[心得] Ver 0.3.2全神蹟效果

看板Ikariam (Ikariam - 遠古文明)作者 (Grady)時間16年前 (2009/09/04 19:44), 編輯推噓19(19034)
留言53則, 13人參與, 最新討論串1/2 (看更多)
Religion Numerous gods were worshipped in the world of ancient Greece. And it was not just the Greeks - the Romans, known for their learning abilities, almost copied the whole Greek world of gods and merely changed the gods` names! Admittedly, the gods of Olympus did have a certain amount of entertainment value. Fundamentally, they were a big arguing family. Every God had their own responsibilities and every city state had their own protection goddess or protection God. In Ikariam, every islandhas its own protection god. On every island there is a monument, which represents the corresponding divinity that is watching over it. And of course the protection God of an island can bring about miracles for its followers! However the gods are demanding - they will only help if they get something in return. The thing that divinities seek the most is faith. Faith has to be worked hard for - especially in a science and logic orientated world! A divinity is only interested in an island to the extent in which the population believes in him. Temples & Priests To convert the population of an island to an island divinity, inhabitants have to build a temple in their cities and let a few villagers work as priests there. Every priest who passes on the turbulent Gods` newest stories convinces five other island inhabitants. However this needs a bit of time- Ikariam people are very critical and are not easy to persuade. So rulers who are interested in powerful miracles, should make 1/6 of the population into priests! The larger an islands` cities become, the more reduced the effect of a single priest becomes. It is hard work for the rulers to actually manage to raise the islanders` faith to 100%! Rumour has it that there are also reckless rulers around who threaten others with war unless they spread the faith. The Monument Another handicap is the monument itself. Although a large part of the work is already done because each island is already supplied with one, a true God is very hard to satisfy. The monument can be extended up to level 5, so that more believers can make appropriate sacrificial offerings, according to the god`s power. The monument is, for all intents and purposes, the centre of the island god`s power - if it is not equipped properly, it cannot pass the people`s faith onto the God. To expand the monument, all players on the island can donate resources. So that the monument can shine in all its glory and affluence, luxury goods are needed - in particular those that are not readily available on the island on which the monument is built! (So if you are on a wine island, the local miracle needs marble, sulphur and crystal for expansion.) However, an investment into the world of the gods can be worth it. The higher the population percentage that believe in the island god is and the larger the monument, the more powerful the miracle becomes that the priests can pray for from the island god. Miracles But how do miracles actually work? As soon as you have a temple, priests can pray for a miracle from the island`s God. Priests are very clever, they only pray for the miracle for the whole population. This means that all the cities of an empire are affected, not just the town on the island on which the monument is on. Every God offers a different miracle to support his followers. If there is a temple on the island, the miracle is made available in the temple and can be activated if desired. After you have activated the miracle, you have to wait for a duration of time before you can pray for the miracle again. Divinities do not like using their powers often and priests had to suffer a multitude of plagues before they found out how much a God was willing to give! The more divinities are worshipped in a nation, the more types of miracles a ruler can use to get a strategic advantage. If you concentrate on a single God, you will `only` receive a reduced next miracle waiting time. The wise leader has to make the decision here whether he would like to improve his miracles by building a temple or if he would like to save the space for a building that can produce worldly goods. It is certainly not an easy decision! Hephaistos` Forge Level Effect Duration Cooldown 1 All combat units receive +1 armour and +5% damage on their close combat weapons. 2h 20h 2 All combat units receive +1 armour and +10% damage on their close combat weapons. 2h 20h 3 All combat units receive +1 armour and +15% damage on their close combat weapons. 2h 20h 4 All combat units receive +1 armour and +20% damage on their close combat weapons. 2h 20h 5 All combat units receive +1 armour and +30% damage on their close combat weapons. 2h 20h Hades` Holy Grove Level Effect Duration Cooldown 1 5% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h 2 10% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h 3 20% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h 4 30% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h 5 40% of the resource costs for all units that die during fights in their own cities are credited back as marble units. 2h 20h Demeter`s gardens Level Effect Duration Cooldown 1 The growth of the population in your cities increases by 50%. 4h 2D 20h 2 The growth of the population in your cities increases by 100%. 4h 2D 20h 3 The growth of the population in your cities increases by 200%. 4h 2D 20h 4 The growth of the population in your cities increases by 300%. 4h 2D 20h 5 The growth of the population in your cities increases by 400%. 4h 2D 20h Temple of Athene Level Effect Duration Cooldown 1 +100% secure resources in all warehouses 4h 20h 2 +200% secure resources in all warehouses 4h 20h 3 +400% secure resources in all warehouses 4h 20h 4 +600% secure resources in all warehouses 4h 20h 5 +1000% secure resources in all warehouses 4h 20h Temple of Hermes Level Effect Duration Cooldown 1 The time for loading your transporters is reduced by 20%. 30m 20h 2 The time for loading your transporters is reduced by 40%. 30m 20h 3 The time for loading your transporters is reduced by 60%. 30m 20h 4 The time for loading your transporters is reduced by 80%. 30m 20h 5 The time for loading your transporters is reduced by 100%. 30m 20h Ares` stronghold Level Effect Duration Cooldown 1 +50 morale per round for all armies stationed at your cities - even for enemy troops! 1h 20h 2 +100 morale per round for all armies stationed at your cities - even for enemy troops! 1h 20h 3 +200 morale per round for all armies stationed at your cities - even for enemy troops! 1h 20h 4 +300 morale per round for all armies stationed at your cities - even for enemy troops! 1h 20h 5 +1000 morale per round for all armies stationed at your cities - even for enemy troops! 1h 20h Temple of Poseidon Level Effect Duration Cooldown 1 Travel time shortened by 5% for all ships. 2h 20h 2 Travel time shortened by 10% for all ships. 2h 20h 3 Travel time shortened by 20% for all ships. 2h 20h 4 Travel time shortened by 30% for all ships. 2h 20h 5 Travel time shortened by 40% for all ships. 2h 20h Colossus Level Effect Duration Cooldown 1 10% of all enemy troops and ships at your cities are driven away. 20h 2 20% of all enemy troops and ships at your cities are driven away. 20h 3 30% of all enemy troops and ships at your cities are driven away. 20h 4 60% of all enemy troops and ships at your cities are driven away. 20h 5 100% of all enemy troops and ships at your cities are driven away. 20h -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.106.149.203 ※ 編輯: Gradyfx 來自: 122.106.149.203 (09/04 19:49)

