[心得] Ver 0.3.2全神蹟效果
看板Ikariam (Ikariam - 遠古文明)作者Gradyfx (Grady)時間16年前 (2009/09/04 19:44)推噓19(19推 0噓 34→)留言53則, 13人參與討論串1/2 (看更多)
Religion
Numerous gods were worshipped in the world of ancient Greece. And it was not
just the Greeks - the Romans, known for their learning abilities, almost
copied the whole Greek world of gods and merely changed the gods` names!
Admittedly, the gods of Olympus did have a certain amount of entertainment
value. Fundamentally, they were a big arguing family. Every God had their own
responsibilities and every city state had their own protection goddess or
protection God.
In Ikariam, every islandhas its own protection god. On every island there is
a monument, which represents the corresponding divinity that is watching over
it. And of course the protection God of an island can bring about miracles
for its followers!
However the gods are demanding - they will only help if they get something in
return.
The thing that divinities seek the most is faith. Faith has to be worked hard
for - especially in a science and logic orientated world! A divinity is only
interested in an island to the extent in which the population believes in him.
Temples & Priests
To convert the population of an island to an island divinity, inhabitants
have to build a temple in their cities and let a few villagers work as
priests there. Every priest who passes on the turbulent Gods` newest stories
convinces five other island inhabitants. However this needs a bit of time-
Ikariam people are very critical and are not easy to persuade.
So rulers who are interested in powerful miracles, should make 1/6 of the
population into priests!
The larger an islands` cities become, the more reduced the effect of a single
priest becomes. It is hard work for the rulers to actually manage to raise
the islanders` faith to 100%! Rumour has it that there are also reckless
rulers around who threaten others with war unless they spread the faith.
The Monument
Another handicap is the monument itself. Although a large part of the work is
already done because each island is already supplied with one, a true God is
very hard to satisfy. The monument can be extended up to level 5, so that
more believers can make appropriate sacrificial offerings, according to the
god`s power. The monument is, for all intents and purposes, the centre of the
island god`s power - if it is not equipped properly, it cannot pass the
people`s faith onto the God. To expand the monument, all players on the
island can donate resources. So that the monument can shine in all its glory
and affluence, luxury goods are needed - in particular those that are not
readily available on the island on which the monument is built! (So if you
are on a wine island, the local miracle needs marble, sulphur and crystal for
expansion.)
However, an investment into the world of the gods can be worth it. The higher
the population percentage that believe in the island god is and the larger
the monument, the more powerful the miracle becomes that the priests can pray
for from the island god.
Miracles
But how do miracles actually work?
As soon as you have a temple, priests can pray for a miracle from the
island`s God. Priests are very clever, they only pray for the miracle for the
whole population. This means that all the cities of an empire are affected,
not just the town on the island on which the monument is on.
Every God offers a different miracle to support his followers. If there is a
temple on the island, the miracle is made available in the temple and can be
activated if desired.
After you have activated the miracle, you have to wait for a duration of time
before you can pray for the miracle again. Divinities do not like using their
powers often and priests had to suffer a multitude of plagues before they
found out how much a God was willing to give!
The more divinities are worshipped in a nation, the more types of miracles a
ruler can use to get a strategic advantage. If you concentrate on a single
God, you will `only` receive a reduced next miracle waiting time.
The wise leader has to make the decision here whether he would like to
improve his miracles by building a temple or if he would like to save the
space for a building that can produce worldly goods. It is certainly not an
easy decision!
Hephaistos` Forge
Level Effect Duration Cooldown
1 All combat units receive +1 armour and +5% damage on their close combat
weapons. 2h 20h
2 All combat units receive +1 armour and +10% damage on their close combat
weapons. 2h 20h
3 All combat units receive +1 armour and +15% damage on their close combat
weapons. 2h 20h
4 All combat units receive +1 armour and +20% damage on their close combat
weapons. 2h 20h
5 All combat units receive +1 armour and +30% damage on their close combat
weapons. 2h 20h
Hades` Holy Grove
Level Effect Duration Cooldown
1 5% of the resource costs for all units that die during fights in their own
cities are credited back as marble units. 2h 20h
2 10% of the resource costs for all units that die during fights in their own
cities are credited back as marble units. 2h 20h
3 20% of the resource costs for all units that die during fights in their own
cities are credited back as marble units. 2h 20h
4 30% of the resource costs for all units that die during fights in their own
cities are credited back as marble units. 2h 20h
5 40% of the resource costs for all units that die during fights in their own
cities are credited back as marble units. 2h 20h
Demeter`s gardens
Level Effect Duration Cooldown
1 The growth of the population in your cities increases by 50%. 4h 2D 20h
2 The growth of the population in your cities increases by 100%. 4h 2D 20h
3 The growth of the population in your cities increases by 200%. 4h 2D 20h
4 The growth of the population in your cities increases by 300%. 4h 2D 20h
5 The growth of the population in your cities increases by 400%. 4h 2D 20h
Temple of Athene
Level Effect Duration Cooldown
1 +100% secure resources in all warehouses 4h 20h
2 +200% secure resources in all warehouses 4h 20h
3 +400% secure resources in all warehouses 4h 20h
4 +600% secure resources in all warehouses 4h 20h
5 +1000% secure resources in all warehouses 4h 20h
Temple of Hermes
Level Effect Duration Cooldown
1 The time for loading your transporters is reduced by 20%. 30m 20h
2 The time for loading your transporters is reduced by 40%. 30m 20h
3 The time for loading your transporters is reduced by 60%. 30m 20h
4 The time for loading your transporters is reduced by 80%. 30m 20h
5 The time for loading your transporters is reduced by 100%. 30m 20h
Ares` stronghold
Level Effect Duration Cooldown
1 +50 morale per round for all armies stationed at your cities - even for
enemy troops! 1h 20h
2 +100 morale per round for all armies stationed at your cities - even for
enemy troops! 1h 20h
3 +200 morale per round for all armies stationed at your cities - even for
enemy troops! 1h 20h
4 +300 morale per round for all armies stationed at your cities - even for
enemy troops! 1h 20h
5 +1000 morale per round for all armies stationed at your cities - even for
enemy troops! 1h 20h
Temple of Poseidon
Level Effect Duration Cooldown
1 Travel time shortened by 5% for all ships. 2h 20h
2 Travel time shortened by 10% for all ships. 2h 20h
3 Travel time shortened by 20% for all ships. 2h 20h
4 Travel time shortened by 30% for all ships. 2h 20h
5 Travel time shortened by 40% for all ships. 2h 20h
Colossus
Level Effect Duration Cooldown
1 10% of all enemy troops and ships at your cities are driven away. 20h
2 20% of all enemy troops and ships at your cities are driven away. 20h
3 30% of all enemy troops and ships at your cities are driven away. 20h
4 60% of all enemy troops and ships at your cities are driven away. 20h
5 100% of all enemy troops and ships at your cities are driven away. 20h
--
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