的相同
Q. of Hordes的魔像(加上限的)的上限詞是全域還是針對該魔像
A. It is specific to that instance of the skill. For example, if you have both a
normal Stone Golem and an Ice Golem of Hordes socketed, you could have 3 Ice
Golems summoned, or 2 Ice Golems and 1 Stone Golem, but not 3 Stone Golems.
The same principle applies to different versions of the same type of Golem.
針對該魔像。如果你有一般巨石魔像跟變異冰魔像,你可以召喚3冰或2冰1石,但不能3石
同樣的原理也適用於同一類型魔像的不同版本。
(多重圖騰的上限計算方式)
Q. 荒林昇華的苦行印記是如何運作?
A. Whenever the marked enemy is hit, it spawns 3 phantasms, no more than once
per second. The phantasms are regular enemies and will fight you while they
live, but expire after a few seconds if not already killed. They grant flask
charges and vaal souls when slain (but don't drop loot or leave corpses).
有印記的敵人被擊中時,產生3個幻象,每秒最多一次,他們會攻擊你
但如果沒死的話幾秒後會消失
他們被殺會有藥劑充能跟瓦爾靈魂,但沒有屍體跟掉落物
Q. 有木質外膚的說明嗎?(荒林昇華給的)
A. Barkskin is a persistent buff that reserves 25% of your mana. Its effects are:
Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently
Lose 1 Bark when Hit by an Enemy Attack
15% increased Armour per Bark
-15 Physical Damage taken from Attack Hits per Bark
2% more chance to Evade Attacks per Bark below maximum
Maximum 10 Bark
他是一個buff,要保留25%法力
如果您最近沒有被敵人攻擊擊中,則每秒獲得 1 層木質
受到敵人攻擊時失去 1 點木質
每層木質護甲提高 15%
每層木質受到攻擊命中 -15 點物理傷害
當木質低於最大值時,每層木質有 2% 閃避攻擊擊中率
最多 10 木質
Q. 荒林昇華嵐之術士(血魔法那位)的召喚黑暗雕像是什麼?
A. Creates a Dark Effigy tethered to you. Damage you take from enemy hits is
taken from the Effigy's life before yours, and 200% of damage the Effigy
takes from enemy hits is taken from your life before its own. The Effigy is
destroyed if you get too far away from it. The effigy is not a minion. Its
life scales based on your character level.
創造一個拴在你身上的黑暗雕像。
你被敵人擊中時先扣雕像的血才扣你的血
雕像因敵人攻擊而受到的傷害的200%則先從你的生命中扣除(WTF)
雕像不是召喚物。 它的生命會根據你的角色等級而改變。
Q. of Arcing's的閃電打擊是如何運作
A. It causes projectiles to deal 10% more damage for each time the projectile
has chained. This stat will be reworded to be less ambiguous.
連鎖後的投射物都會使該投射物的傷害10%更多
(不太確定)
Q. 只有冰魔像有Hordes變異嗎?(加上限那個變異)
A. No, all Summon Golem gems will have the "of Hordes" Transfigured variant to
make up for the Anima Stone Unique Jewel no longer having the "+1 to maximum
number of summoned Golems" stat, as mentioned in the patch notes.
沒,所有魔像都有"of Hordes"變異
12/6 新增
Q. 分割野獸配上簡純護身符會發生什麼事? 會出現藍色護身符但是有辭綴嗎?
A. 會
(他這題就只回答一個 Yes. 沒有更細的說明..)
Q. 瓦爾變異寶石如何運作?
A. Transfigured gems can be corrupted to Vaal versions of the gem, but the Vaal
Skill that gets added to the Transfigured gem will be the normal Vaal Skill
and not a Transfigured version of the Vaal Skill.
變異技能可以瓦,但是他的瓦爾技能會是正常的版本的
不會是變異版本
Q. 魅影射擊跟閃現射擊的元素打擊會是幾等的?
A. It is not directly comparable to the player version of Elemental Hit. It has
the same base behaviour of picking an element and ignoring damage of other
types, and can be manipulated by Combat Focus jewels, but it does not have an
area of effect component or deal more damage to enemies per ailment on them.
It also only has a 20% chance to freeze, shock and ignite. The description
will be updated to refer to it by a different name to avoid being misleading.
Similarly, the Bombarding Clones variations will be updated to not call out
Rain of Arrows by name, as the clones only fire 11 arrows by default rather
than any of the amounts available to players. The skill is otherwise
mechanically identical.
