Re: [情報] 改版資訊 2.0.23
※ 引述《Minikin (咪尼金)》之銘言:
: Version 2.0.23
: -------------
: - Fixed the Zzz above creeps for player controlled units
: - Vagabond Leader,Minotaur, and Catman Champion now no longer use abilities against Magic Immune units
: == Items ==
: - Token of Life duration lowered from 10 minutes to 7 minutes
TOKEN縮短三分鐘 這點改得不錯 不然我TOKEN拖到最後一刻用完我又可以去殺了
: * Kongor's respawn time is still 10 minutes
而KONGER一樣十分鐘重生
以下搭配原文網址看會比較清楚 有圖示
http://forums.heroesofnewerth.com/showthread.php?t=244295
: - Bastard Sword removed from the game
某項物品移除(1400$$ DMG+14 組成風行跟擴散斧會用到那把)
: - Halberd removed from the game
這物品也移除 (1500 MKB 跟 暈槌會用到 )
: - Fortified Bracelet renamed to Fortified Bracer
力環改名字
: - Talisman of Exile renamed to Amulet of Exile
法項鍊改名字
: - Great Arcana renamed to Arcana
改名字
: Assassin's Shroud
風行衣
: - Fixed a tiny bug where if you had a high enough attackspeed you can proc Shroud bonus damage more than once on the same Shroud state.
: - Bastard Sword replaced with a Broadsword
: - Recipe cost increased by 200
修改的我怕我翻的不好 就組成物品這邊來說原本的1400改掉 改成1200的加傷害那把刀
整體來說省200
: Brutalizer
暈槌
: - Old:
: * Bolstering Armband, Halbred, 1150 Recipe
: * +6 Str, +30 Damage, Bash
原本組成 450 + 1500 +1150製作書
因為1500那個移除
: - New:
: * Mighty Blade, Quickblade, 1100 Recipe
: * +10 Str, +10 Agi, +20 Damage, Bash
變成 力斧1000+ 敏矛1000 +1100製作書 變貴了 但是更適合敏系carry英雄出
: Runed Axe
: - Renamed to Runed Cleaver
: - Bastard Sword replaced with a Broadsword
: - Damage lowered from 65 to 55
擴散府 擴散傷害少10
: Savage Mace
MKB
: - Old:
: * Halberd, Halberd, Slayer
1500+1500 +2400
: - New:
: * Warhammer, Warhammer, Slayer
1600+1600+2200 ^^這變便宜兩百
整體來說價錢一樣 且你雙warhammer組起來 除了走MKB之外
其實也可以走出扣防刀
更可以出 1600一把之後 有點順風想洗錢 出電帳
有點危險對面指定技能太多 就出魔免頭盔 或是對面硬的太多只好出扣防
也可以看順逆風初裝 所以這點不錯 只要先出了1600一把 之後看情勢出裝
: Slayer
: - Cost lowered from 2400 to 2200
就少兩百
: == Heroes ==
: - Added a new Agility hero: Nomad
: - Added a new Alt Avatar: Nomaddin
: - Added a new Alt Avatar: Rosie Engineer
加新英雄 兩個新模組 Nomad+Engineer
: Empath
: - Essence Link fixed so it links correctly when the person she is inside is moving very quickly
: - Made the detection if the target becomes invulnerable better
: Engineer
: - Push from Turret increased by ~20%
: - Damage from Energy Field changed from % based to 28/58/88 per second to all units inside
: - Tinker removed. Replaced with Spider Mines
: - Spider Mines
: * 7 second cooldown, 90/100/110/120 Manacost
: * Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
: * Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
: * Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.
: Fayde
: - Fixed illusions from switching targets if the target becomes invulnerable
: - Improved the server performance of her stances and illusions
: Forsaken Archer
: - Fixed an exploit with effects and Crippling Volley
: Pollywog Priest
: - Made the target animate properly after finishing Tongue Tied
: Predator
: - Made damage on Carnivorous be nonlethal
: * Fixes Predator killing enemy units when he shouldn't be
: Rampage
: - Fixed Stampede's projectile going through invulnerability
: Scout
: - Fixed Electric Eye so that if you use Detonate on the Eye, then it will put Scout's Detonate ability on cooldown
: - The silence will no longer hit mechanical units
: Slither
: - Altered the effects of Poison Spray to fix it shooting off in the wrong direction
: Succubus
: - Fixed the dual-red wings so it moves with the target if the target is pushed
: Valkyrie
: - Frost modifier priority changed to fix issues in a real game with her projectile being invisible
以上英雄的我就先不翻了 O_Q
徵求翻譯機了
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