[閒聊] 宮本茂在E3接受IGN的專訪

看板Nintendo (任天堂)作者 (一頁本是難成書)時間8年前 (2017/06/28 16:46), 編輯推噓4(4012)
留言16則, 4人參與, 最新討論串1/1
IGN在今年E3首日對宮本茂進行專訪,原文有點長,以下摘錄一些比較有興趣的部份,全文連結在文末: 1 For me, Mario is that, and I want to create as many different games as possible using Mario. And I still think there’s a lot of potential and possibility left. 2 I don’t really feel like I want to remake any of them.(指過去的Mario遊戲) It’s more natural to always create new mechanics and new games. 3 In Mario, it really is what you can see and what you can touch and trying to build creativity there, whereas Zelda is about exploration and really going out [into the distance]. So there is that difference in density. 4 I usually spend a lot of time thinking about games when I’m actually playing games, looking at something and thinking to myself, 'Would it be more fun if this thing came at me, or if this thing was running away from me?' Things like that. 5 It’s great that there are people who are making those creative ideas.(指為Super Mario Maker設計關卡的玩家) That’s what really makes me happy," he says. "When I think about games, for the player to be able to play creatively within a free space is important, and that’s something that I try to have in every game that we put out. 6 Going on to future generations and iterations of Mario, I think obviously, the developer who makes these games has to be creative, but I also think the players must be creative as well. They need to think and act themselves. 7 When you look at games like Super Mario Odyssey or even Super Mario 64, that’s what they’ve been doing. That’s the key to what has made Mario so accepted and popular. http://www.ign.com/articles/2017/06/27/e3-2017-shigeru-miyamoto-and-the-legacy-of-mario -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.25.15.39 ※ 文章網址: https://www.ptt.cc/bbs/Nintendo/M.1498639583.A.84E.html

06/28 16:52, , 1F
《路易鬼屋》的主角就該是路易啊(你是不是想說路易就
06/28 16:52, 1F

06/28 16:52, , 2F
是個衰鬼www)
06/28 16:52, 2F

07/02 06:20, , 3F
九零年中期一直搶劫小製作公司的IDEA..
07/02 06:20, 3F

07/02 06:22, , 4F
現在有沒有搶就不清楚了。看到他說要做更多不同遊戲有
07/02 06:22, 4F

07/02 06:22, , 5F
07/02 06:22, 5F

07/02 19:53, , 6F
樓上可以說說實例嗎?好奇
07/02 19:53, 6F

07/05 22:44, , 7F
樓樓上真的假的...這我沒聽過
07/05 22:44, 7F

07/07 08:07, , 8F
都有乳摸也講過近藤浩治的mario主題是抄襲某某某來的了
07/07 08:07, 8F

07/07 08:09, , 9F
這種都市傳說從來不缺,全世界走到哪都有乳可以摸
07/07 08:09, 9F

07/07 09:46, , 10F
所以才質疑啊,沒憑沒據不能亂講XD
07/07 09:46, 10F

07/07 09:47, , 11F
其實我連類似謠言都沒聽過…
07/07 09:47, 11F

07/07 15:30, , 12F
推樓上,倒是PS的DUALSHOCK、SS的3D手把與DC手把的設
07/07 15:30, 12F

07/07 15:30, , 13F
計靈感來自哪個主機,應該還蠻明顯的
07/07 15:30, 13F

09/25 02:13, , 14F
宮阪茂很腹黑的,用英文搜索YOUTUBE有很多資料,RARE當
09/25 02:13, 14F

09/25 02:13, , 15F
初就是被氣走的,他製作的遊戲還有偷程式碼之類的事蹟
09/25 02:13, 15F

09/25 02:13, , 16F
,火狐2就有內幕了
09/25 02:13, 16F
文章代碼(AID): #1PKspVXE (Nintendo)
文章代碼(AID): #1PKspVXE (Nintendo)