[新聞] Saturn: Yabause v0.9.3

看板Emulator (模擬器)作者 (..............)時間17年前 (2008/01/20 19:19), 編輯推噓0(000)
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http://yabause.org/download/ Changes 0.9.2 -> 0.9.3 Cart -Fixed a couple of bugs with Netlink emulation. CD block -Tweaked error handling for cue files so it′s more helpful to the user. SCU -Fixed a bug in DSP MVI instruction. -Fixed a bug with DSP Program Ram Address. -Fixed ALU behaviour on NOP. -Other bug fixes. VDP2 -Fixed a bug where coefficient reading wasn′t making sure reads weren′t going out of bounds. -Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now. -Added general VDP2 debug info functionality. -Added partial end code support to VDP1 texture debugging. OpenGL video core -Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren′t transparent when transparency was enabled. GTK port -Redesigned the window so each part can now be resized. -Added a toolbar and removed the buttons. -The sprite list now displays texture thumbnails. -Added tooltips to "run" and "pause" buttons. -Redesigned VDP2 debug window. Windows port -Fixed a bug that was causing Yabause to crash when run for the first time. -Added screen capture. -Reworked Input dialog so it′ll allow for more than one peripheral(in the future). -Added a bunch of tools tips for basic and input settings. -Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed. -Other bug fixes. -Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list. -Text length is now limited correctly in breakpoint edit text controls. General -Tweaked memory breakpoints so that regardless of whether you′re using cached or cache-through addresses variations of an address, it′ll still detect and break when the memory is accessed. -Other bug fixes. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100 ※ 編輯: choan 來自: 59.126.238.100 (01/20 19:28)
文章代碼(AID): #17aovSyy (Emulator)
文章代碼(AID): #17aovSyy (Emulator)