Re: [問題]wii 碼力歐北京奧運

看板NSwitch (任天堂Switch)作者 (INSIST)時間18年前 (2008/02/26 00:49), 編輯推噓5(501)
留言6則, 6人參與, 最新討論串3/3 (看更多)
(樹山) 借標題跟大家分享一下 === 玩這片的時候,任務模式一直是苦手 重點不在技巧,而是任務看不懂 爬文沒找到(可能是關鍵字用錯....orz) 後來上網找了一陣子 也只有找到英文版的 貼上來跟大家分享 (即使是同樣的比賽,每個人物的任務也不同) ====== 3. Power Character Missions :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 3a. Knuckles Missions 3aa. Knuckles Mission 1: Athletics: Javelin Throw Throw the specified distance! *** Tries: 3 Distance: Between 40m and 50m In this mission, you have to get the javelin to the specified distance within 3 tries. A bad throw is near-mandatory to get the distance you need. You can experiment a little to see what the most optimal time to flick the Remote down will be. Also, try to get the lowest speed possible. These aspects are the key to intentionally getting low. 3ab. Knuckles Mission 2: Fencing: Individual Epee Win after parrying! ** Times to Parry: 5 In this mission, you have to parry your opponent 5 times during the match. A parry consists of holding A and moving the Remote. The timing can be a little hard, so look at your opponent. If their eyes flash, and they grunt, parry. This will stun the opponent. You may also want to distance yourself slightly so that the opponent won't score points. 3ac. Knuckles Mission 3: Shooting: Skeet Shoot the fast targets! *** Targets to shoot: 2 You must shoot 2 fast targets out of the number that appear. This one will take some practice with skeet. Try to get a Good if possible, to increase your crosshairs. An OK can work, but a Good is easier. You may also want to try this mission a few times to see the timing of the targets. 3ad. Knuckles Mission 4: Track: 400m Beat your rival! ** Rival: Vector 400m can aggravate you, if you don't know what you're doing. In general, high Stamina characters do well in this event. Usually, what works for me is lightly 'drumming' the Remote and Nunchuck so that your character uses a very small amount of stamina. Stamina only reduces if the character's blue energy in the corner gets into the red area. At the final stretch, keep drumming slightly, and when Vector gets tired, hold A and sprint ahead of him. 3ae. Knuckles Mission 5: Table Tennis: Singles Beat your rival! *** Rival: Blaze The only strategy here is to practice at Table Tennis. Blaze has the same AI as a normal Table Tennis player. Abuse that. 3af. Knuckles Mission 6: Dream Events: Dream Fencing Beat your rival! ** Rival: Dr. Eggman Dr. E is disadvantaged here. His fencing seems to be slightly slower and laggier than most others, so use that to your advantage, and don't let your hit points drop. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 3b. Bowser Missions 3ba. Bowser Mission 1: Athletics: Field: Pole Vault Recoil to clear the bar! * Times to do so: 2 In this mission, control is automatic until Bowser actually reaches the vault. He will always plant a bad pole, so you have to get as much recoil as possible. There's no strategy in this mission. Just shake the Remote and Nunchuck as fast and possible and you'll be fine. 3bb. Bowser Mission 2: Athletics: Field: Javelin Throw Throw the specified distance! *** Tries: 3 Distance: 50-55 Strategy is the same as Knuckles's Mission 1, except with a bit more luck involved, as the distance it has to be thrown is smaller. 3bc. Bowser Mission 3: Athletics: Track: 400m Hurdles Don't knock down any hurdles! **** Time to aim for: 45-53 sec. This one is a bit daunting, as you have to aim for a specific time, and not hit any hurdles. With Bowser, it can be a bit difficult, as he can block a good portion of the track with his size. But if it makes it any easier, 45- 53 seconds is about a 4th or 5th place time, and place doesn't matter. 3bd. Bowser Mission 4: Athletics: Field: Hammer Throw Throw the specified distance! *** Tries: 3 Distance: 50-55m Same type of mission as Mission 2's Javelin Throw, except different. What you should do here is not to build up power, and time it so that it will be thrown in the center regardless. Too much to the left or right will result in you just falling short, or possibly a foul. 3be. Bowser Mission 5: Table Tennis: Singles Smash the ball to win! **** Times to Smash: 7 Same as Knuckles's Mission 5, except hold B and time the opponent shots. I wouldn't hold B if the opponent smashes back, though. 