[討論] NBA 2K16 Gameplay Blog with Mike Wang

看板NBAGAME (NBA 遊戲)作者 (HWTone)時間10年前 (2015/09/03 04:14), 10年前編輯推噓5(613)
留言10則, 9人參與, 最新討論串1/5 (看更多)
原文網址:http://goo.gl/ltP8uZ ※內文為英文,有興趣者可自行閱讀 相信很多朋友對於是否要預購猶豫不決,畢竟目前為止的消息感受不到特別的進步 這篇文提到了很多遊戲方面的改變,小弟就稍微提及一些個人感興趣的部分 BRINGING THE GAME TO LIFE,讓遊戲更趨近於現實 動作系統重寫了,你現在能看到球員的意圖,遠離持球者清出空間、跑出空檔或擋人等, 這些也不會只是罐頭動畫,球員是真的在打籃球了。其實這邊和以前提到的AI智能增強差 不多,但動作系統重寫這邊還是讓人期待,畢竟重寫了玩起來的感受肯定大不相同。 另一方面則是一些故事、Drama等等,你的明星球員大部分時間會凱瑞你的隊伍,但有時 角色球員也會跳出來成為比賽的X因子,你要視比賽情況調整等等,有時球員投射開張, 但切入方面卻陷入掙扎,有時當其他球員表現得好時有些球員可能也會陷入低潮,這個系 統能讓遊戲更有新鮮感,並讓虛擬的球員更真實。 緊張感也是今年很重要的一部分,當球員在跑最後一擊的戰術不順利時,教練可能會再叫 個暫停等應變方式,球員和觀眾在關鍵時刻的反應等等,工程師常識複製現實NBA中的戲 劇感,在2K16中你會看到這些東西。 PHYSICS,物理引擎 球和籃框的作動更加真實了,你會看到長籃板、籃框在進球和打鐵時的震動,在各種灌籃 情況下也能看到籃框和籃架不同的反應,另外提到大個子球員在禁區灌籃的能力增強了, 或許我們能玩到一個更真實的大歐了。 腳步系統也重寫了,這次使用了複雜的腳趾、腳跟辨識系統,混合技術和逆運動學,似乎 提到不會再有突然加速上籃擋都擋不住那種詭異動作的發生。 接下來提到一些大致的改動,例如控制等等,也能大致看到控制的變動,我盡量細翻 ‧New Post Game! Post has been rebuilt from the ground up and is better than ever. We’ve moved post back to a hold of L2/LT to give you quicker access, free your right thumb up for other actions, and to better mirror defensive movement. There are hundreds of new animations, better freedom of movement, lots of new moves and collisions, a new post cutoff system, and just a better overall feel to the play in the paint. ‧新的低位系統!低位在場上重製了,而且比以往更好。我們把進入低位移回了壓住L2/LT 讓你更快的進入低位,並釋放了右邊按鈕的空間給其他動作,和更好反映防守端的動作。 有上百個新的動畫,更自由的移動,大量新的動作和碰撞,新的低位卡位系統,總體而言 能讓你更好的體會在禁區廝殺的感受。 ‧Loads of passing improvements: faster ball speeds, better pass animation selection, completely re-written pass lane selection, ability to immediately break out of catches, step in catches around the rim, step out catches when crowded, less sliding on standing catches, boat loads of new content, and much much more. We’ve even added a new option to allow you to pick what’s most important when using directional passing. So you can go with the default tuning or you can bias it more toward stick direction or receiver openness. ‧許多傳球方面的進步:更快的球速、更好的傳球動作選用、徹底重寫的傳球路線選擇, 立即接球後馬上動作的能力、在籃框附近時往內搶位接球、人多時站出來接應、站立接球 時更少的滑行,大量的新內容,而且不只如此。當你使用指定傳球時我們甚至加入了新的 選項讓你選擇什麼更為重要。你能更開放的選擇要傳向預設的路線,或更傾向於搖桿的方 向或接球者。 ‧New passing controls: ‧新的傳球控制: ‧A/CROSS = Best Pass (gives you the best pass for the situation you’re in) ‧A/CROSS = 最佳的傳球 (給予當下你處於的情況最佳的傳球) ‧B/CIRCLE = Tap for Bounce Pass, Double Tap for Flashy Pass, Hold for dribble pitch/handoff (hold to bring the selected receiver toward the ball, release to pass or handoff if close enough) ‧B/CIRCLE = 按一下為彈地傳球,按兩下則是花俏傳球,壓著來選擇給球(壓著讓選擇接 應的球員接近球,放開來傳球,夠近的話則給球) ‧Y/TRIANGLE = Tap for Lob/Overhead Pass, Double Tap for Alley-Oop, Hold for Lead to Basket pass (hold to make the receiver cut toward the hoop, release to pass… awesome addition!) ‧Y/TRIANGLE = 按一下來高吊球,按兩下來空中接力,壓著來傳往籃框方向攻擊的傳球( 壓著讓接球者往籃框方向切入,放開來傳球…超棒的增加!) (註:能自己選擇切後門了阿) ‧Improved pick controls and animations – Ability to quickly toggle between roll or fade as well as switch pick side without having to wait for a timer. You can also call for an early slip or fade at any point. The new pick controls give you ultimate flexibility to read the defense and adjust in real time just like an NBA point guard would. ‧進步的擋拆控制以及動畫 -可以快速的切換檔人後切入或拉開和切換擋在哪個面而不用 等計時。你也可以在任何點叫一個偷跑或退開。新的擋拆控制系統給你最大的彈性來判斷 防守以及及時調整,就像NBA的控球後衛做的一樣。 ‧Controllable “flick flick” finishes give you the ability to control how and where you finish your up and unders and step thru shots (previous years you were stuck with whatever the animation wanted to do) ‧可控制的 " 輕彈 " 結尾給你操控如何結束你的up and under和切一步投籃(前幾年你不 管動畫要做什麼都會卡卡的)。 ‧Pump fake, draw foul shots have returned ‧假動作、製造犯規投籃回來了。 ‧MUCH more responsive defensive movement both onball and off which feels fantastic and really helps balance the game. ‧反應更靈敏的防守移動,不管在持球時或無球,感覺很棒而且真的幫助了比賽的平衡。 ‧A bunch of new jump shot types to cover various cases to prevent weird facing and momentum pops. We’ve also given you the ability to maintain your dribble when pulling off a hop shot and tweaked shot release speeds to remove some of the delays and hitches you may have seen in the past. ‧一堆新的跳投類型取代了詭異和突然的案例。我們也讓你能夠很快的做墊步投籃和調整 投籃時保留自己的運球動作來移除以前那些延遲和有障礙的動作。 ‧Support for signature size-ups in all 4 directions. Over 200 new size-up animations really boost the floor game and makes it a lot more fun to break down the defense with your favorite ball handlers. All size-ups are completely branch-able at any time and look great. ‧支持四個方向的招牌運球。超過200種新的運球動畫確實的增強了場上的遊玩,也讓你使 用自己最愛的運球者撕裂防守時增加了很多的樂趣,所有運球動畫都完全能隨時切換動作 而且看起來很棒。 ‧Brand new dribble crowd system allows you to body up the ball handler while he ’s standing in triple threat or dribbling. This makes the physical onball defenders feel much more dominant. The moving body up ride system also saw a ton of improvements. Collisions are much more appropriate, more intense, and more responsive for both the dribbler and defender. In a nutshell, playing onball defense is nice now. ‧全新的dribble crowd系統讓你能夠在持球者處於三重威脅或運球時貼上去。這可以讓身 體素質好的防守者感覺更加感受到優勢。移動中的貼身防守也看到了很多的進步。碰撞方 更加的合理,不管是持球者或防守者都會感受更強烈和靈敏的反應。簡而言之,現在的持 球防守相當不錯。 ‧Speaking of onball defense, we’ve also added a new Dynamic Defense Assist feature. The harder you press the Intense-D trigger, the more assist we give you as an onball defender. I can’t overstate how much this feature improves the ability to play defense online. There’s also a slider, so you can tweak the strength yourself or turn it off. ‧說到持球防守,我們也加入了一個新的動態協防功能。當你在防守球員時,協防的強度 會根據你按協防鈕的輕重來決定。不誇張,這個功能增強了你在線上模式裡防守的能力。 當然也能調整設置來覺定這個功能的強度和關閉它。 ‧Boxouts and rebounding have been re-designed from the ground up. The major difference you’ll feel is that you now have complete control over how your player moves and interacts during boxouts. It allows players to read and react on the fly and turns rebounding into a game of skill. ‧場上的籃下卡位和搶籃板也重新設計了。你最主要會感受到的差別是現在你能完全的感 受到你操作的球員在卡位時的互動和位移。這讓球員能判斷並反應球的飛行,使搶籃板變 成一門技術。 ‧Blocking is another area that has gotten a lot of love. As a blocker, you can now choose to go up conservatively with verticality or more aggressively to try and make a bigger play on the ball. We’ve also implemented point IK, which allow blockers to track the ball in real time and react to different situations in a dynamic way. For me, swatting a shot into the stands is probably the most gratifying thing to do in NBA 2K16. The improved physics on blocks make these scenarios look great too. ‧火鍋也是一個我們非常著重的點。你能選擇要保守的利用彈跳或侵略的試著把球拍飛。 我們也成功實現了point IK,這能讓防守者真實的追蹤球的軌跡以及對不同情況產生各種 反應。對我來說,把一個投籃轟飛可能是在2K16中讓我最爽的一件事。在進步後的身體碰 撞也讓火鍋看起來更有代入感了。 ‧Layup strips have been improved and are a much more reliable counter against guys going to the rim. ‧在阻礙上籃方面更進步了,現在有更好的手段來阻止進攻籃框的球員。 ‧We’ve re-worked the offball collision system to allow you to deny with more physicality and chuck cutters away from the ball. It’s especially awesome to see guys trying to fight their man off while being grabbed to try and get open for those last second buzzer beaters. ‧無球時的碰撞系統重做了,我們讓你能運用身體來妨礙別人接球。特別屌的是看球員在 最後一擊時在對抗試著跑出空檔。 ‧For jump shooters, we’ve added some of the post-release follow through antics that shooters tend to do in real life. So on high percentage shots you ’ll see guys leaving their hand up on the follow through or heading back upcourt early as they watch the flight of the ball. You’ll see players try to “will the ball in” with their body language, follow their shots, or even celebrate early like Steph Curry on a buzzer beater. It may be a small detail, but it’s one of my favorite features this year. ‧對射手,我們增加了一些出手後現實中射手會做的手隨球行為。所以當投出一個高命中 率的投籃時,你會看到球員投球後手高舉或是邊看球進網邊回防。你會從看到他們表現出 「這球會進嗎」的肢體語言、看著他們投的球,或像Stephen Curry一樣在壓哨球時提早慶 祝。這或許只是一個小細節,但是我今年最喜歡的功能之一。 ‧Shot percentages have been re-tuned and provide much more expectable results. We do a much better job now of detecting shot defense and responding with realistic outcomes (fewer missed easy layups, more bricks when heavily contested, and contested jump shot values that match real life stats.) Also, just about every variable we have in our shot heuristics can now be re-tuned post-release without having to create and release a patch, ensuring that we’ ll be able to fine tune the system based on community feedback so that everybody’s happy. ‧投籃命中率重新調整,有更多預料之中的結果。我們在偵測投籃防守上做得更好了,讓 你能得到更真實的結果。(更少的上籃放槍,強烈的碰撞下更容易打鐵,對抗的投籃數值 更貼近真實的數據。)還有,投籃中的各種變數現在都能隨時重新調整,不需要另外打補 丁,確保我們能根據討論區的反饋來好好調整,使大家都滿意。 ‧Ball handling saw its share of upgrades. Lots of new content to freshen up cuts, first steps, and overall movement… as well as plenty of ambient, bring the ball upcourt dribbles which the sim community loves. ‧運球有了最大的提升。許多新的內容讓切入、第一步和整體的動作煥然一新,還有許多 其他周邊環境等,讓球場上的運球就像討論區喜愛的一樣。 ‧One quick gameplay camera thing… for fans of the 2K camera, we’ve added a “Flip Style” option that lets you choose between “Swivel” (what it’s always done) and “Cut” (immediately change camera angle with a cut.) So for those gamers who like playing “north/south” but hate the swivel effect on change of possession, there you go. There’s also a new “2K Wire” camera option which is kind of a hybrid between the 2K Cam and Wire cam. You might want to check it out. ‧關於遊玩時的視角...對於那些2K視角的愛用者,我們增加了「翻轉類型」的選項,讓 你能在「旋轉」(一直以來的運作。)和「切」(及時的切換攝影機的角度。)為了那些 喜歡上下跑動,但討厭轉換球權時的旋轉效果的玩家,這就是你要的。我們也增加了一個 新的「2K Wire」選項,大概是2K和Wire視角的混合。你或許會想要看看。 ‧And last but not least, no 2K basketball game would be complete without a massive content refresh. Last I checked, we were somewhere in the neighborhood of 9,000-10,000 new animations. So you’ll be seeing some new stuff for sure. ‧最後但不是就這樣,沒有任何2K籃球遊戲在完成時做了那麼那麼多的新內容。我最後一 次確認時,我們大概有9,000到10,000個新的動畫。所以你絕對會看到一些新的東西。 FINAL THOUGHTS 這是最後的想法,Mike Wang提到以往遊戲完成時他都會有些目標沒做到而感到遺憾,但今 年他會一直不斷的玩下去,總之就是說這是歷來以來最好的一作。 ______________________________________________________________________________ 看來Mike Wang對這代真的充滿了信心,能感受到遊戲性真的提升了,不過真偽還是要 等Gameplay出來,相信不會太久的,外國那邊已經有展場試玩了,不久後應該就會有影片 了。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 219.85.121.157 ※ 文章網址: https://www.ptt.cc/bbs/NBAGAME/M.1441224884.A.CD8.html

