[情報] PS3 NBA 2K8更新
看板NBAGAME (NBA 遊戲)作者RAGERACER (暱稱打啥關你屌事)時間18年前 (2007/11/30 22:59)推噓1(1推 0噓 0→)留言1則, 1人參與討論串1/2 (看更多)
http://2ksports.com/forums/showthread.php?t=148959
Originally Posted by SimBaller
Gameplay:
OTFC (On The Fly Coaching) Duping – There was an issue in the game where
multiple players could be set to guard a single player simultaneously. We
have isolated the cause of this and rectified the problem.
修正有時候打到一半,自己的幾個球員會去守到對方的單一球員。
DPC and Offball (Online) – We inadvertently shipped the game with the DPC
and Offball Control features disabled for online games. These features
functioned properly in the offline version of the game. For this patch, they
have been enabled for use in online.
修正上網對戰時,官方非故意的把L1(應該是吧,360版是LB)的Offball Control選單
關閉,現在已打開。
Online Free Throw Issue – There was an online issue where the first free
throw would essentially drop out of the sky (due to framerate issues) and the
user would always miss it. This issue has been addressed.
修正上網對戰時的第一罰總是會Lag(球員在畫面上對操控的反應很遲緩)。
Layup Strips – We have tuned layup strips to happen at a more frequent rate.
They weren’t firing off as much as we wanted.
上籃剝奪(可能是指上籃時球被抄走或撥掉?)的機率被調高。
Layup % - Based on consumer feedback, users should notice an increase in the
percentage of layup / close to the basket shots made. We felt that solid
players were missing too many “gimmies”.
上籃跟接近籃框的投射命中率提高(那這樣網上用火箭姚明無腦籃下的人又要變多了)。
Layup Holes – There were some layup holes which would cause players to shoot
jumpshots into the bottom of the rim right underneath the basket. These holes
have been identified and fixed.
修正在籃框正下方卻使用立定跳投(大轉身轉到籃框正下方常會這樣)的狀況。
Layup Removal – The 360 circus layup was removed from the game. Consumers
felt strongly that this layup didn’t fit the scope of our gameplay.
360度轉身上籃的動作被移除。
Mirrored Plays – We now mirror plays in appropriate situations to minimize
crossing. This removes a lot of clutter that was occurring during the setup
of plays.
這邊不太懂,不過是修正跑戰術時會混亂的狀況。
Up-and-Under – The up-and-under mechanic shipped with the game did not work
as intended. It should now be functioning properly.
這邊也不懂。
Fadeaway Shot Fix – We identified and fixed the issue where players would
shoot unwanted fadeaways after catching the ball on occasion.
修正有時球員接到球投籃時會變成後仰跳投的狀況。
Hop Step Cheese – The Hop Step was identified as a huge “cheese” exploit
by our online consumers. Players will now lose the ball on occasion if they
attempt to exploit this move.
有鑒於墊步在網上對戰時被亂用,現在玩家若一直濫用這動作時會偶爾掉球。
Pump Fake Breakout – We now allow the ballhandler to exit the pump fake
animation early to improve their ability to drive around the faked out
defender.
投籃假動作後可以提早結束這假動作,所以之後的切入可以更容易。
(應該是指有時假晃讓對手跳起想切,結果球員硬是原地動不了)
Lock-On D – Changes to the mechanic were made in an effort to fix odd
defender movements. Big men should be less effective as well when using this
feature.
高個子球員使用鎖定防守時的效果變差。
Defensive Player Reaction – Player reactions on defense have been minimized
in an effort to mimic more realistic behaviors.
球員在防守時的動作反應減少,以模擬真實的行為。
Spinout/UB Dunk Exploits – Fixes were implemented for the Post Spinout and
UB (Under Basket) Dunking exploits that were identified by our consumers.
修正籃下轉身跟在籃框正下方的灌籃被濫用的狀況。
(爽啦~每次看到用火箭姚明跟Celtics的KG只會轉身灌籃的就很不爽)
3 In The Key – Our ‘3 In The Key’ violation timer has been adjusted to be
a little less forgiving. Keep your guys moving!
籃下三秒的計時器調整 - 叫你的球員跑起來啊!
Queued Passes – There was a bug where queued passes would fail when certain
isomotion moves were executed. The animations in question have been addressed
such that the passes work properly.
修正指定(?)傳球在使用某些isomotion動作時會失效的問題。
Double Team Exploit – Changes were implemented to prevent users from
exploiting double teams. They should no longer be the strategy of choice for
online players.
修正網上玩家濫用包夾的狀況,現在包夾不會再是網上玩家的策略。
(水啦~那有被包夾球連傳都不能傳,直接被夾掉..)
General:
Shoe Editing Issue – Shoe colors should no longer change when a player is
edited. The patch will not revert any previously changed shoe colors, it will
only prevent it from happening again in the future.
編輯球員後,鞋子的顏色不會再改變。之前以改色的鞋子不會被回溯,只是避免
未來再發生。
Intentional Fouls – There was an issue in the game where when you complete a
game in NBA Blacktop mode, the feature would autosave and essentially
autosave the street settings. When you attempted to play in a quick game,
Intentional Fouls would not be called even though the violation was being
committed. We have identified and corrected the issue.
修正進入Blacktop遊玩後會讓autosave功能把設定寫成街球模式的Bug,這Bug會導致
故意犯規在進行quick game時不會被吹。
Standing Dunk – Users were unable to edit/change the Standing Dunk
attribute. It was viewable in the roster menus, but unable to be changed via
Edit Player. This attribute has been added to the list of editable attributes.
讓玩家可以修改立定灌籃屬性(之前看的到吃不到)。
Lobby Pings – There was an issue where if a lot of people are in a lobby,
lobby pings would be reported inaccurately. This issue has been addressed.
修正若太多人在大廳裡,Ping值功能不正常的問題。
Replay Cursor Toggle – The replay cursor can now be toggled on/off in replay
by pressing the LB+RB (360) triggers simultaneously. This is just a little
bonus for you guys creating videos via replay mode.
Replay游標可以使用LB+RB(360版)瞬間切換開啟/關閉。
Other - There are numerous other minor changes as well that you should notice
by playing through the game (Playoff Wipes during playoff games is one that
comes to mind). As you play through the game, you will surely notice them.
還有一些小改變,玩家在進行遊戲時自然會發現到。
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