[新聞] GSdx v.0.1.15 SVN R.1598 03.08.09

看板Emulator (模擬器)作者 (八房龍の助)時間16年前 (2009/08/03 12:11), 編輯推噓0(000)
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http://forums.pcsx2.net/thread-3031-page-1.html http://212.92.18.46/gsdx/index.php#GSdx r1598 fixed dx9 + msaa=0 r1597 experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8) r1591 little code cleanup r1584 - Trippled the number of cached textures, many games constantly recreated them - Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..) r1571 - Automatic texture filtering should be ok now, occasionally point filtering was used. Tested it on the ps2 and figured with no mip levels LoD and minification settings are just ignored altogether. - Also run a few tests on the gather instruction with the reference rasterizer and found a fatal flaw with it. It returns the four samples for bilinear sampling (in a funny order, which isn't documented of course, x = bl, y = br, z = tr, w = tl), but there is no way to guess which four were selected exactly. Due to some hidden rounding error it might grab different texels than I would when calculating the position of the upper-left texel, of which the fractional part is be used for the interpolation. When the texel positions do not match it leaves annoying discontinuity errors. Oh well... -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100
文章代碼(AID): #1ATcDflH (Emulator)
文章代碼(AID): #1ATcDflH (Emulator)