3bf. Bowser Mission 6: Dream Events: Dream Fencing Knock your opponent out of bounds! ** Times to do so: 2 This mission is easy, if you're good at parrying. The opponent tends to be fairly aggressive in this mission, which is bad if you're trying to get him or her over to the other side. Parry when the opponent strikes, and then push him or her forward by tapping forward twice. When you get enough power, and your opponent is right at their end, use your special, or even better, parry and then use your special, because your opponent will be stunned and unable to react when parried. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 3c. Vector Missions 3ca. Vector Mission 1: Aquatics: 100m Freestyle Get the specified time! *** Time: Between 48 and 51 sec. If you're good at swimming events, you're probably going to hate this mission. You have to move at a bit more of a leisurely pace, and sometimes even mistime stamina boosts purposely. 3cb. Vector Mission 2: Rowing: Single Sculls Beat your rival! ** Rival: Bowser Even if Bowser doesn't it's easier to get first in the race to guarantee victory. Acceleration is determined by the remaining blue energy when you push backwards. Press the buttons and push back quickly for the maximum acceleration.(3 music notes.) 3cc. Vector Mission 3: Aquatics: 4x100m Freestyle Get the specified place! **** Place: 2nd Same strategy as Vector Mission 1. This can be a little hard if the computer opponents are close fighting for first. If they aren't, move just behind the computer in first place, but with caution, as you might overtake it and fail the mission. 3cd. Vector Mission 4: Dream Events: Dream Table Tennis Beat your rival! *** Rival: Yoshi Yoshi has the same AI as a normal Dream Table Tennis player. Try not to let him get a rally, and use your specials when he uses his. 3ce. Vector Mission 5: Shooting: Skeet Shoot the fast targets! **** Targets to shoot: 3 Same as Knuckles's shooting mission, except you have to shoot 3 targets instead of 2. Same strategy applies. 3cf. Vector Mission 6: Dream Events: Dream Race Get the specified place! ***** Place: 2nd There's truly no strategy for Dream Race. It's entirely based on randomness. But stay close to the first place racer, or the racers in general, and use any item you can. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 3d. Wario Missions 3da. Wario Mission 1: Table Tennis: Singles Continue a rally! **** Rally: 12 passes without a miss This is harder than it sounds. Practice at table tennis, and return all the shots. Which is easy. The hard part is getting the computer to co-operate. Try to keep the shots easy to return, like a chop once or twice. Be careful when using the chop, though. Sometimes you can overshoot and lose the mission. 3db. Wario Mission 2: Athletics: Field: Long Jump Jump perfectly from the foul line! * Tries: 2 There's some hidden things in this mission. In order to jump perfectly, you not only have to jump near the foul line, but run at maximum speed, and get at least a 'Good' on your jump form. If it helps, raising the Wii Remote at about a 90 degree angle a bit before the foul line can at least get a good. 3dc. Wario Mission 3: Dream Events: Dream Table Tennis Beat your rival! *** Rival: Mario Just a simple game of Dream Table Tennis. Use your specials to counter Mario's, and make sure your backhand gets registered in the game. If it's too soft, you'll whiff the ball. 3dd. Wario Mission 4: Athletics: Field: Javelin Throw Throw as close to the foul line as possible! * Tries: 2 This one isn't all that daunting. Just throw any way you want, but make sure you end up close to the foul line. If it helps, if you're at full speed, the time to hold A & B and flick the Wii Remote down is at about 3/4 or so of the running area. 3de. Wario Mission 5: Fencing: Individual Epee Beat your rival! ** Rival: Mario Fencing? This one's easy without specific goals. Generally, what I do is rush backwards until Mario does a thrust, then rush forwards and stab him. Rinse and repeat 14 more times. 