[新聞] (SNES) bsnes v068

看板Emulator (模擬器)作者 (びんぼうがみ)時間15年前 (2010/08/22 10:22), 編輯推噓4(4013)
留言17則, 6人參與, 最新討論串1/1
2010.08.21 知名又好用的SNES(SFC)模擬器,需要的人快點下載吧! This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance core allows slower computers the chance to finally use bsnes. It is capable of attaining 60fps in standard games even on an entry-level Intel Atom processor, commonly found in netbooks. The accuracy core is absolutely not meant for casual gaming at all. It is meant solely for getting as close to 100% perfection as possible, no matter the cost to speed. It should only be used for testing, development or debugging. The compatibility core is identical to bsnes v067 and earlier, but is now roughly 10% faster. This is the default and recommended core for casual gaming. The performance core contains an entirely new S-CPU core, with range-tested IRQs; and uses blargg′s heavily-optimized S-DSP core directly. Although there are very minor accuracy tradeoffs to increase speed, I am confident that the performance core is still more accurate and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are all clock-based, just as in the accuracy and compatibility cores; and as always, there are zero game-specific hacks. Its compatibility is still well above 99%, running even the most challenging games flawlessly. If you have held off from using bsnes in the past due to its system requirements, please give the performance core a try. I think you will be impressed. I′m also not finished: I believe performance can be increased even further. I would also strongly suggest Windows Vista and Windows 7 users to take advantage of the new XAudio2 driver by OV2. Not only does it give you a performance boost, it also lowers latency and provides better sound by way of skipping an API emulation layer. Changelog: - Split core into three profiles: accuracy, compatibility and performance - Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t) - Performance core uses a new S-CPU core, written from scratch for speed - Performance core uses blargg′s snes_dsp library for S-DSP emulation - Binaries are now compiled using GCC 4.5 - Added a workaround in the SA-1 core for a bug in GCC 4.5+ - The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues - Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds - Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect - Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen - Added mightymo′s 2010-08-19 cheat code pack - Windows port: added XAudio2 output support [OV2] - Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc. _______________________________________________________________________________ 下載:http://bsnes.googlecode.com/files/bsnes_v068.zip 官方:http://byuu.org/bsnes/ -- 龍家俊:「喔!我記起來了,在北京人民大會堂,我們一大票商人去見鄧大人,對不對? 我們一票人,就我們兩個會說四川話。後來啊!你還幫我搶機位,我坐經濟艙 、你坐頭等艙,記不記得?記不記得?然後我走了你沒走…」 瑪 麗:「為什麼你先走了呢?」 龍家俊:「他嫖妓,被公安抓了…啊,對不起對不起,我記錯了,你怎麼會是這種人呢? 對不起對不起,不好意思,全說出來了,對不起啊!」 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.115.178.121

08/22 17:31, , 1F
這個棒!!
08/22 17:31, 1F

08/22 17:31, , 2F
推推推
08/22 17:31, 2F

08/22 18:20, , 3F
很認真的在求進步。雖然我玩模擬器不多,只用了 SNES 9X 與
08/22 18:20, 3F

08/22 18:21, , 4F
BSNES。總覺得,BSNES的目標是作者想要完成一個很好的模擬器
08/22 18:21, 4F

08/22 18:22, , 5F
而snes 9x 的作者是想要讓大家能夠玩的開心的模擬器。
08/22 18:22, 5F

08/22 20:21, , 6F
開發理念不同吧,bsnes是認真的想在電腦上搞出一台完美的
08/22 20:21, 6F

08/22 20:22, , 7F
超任出來,原機沒有的功能他都不想作
08/22 20:22, 7F

08/22 22:42, , 8F
我剛試了聲音怪怪的,畫面移動有點不順,但可調亮度,9X不行調
08/22 22:42, 8F

08/22 23:09, , 9F
bsnes cpu單核吃很重,有時候不順是時脈不夠XD
08/22 23:09, 9F

08/22 23:09, , 10F
亮度的話,因為傳統電視顯示的方式跟現在電腦螢幕有差異
08/22 23:09, 10F

08/22 23:09, , 11F
有的遊戲以前在電視上玩沒那麼暗,用emu就暗很多
08/22 23:09, 11F

08/22 23:10, , 12F
沒有調節功能的確有點麻煩,像魔莊機神就是暗到不行
08/22 23:10, 12F

08/22 23:11, , 13F
是不是emu色盤設定問題就不得而知
08/22 23:11, 13F

08/23 01:32, , 14F
我還以為只有我的聲音怪怪的
08/23 01:32, 14F

08/23 01:32, , 15F
不加速聲音就還好 加速聲音就很怪
08/23 01:32, 15F

08/18 18:02, , 16F
亮度的話,因為傳統電視 https://muxiv.com
08/18 18:02, 16F

10/06 03:14, , 17F
而snes 9x 的作 https://daxiv.com
10/06 03:14, 17F
文章代碼(AID): #1CS8ddyT (Emulator)
文章代碼(AID): #1CS8ddyT (Emulator)