[新聞] GiiBii v0.3
http://antoniond_blog.drunkencoders.com/
The most important change is that it now uses OpenGL instead of drawing
directly to the framebuffer, which makes it work a bit faster. I’ve also
allowed to use 3x zoom because the screen size is no longer a problem.
Changes:
-Dissasembler fixes.
-Debugger screen now gets focus when reaching a breakpoint.
-Changed to OpenGL, allowed 3x zoom. Fullscreen mode is buggy, sometimes it
crash when returning to windowed mode… :S
-Rumble “emulated” (screen shakes a bit).
-MBC7 fixed (Kirby Tilt ‘n’ Tumble).
-Mapper code optimized a bit.
-Stat bug emulated (Legend of Zerd, Road Rash now work in non-color GameBoy
modes).
-GameBoy Pocket screen is now white, you can only change the color of the
normal GameBoy screen.
-Sound emulation code partially optimized. Also, it is more accurate now (and
it can save the sound output to a wav file, but the code is disabled this
version because it needs testing).
-CPU fixes: Zero flag for opcodes RRA / RR A, RCLA / RCL A, etc…
-Added a filter to make colors more “realistic”. You can enable it in the
menu, and you can also enable or disable the frame mix filter that comes with
GiiBii since first version.
-Discovered why Alleyway didn’t work: GB Printer was enabled Ù_Ú.
-Fixed a bug in ICON_EN SGB command that made graphics have serious glitches
in some games (DK2, DK3).
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