3df. Wario Mission 6: Athletics: Track: 110m Hurdles Win and jump through the hurdles perfectly! ***** This is one of the more annoying missions, and was the last one I completed. You have to win the race, which is easy, but you have to jump every hurdle so that Wario gets a speedboost each time... which is hard. But for jumping perfectly, it's about a 1 second wait for each hurdle, if you're going maximum speed. If you can't follow that, try jumping as late as you can, when Wario nearly touches the hurdle, but not late enough to make the hurdle fall down. ------------------------------------------------------------------------------ 4. All-Around Character Missions 4a. Mario's Missions 4aa. Mario's Mission 1: Athletics: Field: Long Jump Jump perfectly from the foul line! * Times to do it: 1 This one is easy. Just flick the Wii Remote upwards before the foul line, and make sure your speed is maximum. 4ab. Mario's Mission 2: Aquatics: 100m Freestyle Finish in the specified placing! * Place: 1st The Crawl consists of moving the Wii Remote & Nunchuck (Or just the Wii Remote, if you're Chuck-less) forwards and backwards repeatedly. But even then, the key is the timing of your stamina. Press B when your stamina heart gives off the bubble with the B button for the most optimal boost. 4ac. Mario's Mission 3: Shooting: Skeet Shoot targets with the small crosshairs! ** Targets to shoot: 1 Take advantage of the fact that you only need to shoot 1 target. When the target gets into the crosshair area, quickly press B to shoot it. If you succeed, feel free to waste your shots. 4ad. Mario's Mission 4: Gymnastics: Trampoline Perform difficult moves consecutively! * Times to do so: 5 Tricks in trampoline consist of 3 things. A button, B button, and shaking the Wii Remote. The criteria for performing a successful move is to pass the sequence to perform the trick before the character lands on the trampoline again. Do so 5 times in this case. 4ae. Mario's Mission 5: Dream Events: Dream Fencing Win with a Special Move! ** Play Dream Fencing like you normally do. Then, when the opponent's energy is low, use your Special Move, assuming you have enough energy for it. If you don't, build up power by parrying and feinting repeatedly. 4af. Mario's Mission 6: Athletics: Track: 100m Beat your rival! **** Rival: Sonic Lots of people tend to have trouble with this mission. I didn't find it that hard, myself. Remember that the secret to running is based on the frequency of the shaking, not the strength behind it. A perfect boost helps matters a lot, too. David Shira writes in: "With Regards to Mario's last mission, defeating Sonic in the 100m, you might suggest to your readers to hold the wii remote and nunchuck near the bottom. From a mathematical perspective, rotating the remotes near the center causes it to have a greater frequency and makes it much easier to run at top speed for the whole race. This made it a lot easier for me. Thank you" I've tested this out, and this strategy makes things easier, getting me a 9.5 second run. However, holding the Wiimote in the middle actually made my time slightly faster.(9.475 seconds) But that's just me. You might find Dave's way easier. :) Dan Burk writes in: "I just read your guide and have some information that might be helpful for people completing Mario's 6th mission. When running, don't watch Mario on the track. Watch the speed meter, it helped me keep my speed maxed out the entire time. Dan Burk" I recommend you watch the speed meter as well. The most optimal thing to do is, of course, to keep your pace at maximum level. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 4b. Amy's Missions 4ba. Amy's Mission 1: Aquatics: 100m Freestyle Start at exactly the right time to win! * No problem here, aside from learning the breaststroke. Just moving the Wii Remote and letting go of B when GO! appears should suffice for a good start. 4bb. Amy's Mission 2: Dream Events: Dream Platform Get through the rings! ** Specifics: 5 rings, you must hit the water first Simple. Move Amy quickly to gain speed to hit the water, and if needed, slow down to hit rings if needed. 4bc. Amy's Mission 3: Athletics: Track: 100m Win with a starting dash! * Also simple. Just gain energy by holding B, and move the Wii Remote down and release B at 'GO!' to get a good start. 4bd. Amy's Mission 4: Dream Events: Dream Table Tennis Finish with a Special Move! *** This is one of the more hard missions Amy has until the last one. And I'm being generous. You simply have to win the match by having Amy use one of her Special Shots in Dream Table Tennis. 4be. Amy's Mission 5: Fencing Individual epee Beat your rival! ** Rival: Peach Any fencing strategy applies. 