[新聞] (N64 for MAC) Sixtyforce v1.0

看板Emulator (模擬器)作者 (獅子たちの旗)時間11年前 (2014/06/13 22:29), 編輯推噓0(000)
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2014.06.11 Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat. -- Application: - Support for Intel 64 bits. - The code is signed for Mountain Lion. - Update to use APIs modern as possible. - The USB controllers can now be connected and disconnected when Sistyforce is running. - Added default settings for multiple controllers. - Improved reliability sauvgardes state. - Fixed a bug that caused the left and right audio channels were reversed. - Various fixes. Emulation: - Generating code 64-bit addressing. - Fixed bugs in the kernel emulation. - Fixed bugs with interrupts unmasked. - Updated to use modern memory protection. - Improved startup. Graphics: - Conversion faster textures. - Improved restoration and registration status. - Fixed problems of color combiner. - Fixed clipping issues. - Fixed the sky in GoldenEye. - Support basic Conker's Bad Fur Day. - Start the implementation of the buffer in real time. - Remove obsolete preferences. Sixtyforce v1.0 Changelog: What's new in this version of sixtyforce: * Moved controller settings into the preferences window and built a new interface. * USB controllers can now have more than one configuration. * Controller configuration now includes calibration when necessary. * Added controller defaults for the PS4 controller. * Game freezes now run automatically when opened. * Opening game freezes will now disable auto-saving without asking. * Code cache now recycles blocks. * New low-level graphics processing. * Automatic switching to the new low-level graphics when SFGL can’t handle a microcode. * Modernized OpenGL code. * Added a new timing mode to fix some major compatibility problems. * Added several new dsp instructions and fixed some old ones. * Added a check and warning for the required OpenGL extensions. * Fixed some emulation compatibility problems that prevented some games from booting. * Fixed problems with 32-bit video modes. * Fixed some bugs with video modes that could cause crashes. * Fixed a problem with QuickLook previews not displaying. What's new in this version of SFGL: * Added new low-level graphics processing. * Rewrote blending. Much more accurate. * Rewrote the texture caching. Much faster. * Improved alpha comparison. * Improved framebuffer emulation. * Improved microcode detection. * Improved video mode emulation. * Modernized everything for the OpenGL 3.2 API. * Fixed a problem where some graphics modes reset properties they shouldn't. * Fixed a bug that caused textures to stretch and scale improperly. * Fixed several other texture mapping glitches. * Fixed a major clipping problem. * Fixed some possible crashes when processing bad display lists. * Fixed a possible crashing bug with video modes. * Other bug fixes. http://ppt.cc/jbtK ______________________________________________________________________________ 官方:http://sixtyforce.com/ -- ポーラステーション http://perryt0517.wordpress.com/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.160.73.171 ※ 文章網址: http://www.ptt.cc/bbs/Emulator/M.1402669790.A.E3B.html
文章代碼(AID): #1JcmhUux (Emulator)
文章代碼(AID): #1JcmhUux (Emulator)