[新聞] PCSX2 SVN r2161

看板Emulator (模擬器)作者 (八房龍之助)時間16年前 (2009/11/08 14:34), 編輯推噓0(000)
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http://emu.crimsonrain.com/2009/11/pcsx2-svn-r2161.html PCSX2 SVN r2161 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality. PCSX2 SVN Changelog: r2146 Redid the structure packing macros a bit: added __packed, a bunch of comments, and removed a few ugly #ifdefs. r2147 Fix a few compiler warnings. r2148 Emitter code cleanups, and re-added GCC 4.4.x code I accidentally removed in a prev rev. r2149 svnrev.h fixes for when TortoiseSVN isn't available (fixes compilation errors in SPU2-X and cdvdGigaherz). r2150 GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;) r2151 Seems when I made the internal iso reader I changed some code that shouldn't have been changed. This should make dual layer stuff work "as well" as in cdvdiso. r2152 Replaced the old isofs code with a new simpler and cleaner isofs handler. r2153 This file wasn't necessary. Forgot to delete before committing. r2154 Get Linux working again. r2155 Since pcsx2 itself can now identify the specific disk type based on the base media type, cdvdGigaherz does not need to replicate the same work anymore.This means cdvdGigaherz builds will no longer work on older versions of pcsx2 from before I integrated the detection code into the emu. r2156 * Added word wrapping to tooltips! (Windows only) * Minor cleanups to iFPU roundmode recompilation. * Changed AsciiFile from wxFile (slow!) to wxFFile (fast!) r2157 WIP work towards adding support for non-trivial image files (multitrack cue+bin, ccd, nrg, ...). This is only refactoring, there shouldn't be any behavior change. r2158 - Added microVU_Flags.inl to the project file (somewhere along the lines it went missing) - Fixed sVU COP2 to compile correctly (when disabling mVU Macro) - Fixed minor mVU debug/logging bugs - Made mVU0 exit execution every ~768 cycles which fixes Rachet and Clank hanging (mVU0 already did this before when the m-bit was set, but now it does it all the time even when the m-bit isn't set; other games might be effected by this change...) r2159 Change the console functions so that the terminal actually has colored text in Linux. (And doesn't have blue underlined text for most of FFX...) r2160 Minor fix for my last commit. r2161 Avoid use of wxString in globals, unless really necessary (C++ global/static object initializers on "complex" objects that do resource management can lead to wonky inter-dependency nightmares, plus this more efficient anyways ;) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100 ※ 編輯: choan 來自: 59.126.238.100 (11/08 16:50) ※ 編輯: choan 來自: 59.126.238.100 (11/08 16:53)
文章代碼(AID): #1AzcQ1TF (Emulator)
文章代碼(AID): #1AzcQ1TF (Emulator)