4bf. Amy's Mission 6: Athletics: Track: 110m Hurdles Win with all perfect jumps! ***** Exactly the same as Wario's. Entirely verbatim. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 4c. Luigi's Missions 4ca. Luigi's Mission 1: Athletics: Field: Triple Jump Jump perfectly from the foul line! *** You know the drill. Maximum speed, near the foul line, at least 'Good!' jumps. The reason this is a 3-star is because you have to do good on ALL the jumps. Which is harder than it sounds. 4cb. Luigi's Mission 2: Aquatics: 4x100m Freestyle Aim for the specified time! **** Time: 3 minutes, 21 seconds to 3 minutes, 25 seconds This mission seems simple, but like the previous swimming missions, you have to slow down for the timer. If it helps, the time given is a rough 4th place behind the other swimmers. 4cc. Luigi's Mission 3: Dream Events: Dream Platform Destroy the blocks! ***** Specifics: destroy 6 blocks, hit the water first Luigi's hardest mission by far. You have to hit 6 blocks by running into them, and hit the water first. This is much harder than it sounds, because each time you hit a block, you lose speed. While it can be hard to get to the water first and hit 6 blocks, here are 2 ways you can do so without losing speed. 1. Use a Shield item. With this, you can potentially break 2 blocks at a time. 2. Perfectly move Luigi in an area with a ring next to a block. If you aim Luigi right, you can hit the block and the ring at the same time, and not lose speed. (OMG Glitches! :o) 4cd. Luigi's Mission 4: Athletics: Track: 400m Stagger to the finish line! **** This one can be annoying. You have to get low enough stamina to make Luigi slow down right near the finish, and he staggers for very little time. Luck and practice are the keys. If it helps, try keeping Luigi's stamina around half-full, or slightly less, then use it all up by the final stretch. 4ce. Luigi's Mission 5: Dream Events: Dream Table Tennis Win and score ten points in one rally! *** Similar to Wario's Table Tennis mission, except with less points to gain. Remember, the biggest problem comes from having the computer co-operate to continue the rally. 4cf. Luigi's Mission 6: Dream Events: Dream Fencing Beat your rival! ** Rival: Waluigi Even if Waluigi's ability may be different, the strategy for him is exactly the same as most fencers. The 'Rushing and Retreating' strategy works. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 4d. Blaze's Missions 4da. Blaze's Mission 1: Aquatics: 4x100m Freestyle Finish in the specified placing! * Place: 1st These missions are hard... unless you have to place first! Just do your team swimming styles as fast as possible, and time your stamina boosts as good as you can. 4db. Blaze's Mission 2: Athletics: Field: Triple Jump Jump perfectly from the foul line! *** Yes, we know. Full speed ahead, good jumps, before foul line. 4dc. Blaze's Mission 3: Athletics: Track: 400m Pass your rival! ***** Specifics: You get a 2 second handicap to wait before you start. Rival: Amy Without a doubt, this is Blaze's most aggravating mission. Not only must you not fall too far behind to botch the mission, but you also have to manage your stamina well enough to get ahead of Amy near the end with a sprint. You may want to use only the Remote, if you're good at slightly shaking, so that you only have one thing to worry about. 4dd. Blaze's Mission 4: Gymnastics: Vault Recover from a stagger on landing! * Times to do so: 2 No strategy needed. This is almost exactly the same as Bowser's Mission 1, where control is automatic until the coup de grace. And the same technique applies, what with the shaking the Wii Remote and Nunchuck as fast as possible. 4de. Blaze's Mission 5: Athletics: Track: 110m Hurdles Beat your rival! *** Rival: Peach Fairly simple, assuming you're good at hurdles. Like in most non-final missions, Peach has the same AI as in a normal Single Match of this, so she isn't a threat, if you keep a good speed. 