09/03 10:18, , 1F
如果真的改這麼多 值得期待!
09/03 10:18, 1F

09/03 11:29, , 2F
而且他原文還說之後還有兩個製作人要補充 感覺還好
09/03 11:29, 2F

09/03 11:29, , 3F
多新改動
09/03 11:29, 3F

09/03 11:41, , 4F
傳球確實是很久的問題XD 如果可以改善就太爽了
09/03 11:41, 4F

09/03 12:16, , 5F
連線是到底修不修啊?
09/03 12:16, 5F

09/03 12:36, , 6F
沒看到實際gameplay還是先觀望吧
09/03 12:36, 6F

09/03 13:15, , 7F
亞洲連線還是一樣廢的話就不用想了,改再多都是屁
09/03 13:15, 7F
※ 編輯: hwtone (219.85.121.157), 09/03/2015 16:24:08

09/03 21:46, , 8F
PS4重播都不修。買了14,15兩代的怒過
09/03 21:46, 8F

09/04 14:20, , 9F
重播這BUG真的令人傻眼
09/04 14:20, 9F

09/10 08:54, , 10F
低位終於
09/10 08:54, 10F
文章代碼(AID): #1LvrYqpO (NBAGAME)
文章代碼(AID): #1LvrYqpO (NBAGAME)