[新聞] bsnes v075 released

看板Emulator (模擬器)作者 (八房龍之助)時間15年前 (2011/01/25 23:26), 編輯推噓0(000)
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http://byuu.org/ This release brings improved Super Game Boy emulation, the final SHA256 hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user interface improvements, and major internal code restructuring. Changelog: -completely rewrote memory sub-system to support 1-byte granularity in XML mapping -removed Memory inheritance and MMIO class completely, any address can be mapped to any function now -SuperFX: removed SuperFXBus : Bus, now implemented manually -SA-1: removed SA1Bus : Bus, now implemented manually -entire bus mapping is now static, happens once on cartridge load -as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case -namespace memory is no more, RAM arrays are stored inside the chips they are owned by now -GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling -GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Densei - Devichil -GameBoy: improved LCD STAT emulation, fixes Sagaia -ui: added fullscreen support (F11 key), video settings allows for three scale settings -ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup -ui: since Qt is dead, config file becomes bsnes.cfg once again -Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box -ui-gameboy: can be built without SNES components now -libsnes: now a UI target, compile with 'make ui=ui-libsnes' -libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc) -source: removed launcher/, as the Qt port is now gone -source: Makefile restructuring to better support new ui targets -source: lots of other internal code cleanup work Many thanks to those who helped beta test for this release, we were able to squash some important bugs. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106
文章代碼(AID): #1DFkkTnB (Emulator)
文章代碼(AID): #1DFkkTnB (Emulator)