4df. Blaze's Mission 6: Dream Events: Dream Race Win without colliding with other racers! ***** This is another annoying mission of Blaze's. Not nearly as bad as the 400m one, in my opinion, though. Like most Dream Race missions, this one is based entirely on luck. Just be careful, and try to get ahead as much as possible, so that you won't have to worry about other racers. ------------------------------------------------------------------------------ 5. Speed Character Missions 5a. Sonic's Missions 5aa. Sonic's Mission 1: Athletics: Field: Long Jump Jump perfectly from the foul line! * Times to do so: 1 Easy easy. Maximum speed. Good jump. Before foul line. 5ab. Sonic's Mission 2: Athletics: Field: High Jump Clear with jumps only! * Times to do so: 1 Specifics: Sonic has full power. (4 Music notes) Bar is 2.20m high. Also easy. Gain high speed by shaking the Wii Remote and Nunchuck. Flick up the Wii remote by the end of the blue area. 5ac. Sonic's Mission 3: Dream Events: Dream Race Finish in the specified placing! ***** Placing: 2nd Dream Races are very random. You could be literally seconds away from winning and a barrage of several items from enemies, like a Boo, thunderbolt, and another Boo will strike, and everyone will pass ahead. This event is all about luck. 5ad. Sonic's Mission 4: Dream Events: Dream Platform Reach the specified speed! **** Speed: 170 mph Specifics: You must hit the water first. However, you do not need to maintain the speed of 170 mph and hit the water. You can simply reach it once and it will count. Hit as many rings as you can. This will increase your speed. You should hit 170 mph by about 2-3 rings hit. After that, feel free to lower your pace, but you still have to hit the water first. If a koopa shell threatens that, move in a large. circle to evade it. 5ae. Sonic's Mission 5: Athletics: Track: 400m Hurdles Stagger to the finish line! **** Specifics: You must also win. Manage your stamina carefully. Be wary, though, Sonic's stamina isn't too good. You could run out easily. 5af. Sonic's Mission 6: Athletics: Track: 100m Win with a super starting dash! *** A 'super starting dash' is different from a normal starting dash. Rather than throwing the Wii Remote down when 'GO!' appears, you have to do so at the same time it appears. I counted about 3 and a half seconds after the 'Ready' to 'GO!' sequence, so count that out, and hope for the best. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 5b. Daisy's Missions 5ba. Daisy's Mission 1: Athletics: Field: Javelin Throw Throw as close to the foul line as possible! * Times to do so: 1 Yeah, if my repetition says anything, you should know this by now. Full speed, 'Good!' or 'Great!' jump, all before foul line. 5bb. Daisy's Mission 2: Shooting: Skeet Shoot the fast targets! ** Targets to shoot: 1 This mission is fairly easy, depending on the station. If it's station 8, then yes. Anticipate a target and shoot it, because in these missions, all targets are fast. Also, when you succeed, feel free to laugh at Daisy having an orgasm from having to handle a big, long... rifle. (Wow, phallic imagery.) OOOOOHHHH YEEEEEAAAAHH!!! *laughs* 5bc. Daisy's Mission 3: Athletics: Track: 400m Hurdles Finish without knocking down hurdles! *** Specifics: Finish within 45-53 seconds. This mission can be hard if you don't know the timing for hurdles. But to lower the pressure, when I tried it, the time was about a 4th place or lower time, so no pressure to get first. 5bd. Daisy's Mission 4: Gymnastics: Vault Recover from a stagger on landing! ** Times to do so: 2 Very simple. Just shake the Wii Remote and Nunchuck as fast as possible and hope for the best. Oh, and don't be fooled by Daisy's "NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!" I gave this 2 stars for a reason. 5be. Daisy's Mission 5: Athletics: Field: High Jump Clear with jumps only * Times to do so: 2 Specifics: Daisy has full power. (4 Music notes) Bar is 2.20m high. Bring up the Wii Remote when Daisy hits the blue area. Bring it up subtle enough not to lose much energy. 5bf. Daisy's Mission 6: Table Tennis: Singles Smash the ball to win! **** Specifics: Points with other balls don't count. You must smash the ball 5 times to win. Looks can be deceiving. This mission is a perfect example. You do not need to win with a smash. Instead, the only points you can gain is with a smash. And you win the game when you reach 5 points. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 5c. Shadow's Missions 5ca. Shadow's Mission 1: Aquatics: 100m Freestyle Beat your rival! ** Rival: Tails Simple. Crawl ahead of Tails and press B when the B bubble appears. Easy enough. 