Re: [八卦] Wii新薩爾達的謠言

看板Nintendo (任天堂)作者 (蝴蝶姊姊簡筑翎好正)時間15年前 (2010/06/13 02:01), 編輯推噓17(17015)
留言32則, 15人參與, 最新討論串2/2 (看更多)
最新的八卦 http://www.zeldainformer.com/2010/06/ rumor-eiji-aonumas-first-page-at-e3-leaked-lots-of-zelda-wii-information.php 縮址 http://tinyurl.com/2e9j9vg - Zelda Wii's official title is "The Legend of Zelda". There will be no subtitle. - The game tells a story several hundred years before Ocarina of Time.It also answers the question of how the Mastersword came into being. - The fairy-like girl plays is a very important character in the game. Her Name is Zordiana. - The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed. Now it is possible to swing with the Hookshot, like with the Grappling Hook from WW. The Hookshot makes no use of Wii Motion Plus. - Sometimes you have to "draw" a specific symbol on a door with your sword, to open it. - The Bow-Control is very similar to the Bow-Control in Wii Sports Resort, as the script shows. - There are two levels of difficulty. Aonuma put it through. Miyamoto didn't want to include it.The Normal-Mode for amateurs. The Hero-Mode has no "Super Guide" included and the enemies tougher. - The On-Stage Dungeon, which is also playable at E3, isn't a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon. The "Dungeon" you are able to play at E3 will be an Ice-Level. It will be the frist "Dungeon" in the Game. 這代全名直接用The Legend of Zelda沒有副標題(不過這名字FC初代已經先使用了) 這代是時之笛幾百年前的故事,講述Master Sword如何產生 有兩種難度,普通和英雄模式,英雄模式沒有Super Guide http://www.zeldainformer.com/2010/06/ breaking-news-latest-zelda-wii-rumors-confirmed.php 縮址 http://tinyurl.com/33uo6bn 聽說這篇的內容有可能是真的 這些消息來源是一個在京都敎德文的老師 他負責這次青沼的演講內容 而透漏這消息的人是這位老師的一個熟人 還是透過即時通訊讓他知道的 這網站為了保護這兩個當事人的安全所以沒透漏更多消息 -- 剩下的就看你相不相信了 -- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 123.194.48.9

06/13 02:07, , 1F
竟然有不同難度!? 不知會像裏笛那樣改變配置還是純粹
06/13 02:07, 1F

06/13 02:07, , 2F
戰鬥變難
06/13 02:07, 2F

06/13 02:20, , 3F
超萬用Hookshot...
06/13 02:20, 3F

06/13 03:58, , 4F
宮本茂竟然還想為薩爾達傳說搞時間軸?
06/13 03:58, 4F

06/13 03:58, , 5F
不是都平行世界就好了嗎( ′_>`)
06/13 03:58, 5F

06/13 04:01, , 6F
風之律動到DS上兩作就有很明顯時間軸啦
06/13 04:01, 6F

06/13 04:47, , 7F
有時間軸也不錯呀,玩起來比較有前因後果的連貫性.
06/13 04:47, 7F

06/13 07:41, , 8F
目前還只是八卦..別看太認真
06/13 07:41, 8F

06/13 08:15, , 9F
沒副標題有點怪 副標題有點出主題的作用
06/13 08:15, 9F

06/13 08:38, , 10F
薩爾達前傳
06/13 08:38, 10F

06/13 09:36, , 11F
我覺得應該只是副標還沒想好吧...
06/13 09:36, 11F

06/13 12:00, , 12F
能不能點題我倒覺得還好,但沒有副標很難叫玩家區分啊orz
06/13 12:00, 12F

06/13 12:01, , 13F
講話時只講Zelda...Zelda那麼多誰知道你在講哪款 囧
06/13 12:01, 13F

06/13 12:15, , 14F
沒錯 沒有副標很難區分 不然就只能用發行年份了
06/13 12:15, 14F

06/13 12:16, , 15F
薩爾達2012之類的 (?!)
06/13 12:16, 15F

06/13 12:54, , 16F
有些改變點還蠻不錯的,像是迷宮方面
06/13 12:54, 16F

06/13 14:21, , 17F
沒副標 又是關於Mastersword 不知道時間會在迷你帽前後?
06/13 14:21, 17F

06/13 16:03, , 18F
薩爾達wii
06/13 16:03, 18F

06/13 16:41, , 19F
英雄地城牌子團速度開搞
06/13 16:41, 19F

06/13 16:41, , 20F
說點正經的,目前看到的消息都還蠻令人期待的
06/13 16:41, 20F

06/13 16:43, , 21F
我個人也認為每一作都是個"傳說"傳說隨後人口耳相傳而導致每
06/13 16:43, 21F

06/13 16:43, , 22F
個人的版本不同所以才有這麼多薩爾達傳說....不過...宮本大
06/13 16:43, 22F

06/13 16:44, , 23F
叔已經定了時間軸了囧....所以還是他說了算...
06/13 16:44, 23F

06/13 19:05, , 24F
時之笛-曙光公主-風之律動間就已經有時間軸的存在啦
06/13 19:05, 24F

06/13 19:48, , 25F
那是我在大地之章,時空之章之前就發表的看法,巴哈精華區還有
06/13 19:48, 25F

06/14 01:35, , 26F
聽說..這篇寫的內容有99%可能性是真的 原因是..字太多
06/14 01:35, 26F

06/14 01:36, , 27F
我大E改寫文章好了
06/14 01:36, 27F
※ 編輯: danadanad 來自: 123.194.48.9 (06/14 01:45)

06/14 01:49, , 28F
還是得說 這些消息都未經證實
06/14 01:49, 28F

06/14 01:50, , 29F
我覺得懷疑的點是 為啥要找德國人負責演講內容 美國任
06/14 01:50, 29F

06/14 01:51, , 30F
天堂的人都死了嗎@@ 我記得有個日文超溜的美國人 過去幾
06/14 01:51, 30F

06/14 01:52, , 31F
年都是他負責幫宮本茂翻譯
06/14 01:52, 31F

06/15 22:47, , 32F
oh 我快炸了
06/15 22:47, 32F
文章代碼(AID): #1C4yk08s (Nintendo)
文章代碼(AID): #1C4yk08s (Nintendo)