[閒聊] 藍帖二三事

看板DIABLO (暗黑破壞神 - D3,D2,D1)作者 (Why so Serious?)時間12年前 (2013/11/15 12:43), 編輯推噓10(10019)
留言29則, 13人參與, 最新討論串1/3 (看更多)
煙台出差實在太無聊了,來翻翻幾篇藍帖吧 1. 雙屬詞綴未來將不再存在 I have an answer for this now: Split properties have been removed from the pool in the expansion, so you will no longer see them appear on loot drops and they will not be appearing as enchanting procs. 2. 傳奇特殊屬性不可被附魔取代 We're still evaluating a lot of things with the legacy legendaries. But remember that many legendaries as they are in game right now are being redesigned with the pre-expansion patch and Loot 2.0. That redesign has taken Enchanting mechanics into account, so I believe this will be less of an issue. The current design is for all randomly generated stats to be able to be rerolled. Anything special to that item (like the ability to walk through enemies we previewed at BlizzCon) or stats that show up on an item type that don't normally appear (such as movement speed on Lacuni Prowlers) cannot be rerolled. 3. 聖教軍專屬武器會有3種 Similar to Barbarians, Crusaders get 1-handed flails, 2-handed flails, and Crusader shields that are unique to them. 4. 資料片難度設計有五種 Right now there’s: Normal, Hard, Expert, Master, and Torment I-V. Currently, Master unlocks at 60 and Torment unlocks at 70, but once unlocked they’re available for all characters on your account. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 60.212.41.4

11/15 12:45, , 1F
1=>這樣武器就不能順便偷點體了
11/15 12:45, 1F
體的重要性會跟力敏智一樣,都必須花一屬去骰它 算是好事一件吧

11/15 12:48, , 2F
難度5種....!!!
11/15 12:48, 2F
※ 編輯: caine22 來自: 60.212.41.4 (11/15 12:51)

11/15 12:56, , 3F
難度等同現在的mplv
11/15 12:56, 3F

11/15 12:57, , 4F
一角開通全角通用不錯
11/15 12:57, 4F

11/15 12:58, , 5F
應該不是吧 MP應該是另外的
11/15 12:58, 5F

11/15 12:59, , 6F
Master unlocks at 60 and Torment unlocks at 70
11/15 12:59, 6F

11/15 12:59, , 7F
藍帖有說過用那個難度模式取代現在的魔物威能
11/15 12:59, 7F

11/15 12:59, , 8F
所以Master等同煉獄 tourment則是另外一個存在
11/15 12:59, 8F

11/15 12:59, , 9F
是說torment又分成torment1~torment5? 還是就五種= =
11/15 12:59, 9F

11/15 13:03, , 10F
如果是取代的話 原本11個level難度 變成9個難度?
11/15 13:03, 10F

11/15 13:51, , 11F
搞北姑就不會無聊了阿XD
11/15 13:51, 11F

11/15 13:55, , 12F
9個難度, 現在的normal, nm, hell, inferno就沒了
11/15 13:55, 12F

11/15 13:55, , 13F
怪會以玩家等級做動態提升
11/15 13:55, 13F

11/15 14:30, , 14F
還有個重要的 訪談中Travis Day確認壓碎回歸
11/15 14:30, 14F

11/15 14:48, , 15F
普通 困難 專家 大師 痛苦1~5
11/15 14:48, 15F

11/15 14:48, , 16F
60解開大師 70解開痛苦
11/15 14:48, 16F

11/15 14:56, , 17F
難度9種 凱恩有翻譯 功能相似MP http://ppt.cc/Iac-
11/15 14:56, 17F

11/15 15:10, , 18F
9個難度很多了 現在只有mp10跟不是mp10耶(誤)
11/15 15:10, 18F

11/15 16:30, , 19F
壓碎回歸就能設計更多硬梆梆的王了
11/15 16:30, 19F

11/15 23:39, , 20F
壓碎!!拿盾牌猛敲敵人的聖堂騎士,傳奇盾牌就叫流亡
11/15 23:39, 20F

11/16 11:52, , 21F
還看到有考慮讓珠寶回歸,現在一直著重在傳奇和詞綴
11/16 11:52, 21F

11/16 11:52, , 22F
雖然是好事一件,但總覺得能打的寶還是太少,除了裝
11/16 11:52, 22F

11/16 11:53, , 23F
備還是裝備,比起裝備我更想看到除了裝備以外能打的
11/16 11:53, 23F

11/16 11:53, , 24F
東西
11/16 11:53, 24F

11/16 13:05, , 25F
除了裝備還有素材啊,將來附魔素材應該比照現在的惡魔
11/16 13:05, 25F

11/16 13:05, , 26F
精華吧
11/16 13:05, 26F

11/16 16:16, , 27F
大概是因為我不覺得素材是寶吧,應該說不夠直接
11/16 16:16, 27F

11/16 18:13, , 28F
大小符聽說要回歸 不過跟寶石一樣都只是聽說 嘉年華
11/16 18:13, 28F

11/16 18:14, , 29F
公布的有在注意D3的都是早知道的東西 越看越退火正常
11/16 18:14, 29F
文章代碼(AID): #1IXQPnOx (DIABLO)
文章代碼(AID): #1IXQPnOx (DIABLO)