[DE] Patchlog 28.09.2011
看板CGI-Game (CGI Game)作者cbull (阿咧(°Д°)!?)時間13年前 (2011/09/29 02:21)推噓29(29推 0噓 162→)留言191則, 20人參與討論串1/1
很久沒翻譯Patch Note了,希望別翻得太爛lol
Patch Note:
Balancing
平衡性
‧ Action point system has been completely abolished
行動點數系統已經完全棄用
‧ The Player receives ten Mana and ten HP potions after finishing the
tutorial
玩家將於完成地城後獲得10MP和10HP
(譯者按:我想應該是10%?)
‧ The chances for gaining extremely rare items in the 18 keys treasure
chests have been increased.
於18keys箱子開出特別稀有(紫色)寶物的機率已經提高
‧ HP- und MP- regeneration rate was set to 20 points per 5 minutes.
HP和MP回復率目前設定為每5分鐘20點。
‧ Time costs for battle actions have been balanced separately for creatures.
一些怪物的技能所消耗的時間有所調整
(譯者按:例如之前固定為200Times的盾類技能已經調低消耗的時間)
‧ Mana-Pool-Max has been increased by 20 points.
MP總量提高20點
‧ The talent “Inspired Regeneration” now increases the healing only by
half per level.
天賦"Inspired Regeneration"現在每級增加的治療效果只有原來的一半。
(譯者按:由4/8/12/16/20%改為2/4/6/8/10%,不過本來好像沒什麼人點吧…)
‧ The talent “Strong As An Ox” now increases the HP for 4% per level
instead of 2%.
天賦"Strong As An Ox"現在每級所增加的HP由2%增加至4%
(2/4/6/8/10%→4/8/12/16/20%)
‧ Players receive more potions from their own treasure chest.
玩家現在從自己的地城寶箱可以獲得更多藥水
‧ Hero-Licenses can be used only once.
英雄執照現在只可以用一次
‧ License-Reward: if a clone (License) is used in a successful raid the
generator will receive one potion via mail. The level and type of the potion
will defined by the generator’s level.
執照獎勵:如果使用執照並且成功完成地城後,執照製作者將會獲得一瓶由系統寄出
的藥水,藥水的等級和種類會根據執照製作者的等級而決定。
‧ Values of “On The Lookout” have been adjusted to 50%.
On The Lookout的數值被調整為50%
(譯者按:這個應該是指怪物的,至少玩家On The Lookout的"技能描述還沒有改")
‧ Basic weapon damage has been slightly reduced.
武器的基礎傷害稍微降低
‧ Bonus weapon damage has been slightly reduced.
武器的額外傷害稍微降低
‧ Weapon bonus elementary damage has been slightly reduced.
武器的額外屬性傷害稍微降低
‧ Basic creature damage has been slightly reduced.
怪物的基礎傷害稍微降低
‧ Creatures have more HP from now on.
現在怪物的HP增加了
‧ Damage absorbed by armor has been slightly reduced.
護甲所減免的傷害稍微降低
‧ Armor values for middle and heavy armor has been increased.
中等和重型護甲的數值調高
‧ Healing Light has been adjusted to minimum healing 17 and maximum 23 (per
level).
Healing Light現在被調整為每階最低治療17點,最高治療23點。
‧ Fortitude: HP gain per level is now 45.
Fortitude現在每階會獲得45HP
‧ Life Drain: heals the hero for 50% of the Mana costs.
Life Drain:治療英雄50%的法力消耗
‧ Inferno: Damage has been adjusted - Minimum damage is 9, maximum is14.
Inferno:傷害調整,每階最低9,最高14。
‧ Dawn: Damage has been adjusted - Minimum damage is 8, maximum is12. (per
level).
Dawn:傷害調整,每階最低8,最高12。
‧ Rainbow: Damage has been adjusted - Minimum damage is 5, maximum is 6.
(per level).
Rainbow:傷害調整,每階最低5,最高6。
‧ Freeze: time points have been increased.
Freeze:消耗時間提高
(50Times→100Times)
‧ Flame Strike: Damage has been adjusted - Minimum damage is 19, maximum is
23. (per level).
Flame Strike:傷害調整,每階最低19,最高23。
‧ Tourniquet: Effect healings formula has been adjusted. The healing now
depends on strength and intelligence.
Tourniquet:治療效果公式調整,治療量會取決於你的力量(Str)和智力(Int)
(譯者按:感覺有bug,治療量沒受到加成)
‧ Freeze: Now affects everyone except the hero itself.
Freeze:現在會影響任何人除了英雄本身
(譯者按:大概就是傭兵會受到牽連吧)
‧ Nasty Knock: Does now bonus damage if it does a critical hit.
Nasty Knock:現在它造成致命一擊的時候會有額外傷害
‧ Cleave: Now has a minus point on element damage.
Cleave:現在會減少屬性傷害
‧ Fortitude doesn‘t depend on intelligence anymore but its level. Duration
has been fixed.
Fortitude現在不再取決於智力,而是等級,持續時間亦被調整。
‧ Spiky Armor now throws back 50% of the damage.
天賦Spiky Armor現在反彈50%的傷害
(譯者按:沒寫每點還是5點50%,不過今天反彈2級Troll的Lunge125,感覺是每點50%)
‧ Wound Cooling and Healing Light are no longer influenced by intelligence
and essences.
