[情報] Iksar談平衡改動內容

看板Hearthstone (爐石戰記)作者 (凜冽寒風)時間7年前 (2019/05/15 15:34), 7年前編輯推噓49(58967)
留言134則, 69人參與, 7年前最新討論串1/1
來源:https://www.reddit.com/r/hearthstone/comments/bo4ljd/_/enf5x1u/ We look at the meta every day. In day one it was Bomb Warrior. We evaluated the population, win-rate, looked at matchups, got anecdotal data on how if feels to play or play against, then played it a bunch at high levels on the ladder ourselves. Then it became Rogue, then Druid, back to Rogue, finally onto a combination of those three classes and Hunter stabilizing at the top in terms of win-rate. All along the way we talk about what changes we would make to any individual class if it got to a point we thought it was necessary. With every deck we do this, even if we're not publicly discussing what we might change. What I can say, and have said in various publications over the last week or two, is that Rogue is the class we're looking the closest at. The reason for that is that even though the best Rogue deck tends to cycle between best and fourth best archetype, it's the class with the least amount of poor matchups. When a deck is 53ish% win rate but has only 1-2 matchups below 50%, there is a high risk of the meta stabilizing around that deck. On the flip side, when you look at a class like Warrior the matchups are a little more varied, with some matchups being around 45% and some around 55%. Polarized matchups get a lot of flack for various reasons, but a great deck having good and bad matchups is a big reason why the meta is able to shift on its own rather than stabilize in one spot. Of course, it's not all about data. The reason we actually change things is because of how they feel. One of the factors that contributes to how something feels to play against is how long it's been around. For example, even if best deck X felt alright to be the best for a week, players probably won't feel like that if best deck X is still there 2 months later. That's where data comes in. We've been watching gameplay trends in data for 15 sets now and have a pretty good idea what a meta looks like when it's about to see a shift and what a meta looks like when it's completely stabilized. The part where data doesn't help is when we have decks that cast Shudderwock 15 times or have an indestructible Lifestealing weapon. Those changes are based around feel and are what we generally come to places like reddit looking for. In terms of communication, we first have to get aligned internally. This subreddit finds out what we've decided to do when we get a patch date in place, the official messaging has been written, and it's been translated into all languages. This process usually takes a week or a week + a couple days. This is all to say, once we decide to do a patch, you will all know within about 7 days of the moment we decide. 備註: 改動的日期不一定 七天前會通知讓我們做好頭七的準備 強度不是砍的標準 目前看來賊是第一號目標 只有一到兩個對局勝率是低於50% 也就是很少劣勢對局 剛在巴哈看到的 九陶郎翹班竟然沒搬ㄟ 個人意見nerf不是最佳解也不是唯一解 第一個版本本來就會讓早就成熟牌組吃香 下一個版本就會有剋星了 而且經典卡牌應該在瑟瑟發抖了(個人意見) -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 140.112.25.99 ※ 文章網址: https://www.ptt.cc/bbs/Hearthstone/M.1557905691.A.EA5.html

05/15 15:37, 7年前 , 1F
經典再砍玩家流失更快
05/15 15:37, 1F

05/15 15:38, 7年前 , 2F
因為這篇就沒說啥啊
05/15 15:38, 2F

05/15 15:39, 7年前 , 3F
喔喔喔原來要這樣改啊
05/15 15:39, 3F

05/15 15:39, 7年前 , 4F
也沒說要砍經典 一樓不用太急
05/15 15:39, 4F

05/15 15:40, 7年前 , 5F
準備、悶棍你們看著辦
05/15 15:40, 5F

05/15 15:40, 7年前 , 6F
砍劫掠隊伍或是瓦哥鎬機率高一點
05/15 15:40, 6F

05/15 15:41, 7年前 , 7F
沒放這兩張的盜賊真的滿爛的
05/15 15:41, 7F

05/15 15:41, 7年前 , 8F
強度不是砍的標準,經典才是,垃圾暴雪
05/15 15:41, 8F

05/15 15:42, 7年前 , 9F
驚懼海盜、炸雞勇者 發抖中
05/15 15:42, 9F

05/15 15:42, 7年前 , 10F
賊戰都砍一砍啦
05/15 15:42, 10F

05/15 15:43, 7年前 , 11F
準備:聽說我有點太強了?
05/15 15:43, 11F

05/15 15:46, 7年前 , 12F
可以先準備幫準備上香了
05/15 15:46, 12F
※ 編輯: RinLink (223.136.234.26), 05/15/2019 15:48:16