5cb. Shadow's Mission 2: Dream Events: Dream Fencing Win by knocking your opponent out of bounds! ** Times to do so: 1 If you aren't aggressive, you won't be able to push your opponent. Even then, the opponent almost never wants to co-operate. Parry them, and push them by pressing forward twice. Get enough power for a Special Move, and use it on them when they've backed up as far as they can go to get them out of bounds. You do not have to win this way. You may simply do so early in the match and then play normally. 5cc. Shadow's Mission 3: Athletics: Track: 110m Hurdles Beat your rival! ** Rival: Blaze Easy enough. You don't have to focus on the hurdles, as long as you're careful not to run into them. Just keep ahead of Blaze. 5cd. Shadow's Mission 4: Rowing: Single Sculls Beat your rival! ** Rival: Vector Wow, Shadow must have a lot of rivals. Anyway, the AI for characters in all non-final missions is the same as in a normal event. Just try not to get too many button combinations bad, or else Vector will pass you. 5ce. Shadow's Mission 5 Athletics: Track: 400m Beat your rival! *** Rival: Sonic Shadow must not be too friendly or sportsmanlike to get this many enemies. Anyway, this mission is similar to Sonic's but slightly harder. Shadow has the lowest stamina of the game, and thus, even the tiniest of drumming movements drains about half of his energy. Make sure he regains his energy before drumming along again, and when Sonic gets tired near the end, sprint ahead of him so that he'll never catch up. 5cf. Shadow's Mission 6 Athletics: Track: 100m Beat your rival! **** Rival: Sonic This mission is exactly the same as Mario's. I actually found this a little harder for some reason. Shadows seemed to reach his maximum speed slower than Mario did. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 5d. Yoshi's Missions 5da. Yoshi's Mission 1: Athletics: Field: Hammer Throw Throw right in the center! ** Times to do so: 1 Specifics: To get a good throw, you must be at full power. Nothing special. A lot of these aren't all that special to write for. Just do the normal technique for hammer throw. Remember, you have to spin the opposite direction that your character is spinning because Sega had a brain fart. Nice job, Sega. Reeeeal nice. -_- 5db. Yoshi's Mission 2: Athletics: Field: High Jump Jump from the blue zone! * Times to do so: 2 Simple. Jump flick the Wii Remote upwards when he reaches the blue area, and lift the Nunchuck as he goes upwards. 5dc. Yoshi's Mission 3: Fencing: Individual Epee Win after parrying! ** Times to parry: 6 Keep at a distance enough to parry the opponent, and avoid damage if you fail and he or she strikes. When you successfully parry, attack. These mission descriptions are misleading. Again, you have no need to win the match directly after a parry. Just parry 6 the enemy 6 times at the start, and then play normally. 5dd. Yoshi's Mission 4: Table Tennis: Singles Continue a rally! **** Rally: 15 shots This is the hardest Table Tennis Mission, mostly because the computer isn't the most co-operative partner out there. Don't slam, and only do a chop every 6 or so shots or you might overshoot. 5de. Yoshi's Mission 5: Aquatics: 100m Freestyle Finish in the specified time! **** Time: 48-50 seconds The block of time here is very small to get. The earliest time can be attained if you move just ahead of the person in 2nd place(not too much), so try that. 5df. Yoshi's Mission 6: Athletics: Track Win with a perfect relay! **** A 'perfect relay' consists of getting all 'Great!'s in passing the baton. It can be hard to figure out the timing at first, but roughly, a baton length between the characters is the optimum time to move the Wii Remote down. ------------------------------------------------------------------------------ 6. Skill Character Missions 6a. Peach's Missions 6aa. Peach's Mission 1: Aquatics: 4x100m Freestyle Finish in the specified time! *** Time: 3 minutes, 21 seconds - 3 minutes, 29 seconds This one was annoying for me to practice. You have to really swim with attrition, and be careful not to go too fast or too slow. But again, if it helps, getting the fourth swimmer to the end at about 2:55+, and then returning at a normal pace should get you within the time. 6ab. Peach's Mission 2: Athletics: Hammer Throw Let out a shout! (* or *****, depending on if you know how) Times to do so: 3 Oh yes, this is the super magical mission which everyone asks about in the message boards. :) Then again, the instruction book doesn't mention how to do so. Anyway, in order for Peach to let out a shout, you must press A after you release the hammer. However! You must be at full power to throw the hammer good enough to shout. 