09/04 19:50, , 1F
Miracles升級到Lv1需要8800特產+20分鐘.
09/04 19:50, 1F

09/04 20:04, , 2F
Hades` Holy Grove出現兩次 第二個是蓋亞?
09/04 20:04, 2F
※ 編輯: Gradyfx 來自: 122.106.149.203 (09/04 20:10)

09/04 20:11, , 3F
修正了, 是原本葡萄那個. 地圖上沒有蓋亞, 只有Holy Grove
09/04 20:11, 3F

09/04 20:12, , 4F
葡萄神蹟的CD是2D 20H? 其他都只有20H
09/04 20:12, 4F

09/04 20:17, , 5F
沒錯.. 目前看起來全是渣. 宗教的投資報酬率果然很低 XD
09/04 20:17, 5F

09/04 20:17, , 6F
重點是原本加成10%的效果全部找不到了.. 兵減免10%也沒有.
09/04 20:17, 6F

09/04 20:18, , 7F
波塞頓的還不差啦 克羅蘇斯那個是強迫駐軍搬家嗎?
09/04 20:18, 7F

09/04 20:20, , 8F
賀密士的神蹟效果就真的很鳥 持續時間又短
09/04 20:20, 8F

09/04 20:35, , 9F
可能是因為剛開始吧,到後期的威能不知道有沒有可看性,
09/04 20:35, 9F

09/04 20:36, , 10F
蓋亞不見還滿令人震撼的...我才剛開4座蓋亞石村...Orz
09/04 20:36, 10F

09/04 21:09, , 11F
三升四要73200資源.
09/04 21:09, 11F

09/04 21:40, , 12F
先為蓋亞島的居民默哀.....換一個哈帝斯的神聖手套...
09/04 21:40, 12F

09/04 21:41, , 13F
翻錯....是叢林?!
09/04 21:41, 13F

09/04 21:42, , 14F
硫膿爐:加部隊防禦力與攻擊加成
09/04 21:42, 14F

09/04 21:43, , 15F
神聖樹園(原蓋亞):死掉的部隊變成一些大理石回饋
09/04 21:43, 15F

09/04 21:44, , 16F
酒花園:加速人口成長率
09/04 21:44, 16F

09/04 21:45, , 17F
雅典娜:倍數化安全量
09/04 21:45, 17F

09/04 21:45, , 18F
軍帽:加敵我雙方士氣?!(兩邊都加有差嗎?)
09/04 21:45, 18F

09/04 21:46, , 19F
波塞頓:縮短軍艦的航行時間
09/04 21:46, 19F

09/04 21:47, , 20F
克羅瑟斯:趕走部份或是全部的敵人駐軍
09/04 21:47, 20F

09/04 21:48, , 21F
赫密士:縮短裝載時間....
09/04 21:48, 21F

09/04 21:50, , 22F
有被婊很大的感覺...
09/04 21:50, 22F

09/04 22:03, , 23F
幹...我9蓋亞石同島耶...媽的
09/04 22:03, 23F

09/04 22:37, , 24F
我看最近會有送帳潮...
09/04 22:37, 24F

09/04 22:46, , 25F
預料內的打臉時間又到了... 你....又被官方打臉了嗎?=3=
09/04 22:46, 25F

09/04 23:50, , 26F
克羅效果有威到盟島保證上不了岸,鎔爐也不錯,其他就雞肋
09/04 23:50, 26F

09/05 00:18, , 27F
