[情報] PATCH NOTES - NOVEMBER 16, 2023

看板BlizzHeroes (暴雪英霸 - Heroes of the Storm)作者 (forever)時間1年前 (2023/11/17 03:48), 1年前編輯推噓15(1506)
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https://news.blizzard.com/en-us/heroes-of-the-storm/24031812/ Heroes of the StormHeroes of the Storm Patch Notes - November 16, 2023Blizzard EntertainmentNovember 16, 2023 Heroes of the Storm has just been updated with the patch! We would like to take a moment to thank the community for providing insight and feedback for these changes. Quick Navigation: ‧ General ‧ Maps ‧ Heroes General Game Camera ‧ Camera Follow releash timer increased from 6 seconds to 12 seconds. ‧ You can now pan the camera further away from your Hero with Camera Lock enabled before it will prevent further panning. User Interface ‧ Floating text display for last hits updated to golden display. ‧ Fixed an issue that allowed the Active Ability Hotkey Buttons to be dragged in the Hotkey Menu. ‧ Holding down Shift or Control will now also register as having the announcement modifier held for clicking on in the Top Bar. ARAM ‧ Base experience value of Experience Globes increased from 80 to 160. ‧ Experience value of Melee Minions reduced from 84 to 0. ‧ Experience value of Wizard Minions reduced from 75 to 0. ‧ Experience value of Ranged Minions reduced from 72 to 0. Observer ‧ Experience Globes will now be displayed as Blue for the team on the left and Grey for the team on the right. ‧ The Interface has been updated to display Misha, Olaf, Baleog, and Erik's health bars. ‧ Fixed an issue that caused D.Va's health bar in the Interface to only display the Pilot's health. Recap ‧ Combat Healing will no longer register Mana or Shields restored to allied Heroes as Healing. ‧ Clutch Healer will now only register healing done to Health. ‧ Protector will now register damage prevented by Protected as Protection. Return to Top Maps Alterac Pass ‧ Fixed an issue that caused Gnolls to reduce the armor of Evading targets. Braxis Holdout ‧ Fixed an issue that caused Hellbats to reduce the armor of Evading targets. Hanamura Temple ‧ Fixed an issue that caused the Recon Camp to have the scaling value reset when captured. Warhead Junction ‧ Fixed an issue that caused Hellbats to reduce the armor of Evading targets. Return to Top Heroes Abathur ‧ Fixed an issue that caused Envenomed Nest's Armor reduction to not be removed by Stasis or Invulnerability. ‧ Fixed an issue that caused Adrenal Overload to not apply to channeled Basic Attacks. ‧ Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage to enemy Structures. ‧ Fixed an issue that caused Monstrosity to gain more than intended damage from Minion kills. ‧ Toxic Nest will no longer reveal attackers to Abathur during the Arming phase. ‧ Locust damage will no longer display as a critical against Structures. The damage bonus remains unaltered. ‧ Stab no longer reveals the area around the target and will now only reveal the target itself for 2 seconds. ‧ Spike Burst will now reveal the effected area for 0.75 seconds. ‧ Bombard Strain icon updated. Alarak ‧ Difficulty updated from Hard to Very Hard. ‧ Fixed an issue that caused Basic Attacks to activate Blade of the Highlord while Blinded or if the target is Evading. ‧ Lightning Surge now reveal the primary target for 2 seconds. ‧ Deadly Charge will now reveal targets hit for 2 seconds. Alexstrasza ‧ Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing equal to the bonus health provided by Dragonqueen if Dragonqueen is active when activated. ‧ Fixed an issue that caused Abundance to display the healing preview after the heal has activated. ‧ Fixed an issue that caused Preservation to display the healing preview after the heal has activated. ‧ Fixed an issue that caused Pacify and Life Unbound to activate their on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded. ‧ Fixed an issue that caused Dragonqueen Basic Attacks to not heal Invulnerable allies if they are in Alexstrasza's space. ‧ Fixed an issue that caused Cleansing Flame's cooldown to not be displayed on the talents tab of the scoreboard while Dragonqueen is active. ‧ Ancient Flame icon updated. Ana ‧ Difficulty updated from Hard to Very Hard. ‧ Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics while Blinded or if the target is Evading. ‧ Contact Healing will now only cause Biotic Grenade's Healing and Damage to display as a critical if at least 2 Heroes are hit, instead of only requiring the talent to be taken. Anduin ‧ Fixed an issue that caused Moral Compass to hit Invulnerable enemies. Anub'arak ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon. ‧ Chitinous Plating icon updated. Artanis ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading. ‧ Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading. ‧ Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading. ‧ Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades. ‧ Fixed an issue that caused Plasma Burn's damage aura to display as a critical when damage was not increased. Auriel ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent. ‧ Sacred Sweep will now reveal targets