Re: [問題] 新手求對線觀念文
給你一點意見
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首先對線要看是優勢路還是劣勢路,
優勢路就去拉兵打野怪(俗稱PULL),如果對友沒有太大的危險的話
請把利用每分鐘野怪重生的特性,讓野怪生兩波在去拉兵(Creep Stack)
拉兵的好處,就是讓自己獲得額外經驗,並讓對手的經驗減少,並達到控線的目的,
而且過程安全,可以說好處多多
劣勢路就比較慘,基本上就是要打得比較龜,起手的話,我會建議買組眼,
其中一隻眼請去做封野的動作,這個就是讓對方無法進行拉兵的反制手段,
另外一隻眼請去插在能看到河道與符文的地方,既能防GANK,同時能監控到符文。
如果你是近戰並且對手是靠普攻為主的英雄,最好能夠補個圓盾,再來就是看形勢,
若對方是能具有強大NUKE或STUN技能的英雄,你最好就遊走在他們的視野外吸經驗,
等對友來幫。
如果你有收兵的技能,就想辦法洗兵,以你的例子龍騎13互點,出魂戒洗兵,
對方應該拿你沒什麼辦法。總之,劣勢的情況下,就是盡可能不要死,
不可以讓對方擴大戰果,只要有經驗,賺不到錢是可以接受的。
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拉仇恨的小技巧,這個技巧是用在控線或稍微劣勢的時候,
利用A點對方英雄,會吸引敵方小兵攻擊你的特性,讓敵方小兵往我方戰線靠近
並攻擊我方遠程兵,這樣就可以使戰線向我方靠近,也增加對方補兵的難度
大概就這幾點吧,有想到再補充。
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※ 文章網址: http://www.ptt.cc/bbs/DotA2/M.1397309834.A.853.html
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高端場不論,這篇原PO是新手吧,新手場敢越塔的,我個人以為不多,
而且拉野可以製造等差,而且"拉野不能幫助控線"這種說法才有問題吧??
並且我懷疑新手看比賽講解,真的能夠理解到那些思維嗎?
比賽場的亮點,都是選手在秀,一般人做得出來那種極限操作嗎?
我認為S大的說法,並不是說錯,但不適合本篇原PO。
※ 編輯: k0286 (125.224.239.194), 04/13/2014 13:19:42
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給原PO,總之請自己衡量吧,我認為DOTA很多小技巧,請自己去體會吧。樓上的言論,
我不知道對原PO,有多少幫助。可是充滿一些奇怪的言與邏輯,我懶的解釋,
請自己判斷吧~!
※ 編輯: k0286 (125.224.239.194), 04/13/2014 18:28:34
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