[2K11] NBA 2K11 PC Patch Notes
GENERAL
- Fixed a soft hang that would occur when loading an in-game save that was
created during a timeout situation. This change also affects in-game saves
created in the various game modes (Association, My Player, etc.).
- The Cleveland Cavaliers court floor has been updated to reflect the design
being used for the 2010-11 season.
- Correct player signatures are now shown on Pressbooks that are uploaded to
the 2K Sports server.
- The 『Player Progression' menu (Located in Features -> Living Rosters) should
now properly work when new Living Roster updates are applied. Please delete the
『Player Progression' save file so the system can bring the file up-to-date.
GAMEPLAY
- Improved Shot Stick shot release timing and consistency across offline and
online games.
- Fixed a rare hang that would occur when intentionally fouling the inbounder.
- Dunks will now branch into mid-air collisions, resulting in contact layups
and changes in shots.
- Big men with low vertical ratings will now jump the appropriate height when
rebounding and contesting shots.
- Addressed an exploit when using the Hopstep Dunk. Players will now branch to
a contested shot animation when defenders are nearby.
- The ballhandler will no longer pick up his dribble when a 『take charge'
attempt fails.
- Users are now able to execute the Crossover move when using the 『Alternate
A' controller configuration.
- Added high trajectory shots when the shot is taken along the baseline. This
will reduce/eliminate baseline shots that just hit off the side of the
backboard.
- Addressed a playcalling issue where non-stars are getting a bulk of the plays
run for them during specific situations.
- Queued pass/shot commands are now deleted when a fumbled catch occurs.
- Improvements have been made to the directional passing system with the end
result being more accurate pass targeting.
- Tuned under-basket shots such that big players are no longer overpowered by
smaller defenders, thus forcing a bad shot.
- Body-ups have been re-tuned such that good dribblers do not 『lose' during a
mismatch or by taking good angles.
- Queuing a fake pass command when catching the ball will no longer result in a
touch pass.
- Missed and inaccurate passes will now play at an appropriate rate when
passing out of a shot or contact shot.
- Long range passes have been re-tuned to fix a gameplay exploit. Also,
improved defender reactions on such passes so that they are properly contested.
- Users are no longer able to call a timeout when they are bobbling the ball.
- Improved AI logic for boxing out, ensuring that players go into boxout
situations when appropriate.
- Players boxing out their opponent should no longer be called for Over the
Back fouls.
the defender is set. This includes a fix for the pro-hop exploit where charges
were not being called.
- Fixed an issue with player swapping during rolling inbounds; users will no
longer be stuck controlling a player with the inability to switch players.
- AI defenders will no longer closely guard bad shooters far from the hoop when
not necessary.
- Improved AI steal behavior and tuned the overall steal frequency/difficulty;
defenders should now only attempt steals when they are actually looking at the
ball.
- On the 『Casual' game style, defenders are now slower to react on passes,
thus limiting the number of pass deflections.
PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel
between quarters.
- When an Arena Music event is triggered, it will now randomly select one of
the available songs instead of always playing the first song in the list.
- Addressed a few minor audio issues including instances where the commentators
would call a few players by the wrong name, instances where a commentary line
would cut out mid-sentence, instances where the commentary would refer to a
missed shot as a made shot, and clean-up in the Doris Burke analysis during
playoff situations.
- The commentators will now tell Coach 『stories' during gameplay. These
stories tie-in with the Player/Team stories for an increased presentation
experience.
- Users are now able to button through lengthy substitution overlays and get
right back to gameplay.
- Fixed a very rare hang that would happen during the Player of the Game
segment at the end of the game.
- Fixed an occurrence where the incorrect portrait was displayed for a
created/generated player.
ONLINE
- Users are no longer able to substitute in injured/fouled out players during
Crew games.
- Opponents can no longer see Pick and Roll and Play Calling icons during
online games.
- Addressed a game disconnect issue when one user would call a timeout, quit
out of the game, and attempt to start another game.
- Corrected a disconnect issue that would sometimes occur during Unranked
head-to-head games.
- Offline Timeout and Substitution settings are now preserved during Online
play.
ASSOCIATION
- Injured players will no longer lose their Player Role due to an injury, which
ultimately led to may unhappy players around the league.
- Fixed an issue that caused a decrease in trading activity in future years.
This same issue also resulted in valued free agents not signing during the free
agency time period of the offseason.
- Home court advantage (for simulated games) has been toned down during the
regular season, and even more so during the playoffs (this fix also applies to
My Player mode).
- Participating in Intra-Squad Scrimmages will no longer disable Intentional
Fouls during regular NBA games.
- Addressed an issue where trade values would drop to 1-star when a Weekly
Practice was scheduled.
- Fixed a bug where coaches would get fired continuously (this fix also applies
to My Player mode).
- Users are now able to properly waive players in the Training Camp period of
the offseason when there are more than 15 players signed to the team.
- Corrected an issue where the Qualifying Offers period was automatically
getting skipped, thus not allowing users to make qualifying offers to their
restricted free agents.
- Addressed an issue where Potential values weren't being properly updated in
the player progression system.
- Existing NBA players should no longer have their signature animations changed
at the end of every season based on their skill progression/regression (this
fix also applies to My Player mode).
- Fixed an issue where generated players would be created with the award
history of a player currently in the Hall of Fame (this fix also applies to My
Player mode).
- Tuned rookie generation code such that incoming talent is more in-line with
players already in the league. Other generation improvements were made as well,
including better secondary position logic along with adjustments to the size of
the incoming players (this fix also applies to My Player mode).
- Users are now able to call plays during Intra-Squad Scrimmages in the Live
Practice feature.
- Players who have the 『Prospect' player role are now much more forgiving of
their role, meaning they will no longer become upset when they are in the role
until they have reached a high rating.
- Addressed a number of other smaller issues within the mode (better CPU logic
when accepting/declining Team Options, undrafted rookies should no longer sign
larger than expected contracts, etc.).
(A number of issues that also affect My Player mode were listed above in the
Association section. Those issues were noted as such.)
- Addressed a hang that would sometimes occur when completing a game during the
NBA time period.
- The user's team will now be more efficient in finding a trade to one of the
requested teams when a Trade Request is made.
- The Rookie of the Year Milestone should now properly unlock when the
conditions are met.
- Addressed a playcalling issue where the dribbler would hold the ball until
the last second during My Player games.
- PlayVision art is now drawn on the floor when the CPU calls a play, easily
enabling the user to follow the action on the court.
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