[新聞] Genesis Plus GX v1.4.1

看板Emulator (模擬器)作者 (八房龍之助)時間15年前 (2010/12/05 14:09), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串1/1
http://code.google.com/p/genplus-gx/ Genesis Plus GX v1.4.1 is released. Genesis Plus GX is a port of Genesis Plus. Genesis Plus GX is an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro. Genesis Plus GX v1.4.1 Changelog: [Core/VDP] --------------- * improved VBLANK flag accuracy, as observed on real hardware. * improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen). * improved DMA Fill timing accuracy. * fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset). * fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage). * fixed Vertical Counter in interlace mode 1, as observed on real hardware. * fixed horizontal border width, as observed on real hardware. * various code improvments & optimizations. [Core/Extra] --------------- * improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations * improved unlicensed ROM mappers emulation * added Chinese Fighters III mapper support * added Top Fighter mapper support * fixed Barver Battle Saga mapper support * fixed cartridge hardware soft-reset (Game Genie, SVP, ...) * fixed Game Genie registers byte reads [Gamecube/Wii] --------------- * added message box when inputs config uses disconnected controllers. * added message box when settings are reseted to default on startup. * fixed default inputs configuration. * fixed memory leak in Cheat Menu causing spurious resets. * added an option to enable/disable automatic cheat activation * increased max number of cheat codes * optimized cheat codes requiring RAM patching. * improved default horizontal scaling to better match output from a real Mega Drive [Gamecube specific] --------------- * fixed inverted keys in cheat menu. * fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz), (NB: Wii samplerate has been verified to be closer to 48000 Hz) [Wii specific] --------------- * added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller. * fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106
文章代碼(AID): #1C-oo69Y (Emulator)
文章代碼(AID): #1C-oo69Y (Emulator)