hit for 2 seconds. ‧ Detainment Strike will now reveal targets knocked back for 2 seconds. ‧ Crystal Aegis will now reveal targets hit for 2 seconds. Azmodan ‧ Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's Kiss is selected while active. ‧ Fixed an issue that caused Globe of Annihilation's warning indicator to be removed if another Azmodan's Globe of Annihilation lands nearby. ‧ Globe of Annihilation will now reveal targets hit for 2 seconds. Blaze ‧ Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker. ‧ Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania. ‧ Basic Attack will now reveal the area for 0.75 seconds. ‧ Flame Stream will now reveal target hit for 2 seconds. ‧ Combustion will now reveal the effect area for 0.75 seconds. ‧ Oil Spills created by Fuel Leak sight reduced from 7 to 1.5. ‧ Incinerator Gauntlets icon updated. Brightwing ‧ Difficulty updated from Hard to Easy. ‧ Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival. ‧ Fixed an issue that caused Blink Heal to heal Vehicles when cast on them. ‧ Invisible Friends will now preview the total healing that will be provided. ‧ Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds. ‧ Unstable Anomaly will now reveal targets hit for 2 seconds. Cassia ‧ Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading. ‧ Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech. ‧ Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds. ‧ Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets. ‧ Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts. ‧ Fend will now reveal targets hit for 2 seconds. ‧ Surge of Light will now reveal targets hit for 2 seconds. ‧ Surge of Light will now reveal the effect area for 0.75 seconds. ‧ Martial Law icon updated. ‧ Imprisoning Light icon updated. ‧ Infinite Lightning icon updated. Chen ‧ Difficulty updated from Hard to Medium. ‧ Fixed an issue that caused Accumulating Flame's duration increase to proc while Blinded or if the target is Evading. ‧ Fixed an issue that caused the Earth Spirit's Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. ‧ Earth Spirit's Basic Attacks will now reveal the effect area for 0.75 seconds. Cho'Gall ‧ Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target. ‧ Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading. ‧ Fixed an issue that caused Cthun's Gift to slow targets while Blinded or if the target is Evading. ‧ Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application. ‧ Fixed an issue that caused Molten Block's damage aura to display as a critical when damage was not increased. ‧ Will of Gall is now considered a Quest talent. ‧ Fuel for the Flame will no longer always display as a critical. ‧ Consuming Blaze will now reveal targets hit for 2 seconds. ‧ Shadowflame will now reveal targets hit for 2 seconds. ‧ Dread Orb will now reveal targets hit for 2 seconds. ‧ Runic Blast will now reveal targets hit for 2 seconds. ‧ Twisting Nether will now reveal targets hit for 2 seconds. ‧ Shadowbolt Volley will now reveal targets hit for 2 seconds. ‧ Dread Orb will no longer grant sight into nearby Shrubs. ‧ Shadowbolt Volley will no longer grant sight into nearby Shrubs. Chromie ‧ Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded. ‧ Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability. ‧ Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability. ‧ Fixed an issue that caused Shifting Sands active bonuses to be lost when slain. ‧ Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage. ‧ Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Deathwing ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Death Drop's Spell Armor reduction to not be removed by Stasis or Invulnerability. ‧ Fixed an issue that caused Molten Flame's button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active. Deckard ‧ Fixed an issue that caused Potion of Shielding to increase Deckard's Self Healing when damage is prevented to allied Heroes. ‧ Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded. ‧ Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active. ‧ Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone. ‧ Ancient Blessings will now reveal the area for 0.75 seconds. Dehaka ‧ Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active. ‧ Fixed an issue that caused Burrow to not reveal negative effects when activated. ‧ Fixed an issue that caused Lurker Strain's knockback to be treated as a Stun. ‧ Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka while active. ‧ Fixed an issue that caused Lurker Strain's slow to reveal the target while active. ‧ Lurker Strain will now reveal targets hit for 2 seconds. ‧ Lurker Strain no longer reveals around targets while they are being knocked back. ‧ Elongated Tongue icon updated. Diablo ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses. ‧ Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased. ‧ Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap. ‧ Soul Shield icon updated. D.Va ‧ Fixed an issue that caused D.Va's AI to not activate