[討論] 攔路豬鉤子 更新說明(圖解)
來源於對岸
http://tieba.baidu.com/p/4927512995
我是覺得比純文字的解說好懂多了
最後一段翻的也挺易懂的的
For a bit of for what the changes are:
Firstly, the hook victim will now move in to the position directly in front
of Roadhog, rather than just a straight line towards him. There is a cap on
how far 'to the side' you can be pulled, so you can't just hook someone, spin
180, and dump someone off a cliff. This part (along with some other bug
fixes) should generally make the hook feel more consistent as to where the
victims get pulled.
第一點,被鉤住的玩家現在會直接被拉到路霸面前,而不是一條直線拉過來【翻譯菌:我
知道你們沒看懂啥意思,下面有個圖解釋】。新版本的鉤子對於側面的玩家有個最大的角
度,也就是說,你不能再鉤住一個玩家的同時轉180度然後把玩家扔下懸崖。這個變化會
使得鉤子變得協調一些
https://goo.gl/eZfDcn
Secondly, the line-of-sight check to see if a hook should connect or not is
now checked from Roadhog's position, instead of the hook's position. This
basically means the hook can't connect to targets that Roadhog himself can't
see.
第二點,用來檢測鉤子是否會鉤住人的視線檢測將會使用路霸的視線,不再會使用鉤子的
視線。就是說路霸不再允許勾到牆後面的玩家了。
https://goo.gl/Q1LeB2
Lastly, there is a new persistent line-of-sight check back to Roadhog once
the hook has landed. If this check fails, the hook breaks off and returns to
Roadhog. This means if you get hooked and move out of LOS quickly (either you
dashed, were falling, were pushed, etc), the hook will now break early and
not pull the target.
最後一點,當路霸鉤子鉤住人後,服務器會從路霸的視野“持續”監測被勾住的目標是否
在路霸的視野內【是持續不斷的監測】。一旦目標不在視野內,鉤子會立即斷開返迴路霸
。這就意味著一旦你被鉤住後突然被移出路霸的視野(比如瞬移了,掉下去了,被推開了
等等),你將不會再被鉤住,也不會被拉到路霸面前。
--
然後最後一點不知道人物擋視野算不算
被勾的時候DVA跑到敵我中間神救援之類的....
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※ 文章網址: https://www.ptt.cc/bbs/OverWatch/M.1483576768.A.A12.html
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※ 編輯: MoJi (219.84.183.152), 01/05/2017 09:31:30
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