Wound Cooling和Healing Light現在不再受到智力(Int)和屬性傷害的影響
‧ Mana costs of all battle actions have been adjusted.
所有技能的法力消耗調整
‧ Effects of fixtures that allow power actions have been increased so that
they’ll have a bigger impact on level 1 already.
所有支援蓄力動作的裝飾物的效果已經提高,所以他們也能有較明顯的效果了。
General
一般
‧ Dungeon-Tooltips don‘t show the Dungeons ranking anymore.
地城描述提示不再顯示地城的地位(ranking)
‧ The Dungeon-Tooltips line “Last visited by” isn‘t highlighted anymore.
地城描述提示的"最後來訪者為xxx"不再標亮
Bug fixes
錯誤修正
‧ Damage of talent Magic Power is being calculated correctly now.
天賦"Magic Power"的傷害現在已經正確地計算
‧ New offers from the merchant now happen after 24 Hrs real-time.
現在商店會於現實時間24小時後提供新販賣物
‧ An error that lighted up the incoming messages button even if there were
no new messages has been fixed.
當你沒有收到新信件卻仍被顯示有來信的錯誤已修正
‧ One reason for a freeze while using Healing Light has been fixed.
使用Healing Light的時候畫面定格已修正
‧ Sometimes mail attachments haven’t been displayed properly. This has been
fixed.
有時信件的附件沒有被正確地顯示出來,已修正
‧ Upon using the talent inspired regeneration sometimes regeneration potions
stayed in the inventory even though they were empty. This has been fixed.
在天賦Inspired發動的時候使用回復藥水後仍然保留著藥水存量(儘管它已經空了)已修正
(譯者按:沒用過Inspired不太清楚這個情況,望各位看看是否翻譯正確)
‧ Sometimes the Dungeon treasure chest was glowing even though there was no
loot in it. This has been fixed.
有時地城寶箱裡已經沒有寶物但還是會在界面上亮燈,已修正
‧ Loss of time of shields has been calculated wrong in some cases. This has
been fixed.
攻擊護盾所損失的時間(緩速效果)有時會計算錯誤,已修正
‧ The reason for a crash that occurred when the damage for the Flame Shield
was being calculated has been fixed.
Flame Shield所造成的傷害有時會造成當機,已修正
‧ An error has been fixed that caused news titles, senders and text being
empty.
修正一個會造成(信件的)新標題、來信者和文字變成空白的錯誤
‧ The game doesn’t crash anymore if a Gargoyle dies upon using Rainbow
against a Magic Shield.
現在Gargoyle使用Rainbow攻擊魔法盾並造成死亡時不再當機
‧ Chat focus is working properly now and new messages shouldn’t be marked
randomly now.
聊天追蹤現在正確地運作,以及新訊息不會被隨機地被標記
‧ An error was fixed through which mini map rooms were being shown as grey
or blue boxes.
修正小地圖顯示房間為灰色或藍色方格的錯誤
‧ Shards that have been found in bonus loot chests are now being displayed
in the end statistic.
在出口寶箱所撿到的碎片現在會正確地顯示在結束地城的計分板上
‧ Icy skeleton magician now freezes the player and not the game.
Icy skeleton現在只會凍結玩家而不會凍結遊戲了
(譯者按:之前Freeze有機會造成定格)
‧ Full screen won’t lead to a freeze during the loading screen anymore.
全螢幕模式不會再在載入畫面造成定格
‧ Test runs in one own Dungeon are not being added to the statistic anymore.
測試自家地城不會再顯示在記錄上
‧ After a level up the hero items sometimes were still marked as red in the
inventory. This has been fixed.
當玩家升級的時候有些在背包裡達到足夠等級穿著的裝備還是會顯示為紅色,已修正
‧ An error has been fixed through which the display of the hero information
wasn’t being updated after a raid.
修正一個錯誤:完成地城後角色資料界面沒有更新
‧ An error has been fixed through which creatures lost their abilities
through the hero’s use of Ice Cage.
修正玩家對怪物使用Ice Cage後會失去他們技能的錯誤
(譯者按:原來這是bug喔= =!?)
‧ An error has been fixed through which equipped battle actions weren’t
taken over into the raid upon using the “Check Hero” button.
修正一個錯誤:當玩家進入地城前使用"檢查英雄"按鈕更換技能並不會將已換的技能
帶進地城
‧ An error connected to the displaying of the creatures names in the raid
has been fixed.
於地城裡怪物顯示名字錯誤已修正
‧ Incorrect values in the licenses have been corrected.
英雄執照的錯誤數值已修正
‧ Gold being subtracted but training wasn’t started = Caused by creatures
that were trained a few steps but then sacrificed. Their training history wasn
’t set back upon sacrificing. This has been fixed.
修正花費金錢但怪物沒有正確地被訓練的錯誤已修正
‧ During the raid preparation tooltips of invisible items were shown. Those
were actually buttons in the background. This has been fixed.
於地城準備界面被隱藏的道具將會顯示出來,實際上被隱藏在背景後,已修正
‧ Sorting of equipment and in the inventory in general is now being taken
over after a relogg.
排列背包裡的道具在重登後會正確地運作
--
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