Self-Destruct. ‧ Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain. ‧ Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once. ‧ Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading. ‧ Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground. ‧ Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed). ‧ Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns. ‧ Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds. ‧ Self-Destruct will now reveal the effect area for 0.75 seconds. ‧ Self-Destruct will now reveal targets hit for 2 seconds. ‧ Big Shot will now reveal targets hit for 2 seconds. ‧ Boosters will now reveal targets hit for 2 seconds. ‧ Mech Basic Attacks will now reveal the effect area for 0.75 seconds. ‧ Concussive Pulse will now reveal the effect area for 0.75 seconds. ‧ Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down. ‧ Aggression Matrix will now display floating text for the healing prevented. ‧ D.Va is now capable of pinging her Self-Destruct charge to her team. ‧ D.Va's Mech will now fill out the Death Recap when slain. E.T.C. ‧ Difficulty updated from Easy to Hard. ‧ Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading. Falstad ‧ Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability. ‧ Hammerang Reactivation will now reveal targets hit for 2 seconds. ‧ Hammerang's Returning projectile will now reveal targets hit for 2 seconds. ‧ Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical. ‧ Frequent Flyer icon updated. ‧ Sustained Winds icon updated. Fenix ‧ Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). ‧ Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly. ‧ Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading. ‧ Phase Bomb Splash will now reveal the effect area for 0.75 seconds. ‧ Mobile Offensive icon updated. ‧ Singularity Charge icon updated. ‧ Offensive Cadence icon updated. ‧ Divert Power: Weapons icon updated. Garrosh ‧ Difficulty updated from Medium to Hard. ‧ Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds. ‧ Decimate will now reveal targets hit for 2 seconds. Gazlowe ‧ Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading. ‧ Fixed an issue that caused Ark Reaktor turrets to deal increased damage. ‧ Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team. Genji ‧ Difficulty updated from Hard to Very Hard. ‧ Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect. ‧ Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active. ‧ Zanshin icon updated. Greymane ‧ Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat. ‧ Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies. ‧ Fixed an issue that caused Thick Skin to display duplicate Block visuals. Gul'dan ‧ Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed. ‧ Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound. ‧ Fixed an issue that caused Hunger for Power's healing increase to not be the correct value. Hanzo ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading. ‧ Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt. ‧ Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly. Hogger ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild. ‧ Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit. ‧ Fixed an issue that allowed targeted abilities against the Loot Hoard unit. ‧ Fixed an issue that allowed targeted abilities against the chunk of Meat unit. Illidan ‧ Difficulty updated from Medium to Very Hard. ‧ Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. ‧ Fiery Brand icon updated. Imperius ‧ Holy Fervor cleave reveals the area for 0.75 seconds. Jaina ‧ Difficulty updated from Easy to Medium. ‧ Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile. ‧ Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected. ‧ Frostbite Armor will now display Block visuals. ‧ Icefury Wand icon updated. ‧ Advanced Ice Block icon updated. Johanna ‧ Difficulty updated from Medium to Easy. ‧ Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. ‧ Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased. ‧ Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies. ‧ Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. ‧ Blessed Hammer will now reveal the effect area for 0.75 seconds. Junkrat ‧ Difficulty increased from Medium to Hard. ‧ Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed). ‧ Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies. ‧ Fixed an issue that caused Frag Launcher to hit Invulnerable enemies. ‧ Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits. Kael'thas ‧ Difficulting updated from Hard to Medium. ‧ Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies. ‧ Burned Flesh will now display as a critical effect. Kel'Thuzad ‧ Difficulty updated from Hard to Very Hard. ‧ Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable. ‧ Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain. ‧ Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading. ‧ Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading. ‧ Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. ‧ Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain. ‧ Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark. Kerrigan ‧ Difficulty updated from Hard to Very