Re: [討論] Some answers from Anet ....
看板GuildWars (激戰 - gw,gw2)作者byjiang (byjiang)時間12年前 (2012/11/27 11:26)推噓54(55推 1噓 94→)留言150則, 26人參與討論串2/2 (看更多)
※ 引述《gaviann (Gaviann)》之銘言:
: 一狗票回答 on Reddit
: 原討論串(含問題列表)
: http://tinyurl.com/ctvbf5m
: Anet回答(有兩頁,起頭在第二頁)
: http://tinyurl.com/cqvw2f7
: 簡單重點
: * 我們從來沒說過不會有垂直變動(數值增加) .... (Booo!)
: * 我很抱歉,但asc會繼續走下去
: * 其他部位asc會在明年陸續接露,取得方式也是
: * 不會有更高tier....but no promise (學乖了? 不把話說死)
: * Agony system (gear check) 可能會改變 .... (太多人覺得grinding了)
: * Bug還在修 (含one-time-event的reward)
文章太巨大 只節錄Mike OBrien的回答(他是ANet老大)
Hi! I'll respond to the top part since it's a quote from me.
Obviously the key phrase I'm going to point you to in that quote is, "if
someone wants to play for a thousand hours to get an item that is so rare
that other players can't realistically acquire it". That really is the litmus
test we've used. That's why, at ship, we gave better stats to exotic gear and
didn't give better stats to legendary gear.
"HC玩家花1000小時獲得的物品與一般玩家的物品只應該有視覺效果差異"
我們真的如此認為 因此上市時傳奇與橘裝數值相同
More generally, I hope we've been clear that GW2 is not a game with virtually
no stat progression in it like GW1 was. That's why GW2 shipped with a higher
level cap, and with a hard separation between PvE and PvP. In GW1 we never
advanced the level cap through four campaigns/expansions. The game design
didn't allow for it. But GW2 was designed without those restrictions, and
we've always expected that we will someday raise the level cap in GW2.
That's why we've always said that GW2 rewards players through both
progression and collection, whereas GW1 primarily rewarded through
collection. Presumably players aren't shocked that GW2 rewards through
progression, since it has a level 80 cap.
GW2不像GW1那樣是沒有數值progression的遊戲
因此GW2有80級(GW1只有20)並將pve pvp完全分開
GW1的遊戲設計中不容許等級上限提高
但是GW2沒有這個限制 我們一直認為有天等級上限會提高
GW2獎勵玩家的方式有progression和collection GW1則只有colletion
GW2有80級 所以我們假定玩家不會對GW2的透過progression獎勵玩家感到訝異
I wonder if the core sentiment is more this: It's only been two-and-a-half
months! We don't even all have exotics yet, and already you're introducing
another tier. Is this the start of a power progression curve that I'll never
be able to keep up with?
我猜真正的問題是"才過2.5個月就有新tier 這會是我跟不上裝備競賽的開始嗎?"
I certainly appreciate that worry. I myself don't want a constant struggle,
as exists in some other games, to keep my equipment viable.
我完全了解這個擔憂 我自己也不想要像其他遊戲那樣需要一直費力跟上裝備進度
Then we're left with a balancing act. Some progression is ok, but pushing
players onto gear treadmill isn't ok and isn't what the game is about.
因此我們要解決的問題就是如何平衡這件事
少量的progression沒問題 但是把玩家推去裝備競賽不ok 也不是這個遊戲的意義
So I would ask you to judge us by details, and not by making slippery-slope
arguments. We introduced a ton of new content in November, and the sum total
of new progression rewards we added to go with it provided a 5-10% stat
increase in 2 of 12 slots. I hope you'll agree that that kind of very shallow
and gradual progression does not force people onto a gear treadmill.
所以我請你們從細節來評斷我們 而不是全憑推斷
我們在11月patch加入一堆content
而總progression只有12格裝備中的兩格的5-10%數值
希望你們也同意這種很淺且緩慢的progression並不會逼人去裝備競賽
I think it's important for GW2 to be able to have this kind of gradual
progression. Of course we made some mistakes with the way we introduced
ascended gear. (See ChrisW's answers for details.) But those are addressable
issues. I don't think they invalidate the fundamental concept that GW2 can
have gradual stat progression without being a gear treadmill game.
我認為GW2有這種緩慢的progression很重要
我們引入ascended裝備的方式有錯(Chris Whiteside有更詳細回答)
但是這是可以修正的
我不認為這違反了GW2 "有緩慢數值progression又不是裝備競賽" 的基本理念
補充: (節錄Chris Whiteside的回答)
= ascended本來應該包含在上市版本內
= 沒有計畫增加新的rarity 而是慢慢擴充現有的rarity內物品複雜度
= 本來ascended計畫由其他管道取得 但是sadly後來變成fotm取得
之後會由遊戲其他方面加入ascended gear
= 我們會很小心處理gear progression
--
國文不太好 大家加減看XD
--
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※ 編輯: byjiang 來自: 108.197.35.25 (11/27 11:32)
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討論串 (同標題文章)
本文引述了以下文章的的內容:
完整討論串 (本文為第 2 之 2 篇):
GuildWars 近期熱門文章
PTT遊戲區 即時熱門文章
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