05/15 15:47, 7年前 , 13F
先砍盾猛跟致命射擊啦幹
05/15 15:47, 13F

05/15 15:48, 7年前 , 14F
下好離手,魔塵歐印,準備金卡合起來 MingLee
05/15 15:48, 14F

05/15 15:48, 7年前 , 15F
我講真的 賊現在沒有戰士那麼爽
05/15 15:48, 15F

05/15 15:49, 7年前 , 16F
不過也只是沒那麼爽而已
05/15 15:49, 16F

05/15 15:49, 7年前 , 17F
我記得BZ很常都是這樣耶 講賊OP然後nerf其他職QQ
05/15 15:49, 17F

05/15 15:50, 7年前 , 18F
快一點砍瓦哥鎬跟爆爆博士英雄好爆
05/15 15:50, 18F

05/15 15:50, 7年前 , 19F
不要砍了 先還我成長滋補
05/15 15:50, 19F

05/15 15:50, 7年前 , 20F
戰可能要挫勒蛋了
05/15 15:50, 20F

05/15 15:51, 7年前 , 21F
還在等metabreaker橫空出世? 好了啦暴雪
05/15 15:51, 21F

05/15 15:51, 7年前 , 22F
bz 說要砍賊 死的會是戰士 從以前的例子來看XD
05/15 15:51, 22F

05/15 15:52, 7年前 , 23F
現在 賊打秘密獵 跟以前一樣 感覺82開
05/15 15:52, 23F

05/15 15:52, 7年前 , 24F
真的沒講啥==
05/15 15:52, 24F

05/15 15:52, 7年前 , 25F
一定砍賊==只會打臉 SMOrc
05/15 15:52, 25F

05/15 15:55, 7年前 , 26F
不知道為什麼 現在賊 連打 1拳聖也很難搞
05/15 15:55, 26F

05/15 15:55, 7年前 , 27F
但~ 賊就是有 打出上限的優勢,所以勝率不難看
05/15 15:55, 27F

05/15 15:57, 7年前 , 28F
我自己完秘密獵 對到賊戰 也是很爽
05/15 15:57, 28F

05/15 15:58, 7年前 , 29F
秘密獵就一直出考題給節奏賊想就好了 不需要用腦
05/15 15:58, 29F

05/15 15:58, 7年前 , 30F
爆爆博士要改吧
05/15 15:58, 30F

05/15 15:58, 7年前 , 31F
砍準備悶棍或改回成長滋補二選一,或一起做我也能
05/15 15:58, 31F

05/15 15:58, 7年前 , 32F
接受
05/15 15:58, 32F

05/15 15:58, 7年前 , 33F
bz邏輯大概是砍準備
05/15 15:58, 33F

05/15 15:58, 7年前 , 34F
又要亂nerf的感覺了 唉
05/15 15:58, 34F

05/15 15:59, 7年前 , 35F
不太可能不砍準備 真的太萬用
05/15 15:59, 35F

05/15 16:00, 7年前 , 36F
說真的,也滿多人認為準備需要砍(其實從遠古到現在
05/15 16:00, 36F

05/15 16:00, 7年前 , 37F
就一直有這聲音了),你要說這些人都bz邏輯也行吧
05/15 16:00, 37F

05/15 16:00, 7年前 , 38F
強度當然不是砍的標準 $$$才是
05/15 16:00, 38F
還有 56 則推文
還有 2 段內文
05/15 17:54, 7年前 , 95F
瓦哥鎬砍掉回手降費吧,哪有一把武器那麼多功能的
05/15 17:54, 95F