Hard. ‧ Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted. ‧ Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions). ‧ Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds. ‧ Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds. ‧ Fury of the Swarm will no longer reveal targets hit by the splash area. ‧ Impaling Blades will now reveal targets hit for 2 seconds. ‧ Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds. ‧ Psionic Shift will now reveal targets hit for 2 seconds. Kharazim ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses. ‧ Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading. ‧ Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally. Leoric ‧ Difficulty updated from Easy to Medium. ‧ Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction. ‧ Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased. ‧ Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle. ‧ Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction. ‧ Leoric is no longer capable of activating Ossein Renewal while Undying is active. ‧ Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds. Li Li ‧ Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines). ‧ Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally). Li-Ming ‧ Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power. ‧ Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active. ‧ Fixed an issue that caused Magic Missiles to hit Invulnerable enemies. Lunara ‧ Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies. ‧ Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading. ‧ Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin. ‧ Splintered Spear will no longer target Hidden or Neutral targets. Lt. Morales ‧ Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active. ‧ Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion. Maiev ‧ Difficulty updated from Hard to Very Hard. ‧ Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading. ‧ Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target. ‧ Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires. ‧ Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. ‧ Naisha's Memento's Bounces will now bounce to targets immune to area damage. ‧ Naisha's Memento will no longer bounce to Mercenaries that are not currently active. Mal'Ganis ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt. ‧ Winged Guard will now display a Block visual. ‧ Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast. ‧ Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active. ‧ Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active. ‧ Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active. ‧ Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active. ‧ Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active. ‧ The Night Beckons icon updated. Malfurion ‧ Difficulty updated from Easy to Hard. ‧ Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead. ‧ Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team. Malthael ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Touch of Death to display floating text for healing prevented twice. ‧ Ethereal Existence will now display a Block visual at maximum stacks. ‧ Soul Rip no longer reveals the area. Medivh ‧ Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended. ‧ Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading. ‧ Using a Portal will no longer move the user's Camera. Mei ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses. ‧ Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading. ‧ Fixed an issue that caused Induce Hibernation to apply to non-Heroes. ‧ Skating Away now displays a Block visual. Mephisto ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova. Muradin ‧ Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased. ‧ Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading. ‧ Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading. ‧ Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown. ‧ Storm Bolt will no reveal the target for 2 seconds. ‧ Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy. ‧ Perfect Storm quest tracker icon updated. Murky ‧ Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses. ‧ Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank. ‧ Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank. ‧ Murky no longer reveals in area around him after his Egg is slain. ‧ Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius. ‧ Octo-Grab will now reveal the target for 2 seconds when first cast. ‧ Slime will now reveal targets hit for 2 seconds. ‧ Pufferfish will now reveal targets hit for 2 seconds. Nazebo ‧ Fixed an issue that caused Plague of Toads to hit Invulnerable enemies. ‧ Fixed an issue that allowed targeted abilities against the Plague of Toads unit. Nova ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible. ‧ Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second. ‧ Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability. ‧ Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown. ‧ Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt. ‧ Triple Tap will now reveal targets hit for 2 seconds. ‧ Precision Strike will now reveal targets hit for 2 seconds. ‧ Explosive Snipe will now reveal targets