6ac. Peach's Mission 3: Rowing: Single Sculls Win by rowing with max. acceleration! ** Specifics: You must row 10 times with maximum acceleration(3 music notes.) during the race, not winning with one. This is easiest to do near either the beginning or the end or the race. In the beginning, just press Z and B and pull the Wii Remote back. If you do it right, you'll get 3 music notes of acceleration. Near the end, too, when the game just asks you to pull backwards, doing so quick enough will also yield a maximum set of music notes. 6ad. Peach's Mission 4: Athletics: Track: 400m Stagger to the finish line! **** Yeah. Just use your stamina as well as you can until the end, then sprint to get your energy lowered faster, and move closer to the finish. 6ae. Peach's Mission 5: Archery: Archery Hit that circle! ***** Specifics: 6 pt. circle, moderate winds. (about 4-6mph.) Tries to do so: 2 These archery missions suck. I might just be bad at archery, but you really have to study the patterns of the winds. What's more, in my practice run of this mission, Peach proved to be an oddly good archer, and shot her arrows as close to the center as possible. There's no real solution than to practice the placement of the arrows in wind, and aim accordingly. 6af. Peach's Mission 6: Gymnastics: Trampoline Perform difficult moves consecutively! * Times to do so: 10 This is what they call a final mission? Hah! Then again, I'm pretty good at trampoline, so it's easy for me. But seriously, this mission is a joke. A huge, elaborate joke, compared to mission 5. All you have to do is press all the buttons in the sequence before Peach lands. It doesn't matter if you make errors on the way, either. The game will accept a 'Good'. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 6b. Tails's Missions 6ba. Tails's Mission 1: Gymnastics: Trampoline Jump 7m high! * Easy. Just move the Wii Remote up every time Tails hits the trampoline. 6bb. Tails's Mission 2: Athletics: Field: High Jump Jump from the blue zone! * Times to do so: 1 Easy. Flick the Wii Remote upwards when Tails reaches or is in the blue zone. 6bc. Tails's Mission 3: Athletics: Field: Hammer Throw Throw right in the center! *** Times to do so: 3 Ea... not quite. Anyway, you have to throw in the center of the open area to succeed in this mission. The characters all have a slight delay in Hammer Throw when they throw, so time it correctly so that it ends up in the center. 6bd. Tails's Mission 4: Athletics: Field: Triple Jump Jump perfectly from the foul line! *** Times to do so: 3 Normally, these missions could be done in your sleep. Doing it three times, with three jumps each time, and all have to be good, well, it's a bit harder. Don't flake the jumps, and make sure you make them all behind the foul line. 6be. Tails's Mission 5: Athletics: Track: 4x100m relay Finish in the specified placing! **** Placing: 2nd These types of missions where you have to give the cpus a chance are annoying. There, I said it. Anyway, you should slow down near the end of the mission, in order to let the computers catch up. I don't recommend doing this in any other of the baton passes, though, because you can lose control of the game instantaneously when the speed locks. 6bf. Tails's Mission 6: Archery: Archery Hit that circle! ***** Specifics: 2 pt. circle, strong winds. (7-9mph.) Tries: 1 To be honest, all I did for this mission was aim accordingly a far distance from the circle based on the wind and hoped for the best. If you're good at archery, you could try to aim it accurately, but for those who aren't gifted in archery, just try the method I did, and persist until you win. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 6c. Waluigi's Missions 6ca. Waluigi's Mission 1: Athletics: Field: Javelin Throw Throw the specified distance! ** Distance: 30-50m Tries: 3 I got this one in a practice try by gaining maximum speed. As soon as it said 'Speed Locked', I moved the Remote fast enough to get a 'Bad'. This got a bit above 30m. 6cb. Waluigi's Mission 2: Athletics: Field: Pole Vault Jump from the blue zone! *** Times to do so: 3 This one can be tough if you can't build up recoil. But if anything, just shake the Wii Remote and Nunchuck for running, move the Remote down in the blue. If you do so late enough, you'll get a 'Great', which is much easier to keep recoil than a 'Good'. 