Re: [新聞] (WIP) Kale's Mame Wip: Hyper Pipe X
2013.12.14
Got basic understanding about how the 3d pipeline works in Hyper Neo
Geo 64. Basically it was an irq issue (one unimplemented irq is needed
at FIFO processed) plus some other things like swap / clear buffer that
were hooked up in the previous update.
Fatal Fury Wild Ambition
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0005.png




Beast Busters 2nd Nightmare
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0001.png




Off Beat Racer / Xtreme Rally
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0035.png




Roads Edge Note: definitely behaves oddly on gameplay (most 3d
missing plus unplayable)
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0029.png




Finally, both Samurai Shodown are currently with broken 3d, that’s
because they sets up the 3d upload register differently compared to
the other games.
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來源:http://mamedev.emulab.it/kale/?p=2048
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※ 編輯: conpo 來自: 118.168.22.114 (12/16 12:56)
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