他們用的不能視為玩家版的[元素打擊],他們只是一樣隨機挑屬性攻擊且可以用專精作戰
他沒有元素異常增傷,也只有20%造成冰凍、感電與燃燒,我們之後會改名字以防搞混。
箭雨版本也會改名字,他們只會射11發箭矢跟玩家的可用數量無關
Q. 變異旋風斬的疊層上限會增加嗎?
A. No, it has 6 maximum stages at all levels.
沒有,都是6層
Q. 紅球版變異奉獻之路(Consecrated Path of Endurance),你消耗掉的那顆紅球
還會給變異奉獻之路加乘嗎?
A. 不會
Q. 女神獻禮,女神之贈,女神奉獻 有改動嗎?
A. The Eternal Labyrinths of Fortune and Opportunity are unchanged. The Eternal
Labyrinth of Potential does something a bit different to what it used to, but
you'll have to find out exactly what for yourself!
獎勵變豐富跟額外附魔沒變,腰帶的換了,但請自行在遊戲中看變成了什麼!
Q. 瘟疫變異1(Contagion of Subsiding)提到每次傳染只會造成之前四分之三傷害
那傳染2次後是 56.25% 還是 50%?
A. 56.25% (which also prevents it from running out of damage entirely after 4
spreads).
56.25%,以預防傳染4伺候直接沒傷害
Q. 我用混沌石,花園工藝那些去洗簡純護身符,是否都是只有3詞
A. 是
Q. 我拿改造石點簡純護身符是不是就是個沒有詞的藍裝?
A. 是
-------------------------------------------------------------
Q. 專精作戰還在嗎? 他們完全沒被提到
A. No, they're still available from vendor recipes.
還在,一樣靠商店配方獲得
Q. 掉落的殭屍復甦傷害如何計算,殭屍上限重要嗎?
A. It deals 2.5x the damage of a regular zombie melee attack. Your zombie limit
doesn't matter unless that limit is zero, since that prevents you from
summoning zombies.
墜樓(?)傷害是殭屍普攻的2.5倍,除非你上限是0殭屍根本召喚不出來
不然上限不重要
(如果用圖騰或陷阱地雷...這畫面我好有興趣(?))
Q. 變異技能能套商城skin(microtransactions)嗎?
A. Yes, as long as the base gem has a compatible microtransaction, it should
work with the Transfigured version of the skill.
可以,只要技能基底能對上變異版本都能套用
Q. 如果敵人在贖罪烙印還沒爆炸前就死了會發生什麼事?
A. Nothing will happen if the target dies before reaching 20 energy. The brand
would detach and deal no damage. The energy is stored on the target and not
the brand, so if the brand re-attaches it will have to start from scratch
again.
什麼事情都不會發生,烙印直接掉在地板上
然後因為贖罪烙印的能量是集在敵人身上的
所以該烙印重新黏到怪時能量會重新算
(雖然副作用大不過帳面看起來好很多
基傷170 - 254 -> 2541 - 3811
附加570%,20層0.1秒集一次,範圍 0.8 -> 2.8,元素使點燃應該很開心)
Q. 我該如何退掉荒林昇華的點數
A. Unlike normal Ascendancy Classes, respeccing points in a Wildwood Ascendancy
Class only costs one refund point per passive. Also, you do not have to fully
refund your Wildwood Ascendancy to switch to a different one. To change your
Wildwood Ascendancy, you'll just need to find the associated Azmeri Wanderer
in the Viridian Wildwood.
跟昇華不一樣,荒林昇華退點只要1後悔點
另外,想換荒林昇華不用退乾淨,去找對應NPC直接換就好
Q. 爆炸陷阱怎多了一條[較小爆炸的基礎半徑隨機減少 30% 到增加 30%]
A. Explosive Trap has always worked this way. This is purely an update to the
description.
他一直都在,只是敘述更新
Q. 變異技能不是按照字母排序公布喔?
A. Not all the Transfigured Gems are quite ready yet. We'll post them when
they're ready though!
不是,有些變異技能還沒準備好,當他好了時我們就會公布
(覺得怕,要趕工變異還有收入來源的贊助包)
patch note 更新
碎地重擊
品質除了給 +0-1 裂縫外還會給 +0-3 最大尖刺
寒冰衝擊
品質現在給 0-15% 物理額外冰傷
力量抽取
每個暴擊球增加暴擊率 20 -> 10
每顆暴擊球暴擊加成 10 -> 20
淨化烈焰
品質效果改成 +0-0.2 半徑,以及 +0-0.3 奉獻地面半徑
--
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※ 編輯: steven70101 (220.130.208.154 臺灣), 12/05/2023 10:02:23
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他們當初是說至少所有主動技能都會有一種變異,少數多種
有沒有輔助技能版的忘了
(奧術烙印,焚木 : )
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※ 編輯: steven70101 (220.130.208.154 臺灣), 12/08/2023 13:56:57
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