hit for 2 seconds. ‧ Snipe no longer reveals in an area around the target. ‧ Rapid Reprojection icon updated. Orphea ‧ Difficulty increased from Medium to Hard. ‧ Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack. ‧ Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain. ‧ Fixed an issue that caused Eternal Feast to search for dead units. ‧ Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading. ‧ Dead Magic now reveals the area for 0.75 seconds. Probius ‧ Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended. Qhira ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Blood Rage to track units after they have been slain. ‧ Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage. ‧ Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds. ‧ Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading. ‧ Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading. ‧ Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health. ‧ Basic Attacks no longer reveal targets hit. ‧ Swing Life Away now display Spell Armor visuals. Ragnaros ‧ Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function). ‧ Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted. ‧ Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap. ‧ Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras. Raynor ‧ Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap. ‧ Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries. ‧ Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy. ‧ Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes. ‧ Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap. ‧ Give em' Some Pepper will now reveal the area for 0.75 seconds. Rehgar ‧ Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes. ‧ Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem. ‧ Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading. ‧ Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks. Rexxar ‧ Difficulty updated from Hard to Very Hard. ‧ Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. ‧ Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted. ‧ Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification. ‧ Fixed an issue that caused Kill Command's damage bonus to be multiplicative. ‧ Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased. ‧ Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain. ‧ Wildfire Bear now reveals the target for 2 seconds. Samuro ‧ Difficulty increased from Hard to Very Hard. ‧ Wind Walk healing increased from 1% to 3%. ‧ Way of the Wind healing reduced from 5% to 4%. ‧ Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score. ‧ Mirror Image reveal of nearby units on death now matches other Heroic units. Sgt. Hammer ‧ Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed). ‧ Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented. ‧ Tank Mode Splash will now reveal the effect area for 0.75 seconds. ‧ Tank Mode Splash attacks will no longer reveal targets hit. Sonya ‧ Fixed an issue that caused Leap to not grant Unstoppable while active. ‧ Rampage icon updated. Stitches ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches. Stukov ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns. ‧ Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule. ‧ Fetid Touch icon updated. ‧ Reactive Ballistospores icon updated. ‧ Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent. Sylvanas ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain. ‧ Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired. ‧ Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading. ‧ Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun. ‧ Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun. ‧ Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading. ‧ Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading. ‧ Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds. ‧ Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun. ‧ Fixed an issue that caused Catapults to grant more Experience than intended when Possessed. ‧ Remorseless will no longer bounce to Mercenaries that are not currently active. ‧ Remorseless will now bounce to targets immune to area damage. ‧ Wailing Arrow no longer reveals in a radius around Sylvanas when cast. ‧ Wailing Arrow will now reveal the search area for 0.75 seconds. ‧ Remorseless icon updated. Tassadar ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability. ‧ Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability. ‧ Fixed an issue that caused Executor's Will to not increase Healing dealt. ‧ Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap. ‧ Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading. ‧ Khaydarin Amulet now requires the target to be visible to start the link. ‧ Khaydarin Amulet will now reveal the target for so long as the link remains active. ‧ Khaydarin Amulet will now bounce to targets immune to area damage. ‧ Khaydarin Amulet will no longer bounce to Invulnerable enemies. ‧ Archon Basic Attacks Splash will no longer reveal targets. ‧ Archon Basic Attacks will now reveal the effect area for 0.75 seconds. The Butcher ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Butcher to lose