[AOD ] 1.04 釋出!

看板Paradox (P社)作者 (伊達楓)時間15年前 (2010/05/10 22:53), 編輯推噓4(405)
留言9則, 7人參與, 最新討論串1/2 (看更多)
http://www.bl-logic.dk/Games/AOD/Patches/104%20Release.rar 稍微看了一下,改了蠻多東西.... 比如說米妖會造核子反應爐....= = 1.04 is right now in beta testing as stated in previus posts. The beta process will take some weeks , but its time to disclose what is in 1.04 and what new features it brings. Highlights: Balancing - quite a bit of change and also a new stack of misc.txt values for players/modders to tweak. Front AI optimization - AI will now retreat if faced with impossible odds, and not be quite so easy to encircle (it detects encirclements in progress if its a very small one) New ESE calculations - quite a bit faster than 1.02 / no comparison to 1.03 New Feature: New Allied Convoy System - you now pay for what you use -> this is done automatically when autoconvoys, but can be made manually too. This should help keeping large formations supplied in allied countries that cannot supply them. (previus issue was for ecample when USA defending gilbatrar after UK collapse) New Feature: Loading language files now is done dynamically in Additional directory - easier for mods! No more adding lines to boostertext.csv, and getting worked up because of a new patch overwriting te file - just use your own csv and place it in the correct directory. Steam vs Rest of the world checksum diff should now be resolved. A bunch of smaller Bugfixes More detailed list: Support #853 - AI convoys/escorts, AI rare/oil plants usage, fixed nuclear reactor building issues Lower suprise modifier. Radar in province or adjancent provinces now lowers suprise chance considerably Runway cratering - damage against planes now scaled to target planes STR. Fortress losses now only applied once, and this time correctly with scaling of combat damage and remaining forts. Shortcut key for "goto" made 'G' Convoy combat lowered a bit for surface fleet Convoy: cannot sink more transports than are currently in province Upgrade fuel / supply consumtion now also upgrades max stocks Fixed a bug where unit production line couldn't be upgraded if unit was 2 or more models obsolete. USA now should build nuclear reactors. Balanced Canada - now should build less IC Translation consmetic changes. Fixed MP checksum issue Peace modifier now Proportional in stead of absolute. BUG 847: "kmh" and "knt" are defined in the exe file, also "we estimate that we can arrive here:" is defined in th exe file Bug 767: Victory Point tooltip broken Bug 782: Message Boxes for new brigades do not update if production line upgraded Bug 810: Military control causes foreign units to appear as the wrong models Fixed Sleep loader CTD Bug 834: releasing Vichy France cause you to lost units Fixed Armor comment enumeration Bug 781: Repair Provinces slider locks after being on auto control. Toned down Strategic and air attack on airport strike Submarine now doesnt get bonus to its positioning value when targetting. Submarine now cant targetting the same target when attacked - needs to do another targetting check. Balesirs latest balancing proposal Land Fort damage modifier now in misc.txt Feature 842: added version info in game window title in windowed mode. Bug 825: AI is building IC in provinces that IC can not be built in Bug #846: Spy mission coup does not work New Values in misc.txt New balance tests by balesir Added forced 4KB buffer on file IO Bug #743 (Closed): Admiral AI : Random Naval Mission Assignment Bug #735 (Closed): Unlimited synthetic materials conversion for countries lacking synthetics techs Bug #792 (Closed): CTD on Feb 20 1942 AI Front now detects and reacts much more active to on small attempted encirclements. Bug #820 (Closed): Nuclear submarines act like they are out of fuel Valkyrienet removed. Compare army now reports units by orgin, not controller (so germany doesnt show 400+ divisions just because they have a lot of allies that give expeditionary forces) Fix for battlescenarios speedup Logistic now again once / 24H Multiple Leader ID now give warning instead of crash After Historical Date Tech Modifier now works as intended. Bug #831: Can not add escorts to convoys Bug #783: Dug in bonus remains in peacetime. Fixed Tech Tooltip Techteams now same speed no matter which slot they have. New Feature: New Allied Convoy System -- 某冬天的夜晚,站在樹下的兩人.... 伊達楓:下雪了耶。 貂蟬:飄在空中的雪,好美的舞姿..... 伊達楓:現在只有我們兩個..... 貂蟬:........(繼續看著前方,似乎沒在聽) 這個沒有結局(超核爆) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.255.152.60

05/10 23:17, , 1F
這才是米妖啊 囧
05/10 23:17, 1F

05/10 23:54, , 2F
反應爐效用是什麼?
05/10 23:54, 2F

05/10 23:57, , 3F
樓上是認真問的嗎....@@
05/10 23:57, 3F

05/11 00:08, , 4F
除了生核彈和科研方面的自我滿足,好像沒有特別的?
05/11 00:08, 4F

05/11 04:15, , 5F
該地能源產量+50%
05/11 04:15, 5F

05/11 04:34, , 6F
重點是...會種香菇嗎?@@
05/11 04:34, 6F

05/11 09:30, , 7F
核電廠跟反應爐有什麼不同?
05/11 09:30, 7F

05/11 20:52, , 8F
靠腰.....會設反應爐的話會死人的orz 可以改核電就好嗎XD
05/11 20:52, 8F

05/11 20:52, , 9F
Swashbuckler:該地能源產量+50% <-AOD不知道有沒有取消...
05/11 20:52, 9F
文章代碼(AID): #1Bw1t-EK (Paradox)
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文章代碼(AID): #1Bw1t-EK (Paradox)