[情報] 更新0.10.1Patch
看板PathofExile (流亡黯道 - Path of Exile)作者seeingspace (米粒)時間11年前 (2013/02/13 08:49)推噓9(9推 0噓 8→)留言17則, 9人參與討論串1/2 (看更多)
就在剛剛伺服器重啟,開始更新新的Patch。
Version 0.10.1
Features/Content:
All skill gems and support gems have received new art.
The 3d artwork for many shields has been substantially updated and improved.
Overhauled most of the sound effects so that they use pitch and volume
variations to avoid being repetitive.
Added new music for the Act Three boss fight.
Improved all of the Duelist's animations.
The Unique bow Death's Harp now has a particle effect for its custom art.
Updated and shrunk the visual size of Frenzy, Endurance and Power charges.
Added magic-only skeletons for the Map necro boss that can raise magic
monsters.
Pressing the alt (or highlight) key in trade while hovering an item now says
"item level" rather than "level" to make it clearer.
On-hit effects can now apply even if they deal no damage.
Renamed "Angel Kite Shield" to "Angelic Kite Shield".
Overhauled the zombie audio.
Improved blood effects.
Continued to incrementally improve the art, effects, environments and sound.
上面的,簡單說就是:
1‧所有的技能寶石與輔助寶石都有了新的美術
2‧許多盾牌的3D模組都有大幅的更新與改善。
3‧三章的頭目戰都加入新的音效
4‧決鬥者的所有動畫都加強。
5‧Death's Harp這件裝備有一個獨特的粒子效果。
6‧更新壓縮Frenzy, Endurance and Power charges的視覺大小。
(應該就是球變小顆一點吧。 誤
7‧
8‧在交易的時候按Alt(或設Highlight),會直接看到物品等級。
9‧命中效果現在會被運作即使它沒造成傷害。
10‧僵屍的音效重新翻修。
11‧改善流血(噴血)特效。
12‧持續的加強美術,效果,環境與音效。
End-game Map Changes:
Added 11 new types of Maps: Arsenal, Arcade, Ghetto, Promenade, Temple,
Colonnade, Bazaar, Crematorium, Precinct, Shipyard and Shrine.
Map progression now extends to area level 77.
Maps which had the same level topologies as other maps now have their own new
layouts.
The Labyrinthine mod now provides a more consistent increase in maps and is
comparable to the Massive mod on applicable maps.
Some existing maps have had their bosses changed or reworked.
Some recipes for upgrading maps produce a different map than they did
previously.
這邊簡單的說是:
1‧新增11種新的地圖類型。
2‧地圖區域等級延長至77級。
3‧地圖現在擁有與其他一般地圖一樣的獨特結構。
4‧迷宮模式改善了更有一致性
5‧有些地圖的BOSS改變或是重製了‧
6‧一些新增的地圖會比以前產出一些不同的地圖。
Balance Changes:
Stun Threshold Reduction now has diminishing returns when it exceeds 75%.
It's still possible to build very effective stun characters, but they cannot
permanently lock down the hardest of bosses.
Increased the non-percentage Armour values on item mods to be the same as
Evasion.
Boss totems now do more damage with Spark.
Increased the damage that Perpetus deals with Ethereal Knives.
平衡性的調整:
1‧簡單說就是Nerf Kripp 的老頭。XDDDDDDDD
2‧增加Item mod上非比率型的護甲值讓他能跟閃避相同。
3‧頭目放的圖騰會讓Spark的傷害更高了。
4‧增加3.1獨特怪Perpetus放Ethereal Knives的傷害。
Bug Fixes:
Fixed a bug where monsters affected by the Energy Shield aura would get too
much Energy Shield in multiplayer games.
Fixed a bug with where social status messages could wrap around incorrectly.
Fixed a bug where players could not right click offline players on the
friends list.
Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not
limited to just attacks by that weapon.
Fixed a server crash related to currency items.
Fixed a server crash that would occur involving Bear Traps.
If you have a full microtransaction stash and purchase an additional
microtransaction, a new microtransaction tab will now be added. This
currently only works if you are not logged into the game client at the time.
The addition of microtransaction stashes while you are logged in will be
fixed in a future patch.
修正Bugssssss(遊戲還有很多的Bug):
1‧修正了怪物放的護盾光環在多人遊戲裡頭,會給太多的能量護盾的BUG
2‧修正了社交訊息會造成錯誤的BUG
3‧修正玩家無法在好友列表使用右鍵點選離線的玩家。
4‧修正了減暈遞減在Mortem Morsu不是武器的攻擊的最小值
5‧修正與通貨有關(Orbs)的伺服器延遲
6‧修正伺服器延遲會發生Bear Traps陷入的問題
7‧如果你不是在遊戲的同時購買微交易的倉庫Tab,現在會被新增到你的帳號了。
在未來的Patch,這類問題將被修正。
有某些不太知道怎麼翻譯,麻請高手幫忙修正。
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