05/15 17:55, 7年前 , 96F
給他回手就夠狗了,還降費是三小
05/15 17:55, 96F

05/15 17:55, 7年前 , 97F
你知道我知道獨眼龍也知道是瘟疫op,然後屄力會砍成
05/15 17:55, 97F

05/15 17:55, 7年前 , 98F
05/15 17:55, 98F

05/15 18:00, 7年前 , 99F
再砍啊 財報更難看
05/15 18:00, 99F

05/15 18:01, 7年前 , 100F
戰士欠砍的牌也好幾張,全都送名人堂啦
05/15 18:01, 100F

05/15 18:01, 7年前 , 101F
砍準備不會讓他玩不起來 你確定?...
05/15 18:01, 101F

05/15 18:03, 7年前 , 102F
我覺得啦 搞不好我是錯的阿 又搞不好bz根本不會砍xd
05/15 18:03, 102F

05/15 18:04, 7年前 , 103F
bz:我們覺得賊太強 因此我們決定也nerf薩滿的閃電
05/15 18:04, 103F

05/15 18:04, 7年前 , 104F
箭 為了未來meta的平衡 索爾:??!?
05/15 18:04, 104F

05/15 18:15, 7年前 , 105F
瓦哥鎬改成4/3/3就沒問題了,死聲晚一回發,海盜不
05/15 18:15, 105F

05/15 18:15, 7年前 , 106F
免費,還能保留原來的特色。
05/15 18:15, 106F

05/15 18:23, 7年前 , 107F
說實話我也知道是劫掠跟瓦哥鎬強,但準備也沒那麼無
05/15 18:23, 107F

05/15 18:23, 7年前 , 108F
辜,他就是萬用牌,這次你砍劫掠,下次又出張可配的
05/15 18:23, 108F

05/15 18:24, 7年前 , 109F
三費法術準備一樣被拿出來講,加上過去強勢的奇蹟賊
05/15 18:24, 109F

05/15 18:25, 7年前 , 110F
要砍就狠一點直接動準備了,免除後續麻煩
05/15 18:25, 110F

05/15 18:31, 7年前 , 111F
準備從以前奇蹟賊被靠北到現在了,被改真的不意外。
05/15 18:31, 111F

05/15 18:33, 7年前 , 112F
雖然當時先中槍的是炸雞跟老闆。
05/15 18:33, 112F

05/15 18:42, 7年前 , 113F
盾猛
05/15 18:42, 113F

05/15 19:16, 7年前 , 114F
砍準備 盾猛和爆爆博士 選我正解
05/15 19:16, 114F

05/15 19:24, 7年前 , 115F
準備三普ㄧ金坐等原價拆
05/15 19:24, 115F

05/15 20:23, 7年前 , 116F
NERF內容:瓦麗拉穿上長褲(?)
05/15 20:23, 116F

05/15 21:48, 7年前 , 117F
啟動這個加2水晶的都被砍了 準備 發抖了嗎?
05/15 21:48, 117F

05/15 22:01, 7年前 , 118F
金卡爆爆博士等待中
05/15 22:01, 118F

05/15 22:04, 7年前 , 119F
拉及爆爆勃起 砍一砍啦
05/15 22:04, 119F

05/15 22:35, 7年前 , 120F
盜賊全金給他砍 這波不虧
05/15 22:35, 120F

05/15 23:10, 7年前 , 121F
當然是把紫奶頭NERF成沒奶頭
05/15 23:10, 121F

05/16 00:04, 7年前 , 122F
劫倞五費 準備safe
05/16 00:04, 122F

05/16 01:00, 7年前 , 123F
幹拜託砍法師 等我打到資格再砍盜賊
05/16 01:00, 123F

05/16 01:45, 7年前 , 124F
依最近團隊,要砍都看經典,炸雞,準備,等著吧
05/16 01:45, 124F

05/16 05:46, 7年前 , 125F
想當年妖術躺搶
05/16 05:46, 125F

05/16 05:46, 7年前 , 126F
05/16 05:46, 126F

05/16 07:02, 7年前 , 127F
戰士其實也可以歸在體驗差那類了...
05/16 07:02, 127F

05/16 07:04, 7年前 , 128F
準備一費
05/16 07:04, 128F

05/16 08:33, 7年前 , 129F
雖然事後證明妖術真的該砍,但當時真的是莫名其妙中
05/16 08:33, 129F

05/16 08:33, 7年前 , 130F
槍,當時主要是進退薩根本沒人用妖術。
05/16 08:33, 130F

05/16 08:47, 7年前 , 131F
也不是該砍...單純為了很蠢的齊頭式平等
05/16 08:47, 131F

05/16 08:51, 7年前 , 132F
準備該砍成三費
05/16 08:51, 132F

05/16 10:24, 7年前 , 133F
準備背刺死去~~
05/16 10:24, 133F

05/17 14:02, 7年前 , 134F
先幫準備辦告別式囉
05/17 14:02, 134F
文章代碼(AID): #1Ssy4Rwb (Hearthstone)
文章代碼(AID): #1Ssy4Rwb (Hearthstone)