[2K11] nba 2k11 pc patch notes

看板NBAGAME (NBA 遊戲)作者 (Electronic Music allday)時間15年前 (2011/02/12 19:30), 編輯推噓3(308)
留言11則, 6人參與, 最新討論串1/2 (看更多)
http://2ksports.com/forums/showthread.php?t=280225 我將比較重要的翻譯一下.. GENERAL - Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). 修正讀取遊戲時會當機的問題 - The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season. - Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server. - The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date. Living Rosters 裡面的Player Progression儲存檔請刪除,可以即時更新了 GAMEPLAY - Improved Shot Stick shot release timing and consistency across offline and online games. - Fixed a rare hang that would occur when intentionally fouling the inbounder. 修正有時候惡意犯規會當機的問題 - Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots. - Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots. (跳不高的)長人在搶籃板或是蓋火鍋時會跳到適當的高度了 - Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby. - The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails. - Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration. - Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard. - Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations. - Queued pass/shot commands are now deleted when a fumbled catch occurs. - Improvements have been made to the directional passing system with the end result being more accurate pass targeting. - Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot. - Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles. - Queuing a fake pass command when catching the ball will no longer result in a touch pass. - Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot. - Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested. - Users are no longer able to call a timeout when they are bobbling the ball. - Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate. - Players boxing out their opponent should no longer be called for Over the Back fouls. - Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called. - Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players. 球員換人時會卡住的問題修正 - AI defenders will no longer closely guard bad shooters far from the hoop when not necessary. - Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball. - On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections. PRESENTATION - Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters. 修正有時候在每節highlight中間會有當機的問題 - When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list. - Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations. - The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience. - Users are now able to button through lengthy substitution overlays and get right back to gameplay. - Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game. 修正比賽結束後出現play of game會當機的狀況 - Fixed an occurrence where the incorrect portrait was displayed for a created/generated player. ONLINE - Users are no longer able to substitute in injured/fouled out players during Crew games. - Opponents can no longer see Pick and Roll and Play Calling icons during online games. 對手沒辦法在網路對戰看到P&R或是戰術圖示了 - Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game. - Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games. 修正有時候對戰時會出現"斷線"的狀況 - Offline Timeout and Substitution settings are now preserved during Online play. ASSOCIATION - Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league. - Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason. - Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode). 主場優勢下修(同樣適用於MP) - Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games. - Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled. 交易價值變成一顆星的bug修正 - Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode). 修正許多教練連續被開除的bug - Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team. - Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents. - Addressed an issue where Potential values weren’t being properly updated in the player progression system. - Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode). - Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode). - Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode). 這點是修正成長幅度嗎?(MP同) - Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature. - Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating. 修正prospect 菜鳥會情緒不佳的問題 - Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.). MY PLAYER (A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.) - Addressed a hang that would sometimes occur when completing a game during the NBA time period. - The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made. - The Rookie of the Year Milestone should now properly unlock when the conditions are met. - Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games. - PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court. 大致翻譯有錯請指正@@ -- 1.看到山貓會想到? A.挖土機 B.強隊證明 get ! C.北原多香子 2.看到爆漿會想到? A.撒尿牛丸 B.電容 C.口爆 3.看到鮑魚會想到? A.昂貴 B.稲森 C.九孔 4.看到立花會想到? A.雷切 B.痴女 C.乃亞 5.看到電話客服會想到? A.您為什麼要這麼著急呢 B.0800免付費電話 C.石頭的石 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 218.171.130.62 ※ 編輯: gaiaesque 來自: 218.171.130.62 (02/12 19:31)

02/12 19:35, , 1F
MP增加了跑戰術,但不照著跑戰術...電腦隊友就會發呆
02/12 19:35, 1F

02/12 19:36, , 2F
簡單的檔拆得分都不能玩了QQ
02/12 19:36, 2F

02/12 19:50, , 3F
跑戰術很幹.. 我在雷霆 原本一場能得4~50分的 現在都
02/12 19:50, 3F

02/12 19:51, , 4F
跑戰術看Durrant瘋狂射三分 變成每場只能30分左右
02/12 19:51, 4F

02/12 19:51, , 5F
不跟著跑電腦就發呆..
02/12 19:51, 5F

02/12 20:33, , 6F
在360版戰術可以關掉 只是每次換我方進攻就要按一次
02/12 20:33, 6F

02/12 20:33, , 7F
其實跑戰術也是很好玩的 尤其賽隊
02/12 20:33, 7F

02/12 21:06, , 8F
火鍋犯規變多了...
02/12 21:06, 8F

02/12 21:07, , 9F
戰術好像沒出現灰色路線了Y
02/12 21:07, 9F

02/12 23:50, , 10F
感謝翻譯~MP當控衛跑戰術賺助攻還蠻輕鬆的 XD
02/12 23:50, 10F

02/13 07:45, , 11F
感覺上變成籃球教學了
02/13 07:45, 11F
文章代碼(AID): #1DLczNbl (NBAGAME)
文章代碼(AID): #1DLczNbl (NBAGAME)