[新聞] JPCSP v0.7 (June 28, 2013):

看板Emulator (模擬器)作者 (八房龍之助)時間12年前 (2013/06/29 22:39), 編輯推噓6(6017)
留言23則, 10人參與, 最新討論串1/2 (看更多)
http://www.jpcsp.org/ http://code.google.com/p/jpcsp/ http://buildbot.orphis.net/jpcsp/ JPCSP v0.7 (June 28, 2013): -> Added support for rendering in software mode, not using the GPU; -> Added Game Pad support; -> Major performance improvements in the graphic processing (see new Video options); -> Automatic decoding of stereo ATRAC3+ audio using SonicStage; -> Rendering of fonts using "sceFont". OpenSource fonts are provided as a replacement for the PSP fonts. But the PSP original fonts can be used for maximal compatibility; -> Automatic decryption of encrypted EBOOT.BIN and PGD files. Savedata files can also be loaded/saved in an encrypted form, like on a real PSP; -> Added the configuration of regional settings under "Options" > "Configuration" > "Region"; -> Configuration settings can be changed "on the fly", i.e. the changes are effective immediately; -> Draft implementation for the support of Video UMDs; -> Basic network support: Infrastructure network is almost complete. Adhoc network is only working between two Jpcsp, not with a real PSP. Port shifting is available to support running two Jpcsp instances on the same computer. Signin to the PlayStation Network is not supported at all; -> A lot of compatibility improvements in almost all of the PSP modules; -> Major code cleanup in the module architecture (now using Java reflection); -> New method used for computing FPS. The FPS value is now more reliable but usually lower than on previous releases. It doesn't mean that the Jpcsp performance is now worse, but just that the previous FPS counter was over-optimistic; -> Added Frame skipping option; -> Added cheat import from cheat.db; -> Added export function for the current 3D scene in Wavefront .obj/.mtl format, including the textures; -> Added texture modding; -> Added functions to clear the texture and vertex caches; -> Added option to change the PSP clock speed; -> Improved integrated Debugger; -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106

06/29 22:42, , 1F
這下又測不完了
06/29 22:42, 1F

06/29 23:19, , 2F
等了好陣子也看到了JPCSP的更新
06/29 23:19, 2F

06/30 00:30, , 3F
有壓力就有更新!好~
06/30 00:30, 3F

06/30 01:00, , 4F
大概被刺激到了XD 自己搞這麼久 人家蹦幾個版本
06/30 01:00, 4F

06/30 01:00, , 5F
就大有可為 危機感嗎?XD
06/30 01:00, 5F

06/30 09:24, , 6F
討鬼傳在選人物時一半的畫面是黑的 起始OP沒聲音
06/30 09:24, 6F

06/30 09:25, , 7F
字體如果在最下方會變形 其他遊戲未測試
06/30 09:25, 7F

06/30 12:28, , 8F
JPCSP開發者一定是對java非常的有愛才會用java去開發
06/30 12:28, 8F

06/30 12:29, , 9F
可是會不會因為java的關係,效能提升上很有限?
06/30 12:29, 9F

06/30 12:31, , 10F
大概是作者希望以全開放式的架構去處理 但java在21世紀後
06/30 12:31, 10F

06/30 12:31, , 11F
的優勢只會越來越少而已
06/30 12:31, 11F

06/30 15:01, , 12F
優勢只會越來越少的原因是什麼?
06/30 15:01, 12F

06/30 16:10, , 13F
MHP2G除了音效都還正常(含過場動畫)
06/30 16:10, 13F

06/30 16:12, , 14F
遊戲王TF5切換人物動畫會掉楨
06/30 16:12, 14F

06/30 19:52, , 15F
如果你跟我一樣在研究mono跟C#就會知道原因
06/30 19:52, 15F

06/30 20:18, , 16F
C#更慘._.
06/30 20:18, 16F

06/30 20:26, , 17F
我有在碰C,可以體會為啥...但是我真的覺得,C是學程式語
06/30 20:26, 17F

06/30 20:27, , 18F
言很棒的一門語言,從底摸索上來觀念和底子都會很好
06/30 20:27, 18F

06/30 20:27, , 19F
雖然會花很多時間...
06/30 20:27, 19F

07/01 06:20, , 20F
我也想知道為什麼java優勢會越來越少
07/01 06:20, 20F

07/01 09:44, , 21F
想知道之前要先對,XML跟mono有基本概念不然也只會霧裡看花
07/01 09:44, 21F

07/01 18:26, , 22F
Java優勢永遠不會變少.應用面太廣了,上下層都通吃還可JNI
07/01 18:26, 22F

07/01 18:27, , 23F
光Android就能護住Java多久。倒是工具用一堆但從沒碰過C#
07/01 18:27, 23F
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文章代碼(AID): #1Hpl6LPA (Emulator)