軍帽應該是增加雙方戰鬥空間,可以縮短回合數
09/05 00:18, 27F

09/05 00:19, , 28F
哈,原來是我翻譯錯了
09/05 00:19, 28F

09/05 00:24, , 29F
酒花園不錯呀
09/05 00:24, 29F

09/05 00:31, , 30F
看來不用煩惱蓋神廟用的地皮了XD
09/05 00:31, 30F

09/05 00:38, , 31F
這次改版 不知道還撐不撐的住 2次傷害 (/‵Д′)/~ ╧
09/05 00:38, 31F

09/05 03:31, , 32F
軍帽島應該是指所有駐紮在你城市的軍隊的士氣都增加,而
09/05 03:31, 32F

09/05 03:31, , 33F
不是說交戰中的敵我雙方0.0
09/05 03:31, 33F

09/05 03:33, , 34F
改的幅度真大
09/05 03:33, 34F

09/05 03:46, , 35F
神聖樹園的話,或許雙方死掉的單位都會算在回饋裡面
09/05 03:46, 35F

09/05 03:51, , 36F
樓上 有一行 in their own cities呢...連駐軍在朋友家都無解
09/05 03:51, 36F

09/05 03:53, , 37F
目前看起來最誘人的是酒園與海神
09/05 03:53, 37F

09/05 04:22, , 38F
酒園雖然加的幅度大,但是只有兩個多小時的時效
09/05 04:22, 38F

09/05 04:28, , 39F
硫膿爐的話我看不太懂效果,不過似乎是指對付"close
09/05 04:28, 39F

09/05 04:29, , 40F
combat weapon"的時候才有效果?
09/05 04:29, 40F

09/05 04:37, , 41F
大部份的兵有帶近戰武器. 像弓手除了弓還有短劍.
09/05 04:37, 41F

09/05 04:41, , 42F
原來如此XD
09/05 04:41, 42F

09/05 08:35, , 43F
看來戰場要儘量開在神聖樹園島上. XD
09/05 08:35, 43F

09/05 08:36, , 44F
不過目前看起來,可能產量加成的功能都會被拿掉,換成其他的.
09/05 08:36, 44F

09/05 10:14, , 45F
媽的我四蓋亞
09/05 10:14, 45F

09/05 15:14, , 46F
內文有提到,一村啟動,全村受惠....
09/05 15:14, 46F

09/05 15:31, , 47F
但是四蓋亞的話不知道冷卻時間是分村計算還是分島計算
09/05 15:31, 47F

09/05 16:02, , 48F
內文有提到,同島多村,冷卻時間會縮短....
09/05 16:02, 48F

09/05 16:19, , 49F
那9村同島的....T.T
09/05 16:19, 49F

09/05 17:07, , 50F
小王死心吧 要炸村還來的及
09/05 17:07, 50F

09/05 17:09, , 51F
炸村? 資源場等級都投資到29/23了= =
09/05 17:09, 51F

09/05 17:39, , 52F
20hr的冷卻時間似乎是固定的,同島多村或許只有信仰值累
09/05 17:39, 52F

09/05 17:39, , 53F
積比較快的優勢吧?@@
09/05 17:39, 53F
文章代碼(AID): #1AeFsLLL (Ikariam)
文章代碼(AID): #1AeFsLLL (Ikariam)