6cc. Waluigi's Mission 3: Gymnastics: Trampoline Perform difficult moves consecutively! * Times to do so: 7 Easy. Since 'Good' counts as well as 'Great', your only goal is to press the button sequence before Waluigi lands. 6cd. Waluigi's Mission 4: Aquatics: 4x100m Freestyle Finish in the specified placing! **** Placing: 3rd Seeing a pattern here? You have to slow down for these things. Just stay slightly ahead of 4th place, and hope that the other players are competing for 1st instead of 2nd. 6ce. Waluigi's Mission 5: Rowing: Single Sculls Beat your rival! ** Rival: Luigi Simple enough if you are good at rowing. Just press the button sequences quickly, and pull back for as good acceleration as possible. 6cf. Waluigi's Mission 6: Athletics: Track: 400m Hurdles Pass your rival! *** Rival: Luigi This final mission is like Blaze's annoying mission, but it's made slightly easier, because Waluigi's stamina is good. You can also speed up with a good hurdle jump. If you time everything right, you can sprint to the end, and leave Luigi in the dust. I actually did this one on my first try, because Waluigi has good stamina. ^_^ :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 6d. Dr. Eggman's Missions 6da. Dr. Eggman's Mission 1: Archery: Archery Hit that circle! ** Specifics: 9 pt. circle, Weak winds(0-3 mph.) Tries: 3 This one is easy. Just aim at or near the 9 point circle. You have 3 tries to do so. 6db. Dr. Eggman's Mission 2: Rowing: Single Sculls Finish in the specified placing! *** Placing: 2nd You can go any speed you want. The easiest time to slow down or speed up to get near the other rowers is near the end, where all you have to do is pull back. Just be careful, as even the weakest of strokes near the end can bring you into first. 6dc. Dr. Eggman's Mission 3: Athletics: Field: Hammer Throw Throw the specified distance! ** Distance: 50-55m Tries: 3 Sometimes this mission is hard, but if you know what you're doing, it really isn't. Same as Bowser's mission. Don't gain power, and throw right in the center. It should just fall short of 55, which is what you want. Too far left or right will make it just fall short of 50, which is not what you want. 6dd. Dr. Eggman's Mission 4: Fencing: Individual Epee Win without being parried! ** Times to be parried: 6 Again with the terribly worded missions. You do not need to avoid parrying to lose. Eggman has a number of parrys in the corner of the screen that he has. If he gets parried that amount of times, he loses. So counter that, and parry back, to stun the opposing fencer(I'm running out of ways to say opponent.) and hit. 6de. Dr. Eggman's Mission 5: Shooting: Skeet Shoot targets with the small crosshairs! ***-*****, depending on station. Targets: 3 Pray that you get a station with a high amount of targets, such as Station 8. The small crosshairs make it hard to shoot without good accuracy. Just practice the event, and hope for the best. 6df. Dr. Eggman's Mission 6: Dream Events: Dream Table Tennis Win without using Special Moves! *** Eggman really sucks in this event. His reactions are delayed, as I said in his profile, and it takes a little longer for him to hit the ball than the other characters. (Not nearly as bad as the fencing lag, though. The fencing lag makes babies cry.) But get used to Eggman's timing, and be lucky enough not to play a Skill character. Their special can turn the ball invisible, and your only clue of its location is the bounce on your court. The other type of specials are manageable, so that's good. ====== 直接按end的鄉民們.... 你們的選擇是對的 -- 因為我.... 交友不慎...行為差池.... 所以才會導致這樣的結果.... -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.5.49

02/26 01:56, , 1F
我的選擇是對的
02/26 01:56, 1F

02/26 02:29, , 2F
看五頁才按 有點浪費時間
02/26 02:29, 2F

02/26 11:26, , 3F
54頁 XDD
02/26 11:26, 3F

02/26 12:28, , 4F
恩...我是對的
02/26 12:28, 4F

02/26 17:36, , 5F
噗,我的選擇也是對的 XD
02/26 17:36, 5F

02/27 18:40, , 6F
我按了10頁= =
02/27 18:40, 6F
文章代碼(AID): #17ml6bwx (NSwitch)
文章代碼(AID): #17ml6bwx (NSwitch)