[情報] 1.0.14 更新翻譯文

看板HON (超神英雄)作者時間14年前 (2010/10/05 10:07), 編輯推噓1(106)
留言7則, 4人參與, 最新討論串1/1
又要大家忍受非專業的翻譯文了~~ 有錯請點出,別客氣XD == 雜項 == == General == - 為會吹風會debuff的中立怪更新特效 Updated effects for the Vagabond neutrals - 增加澳洲的地區過濾選項以及創建遊戲的介面 Added Australia region filter to public games and create game interfaces - 修正Kongor被殺的音效(某些系統才有的問題) Fixed Kongor slain sound anytime Kongor is killed (Only a problem on some systems) - 簡易數據的修正(有愛自然明!!) Quick Stats bad baseline fix. - 修正Mac/Linux客戶端簡易數據一直顯示「玩家的首場」 Fix quick stats always saying "Player's First Game" on Mac/Linux clients - 當一個11殺到14殺之間的連殺結束時,現會正確顯示 「某人結束某人的BLOODBATH連殺」,而不是「某人結束某人的IMMORTAL連殺」。 When a killstreak of 11 thru 14 is ended, the game now properly displays "X has ended Y's BLOODBATH streak", not "X has ended Y's IMMORTAL streak" - 修正重播時分數表上的恢復按鈕當玩家被殺時會不見(整個分數表會跑出畫面) Fix for the restore button disappearing on the replay scoreboard (the entire scoreboard was moving off screen) when a player is terminated == 英雄 == == Heroes == 永遠處於成長期的肥肥 Devourer - 修正他不會從被殺的英雄那獲取力量。邏輯問題。 Fixed him not gaining strength from killing a hero. Logic failure. 七月過後依然漂很大的精靈 Nymphora - 修正無法傳送到自已家 Fixed not being able to Teleport into your own base 曾經滄海難為水的雄風怪 Kraken - 修正Hellbourne的主建築物以使得第二招衝撞不會直接穿過 Fixed Hellbourne Main Building bounds so Tsunami Charge doesn't just go through it - 修正第二招造成過多傷害 Fixed Tsunami Charge doing too much damage - 第二招衝撞不再會將無敵狀態下的單位跟著帶走 Tsunami Charge no longer brings Invulnerable units along with him - 第三招擴散不再會傳導到假象 Splash no longer propagates to illusions 迷惑很會被四處轉移的女王 Succubus - 所有非擴散的擴散攻擊現將喚醒被迷惑的人(有愛自然明!!) All non-cleave splash damage will now wake up someone slept by Mesmerize -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 66.49.191.171

10/05 19:19, , 1F
建議把翻譯的中文放在英文下面 比較習慣
10/05 19:19, 1F

10/05 22:36, , 2F
XD這個就只能請你重新習慣或自行調整了XD
10/05 22:36, 2F

10/06 12:02, , 3F
非擴散的擴散攻擊...?
10/06 12:02, 3F

10/06 12:27, , 4F
大概是指擴散攻擊以外的範圍傷害
10/06 12:27, 4F

10/06 12:28, , 5F
範圍法術傷害之類的 擴散斧跟hammerstorm擴散以外的吧
10/06 12:28, 5F

10/07 06:29, , 6F
你把那個想成是AOE攻擊就行了,原英文沒空間一一解釋
10/07 06:29, 6F

10/07 06:31, , 7F
例:A與B同等傷害就會喚醒(MM的緩速/Hammer的暈)反之則不會
10/07 06:31, 7F
文章代碼(AID): #1CgeXM6A (HON)
文章代碼(AID): #1CgeXM6A (HON)