more Meat than intended when slain. ‧ Cleaver no longer reveals targets hit. ‧ Cleaver will now reveal the search area for 0.75 seconds. ‧ Furnace Blast will now reveal targets hit for 2 seconds. ‧ Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy. The Lost Vikings ‧ Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard. ‧ Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded. ‧ Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased. ‧ Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap. ‧ Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds. ‧ Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds. ‧ Hunka Burning Olaf will now reveal the target for 2 seconds. ‧ Nordic Attack Squad icon updated. Thrall ‧ Difficulty updated from Easy to Medium. ‧ Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading. ‧ Feral Resilience will now display Block visuals. Tracer ‧ Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability. ‧ Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading. ‧ Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later. ‧ Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected. ‧ Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes. ‧ Fixed an issue that caused Parting Gift to hit Invulnerable enemies. ‧ Total Recall will now increase Tracer's Self Healing when Tracer is healed. ‧ Total Recall will now display floating combat text when Tracer is healed. ‧ Total Recall will now display in the Death Recap. ‧ Completing a Reload will now display floating combat text for the amount of Ammo restored. ‧ Locked and Loaded will no longer cause Basic Attacks to display as criticals. ‧ Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical. ‧ While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies. ‧ While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it. ‧ Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets. ‧ Ricochet will now only bounce to visible targets. ‧ Ricochet will now bounce to targets immune to area damage. ‧ Ricochet will no longer bounce to Mercenaries that are not currently active. ‧ Bullet Spray will now reveal targets hit. ‧ Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius. ‧ Untouchable icon updated. Tychus ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar. ‧ Sizzlin' Attacks icon updated. Tyrael ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks. ‧ Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading. ‧ Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased. ‧ Archangel's Wrath explosion will now reveal targets hit for 2 seconds. ‧ Burning Halo icon updated. ‧ Burning Halo is now classed as a Passive talent. ‧ Horadric Reforging icon updated. ‧ Horadric Reforging is now classed as a Passive talent. Tyrande ‧ Difficulty updated from Medium to Hard. ‧ Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active. ‧ Fixed an issue that caused Huntress Fury to not bounce to Deathwing. ‧ Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel. ‧ Fixed an issue that caused Mark of Mending to not heal Evading allies. ‧ Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading. ‧ Fixed an issue that caused Elune's Chosen to heal for overkill damage. ‧ Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy. ‧ Shooting Star icon updated. Uther ‧ Difficulty updated from Easy to Hard. ‧ Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them. ‧ Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased. ‧ Holy Radiance will now reveal the effect area for 0.75 seconds. ‧ Holy Radiance will now reveal enemy targets hit. ‧ Divine Storm will now reveal the effect area for 0.75 seconds. ‧ Divine Storm will reveal the target for 2 seconds. ‧ Holy Fire icon updated. Valeera ‧ Difficulty updated from Hard to Very Hard. ‧ Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture. ‧ Eviscerate will now reveal the target for 2 seconds. ‧ Ambush will now reveal the target for 2 seconds. ‧ Cheap Shot will now reveal the target for 2 seconds. ‧ Garrote will now reveal the target for 2 seconds. ‧ Sinister Strike will now reveal targets hit for 2 seconds. ‧ Blade Flurry will now reveal the effect area for 0.75 seconds. ‧ Blade Flurry will now reveal targets hit for 2 seconds. Valla ‧ Difficulty updated from Easy to Medium. ‧ Fixed an issue that caused Manticore's stack display to be displayed incorrectly. ‧ Manticore icon updated. Varian ‧ Fixed an issue that caused Second Wind to display as uncastable. ‧ Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. ‧ Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies. ‧ Master at Arms will now reveal targets hit for 2 seconds. ‧ Master at Arms will now reveal the effect area for 0.75 seconds. Whitemane ‧ Difficulty updated from Medium to Very Hard. ‧ Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt. ‧ Inquisition will no longer reveal around the target. ‧ Divine Reckoning will now reveal targets hit for 2 seconds. ‧ Searing Lash will now reveal targets hit for 2 seconds. ‧ Saintly Greatstaff icon updated. Xul ‧ Fixed an issue that caused Cursed Strikes to hit targets immune to area damage. ‧ Cursed Strikes will now reveal the effect area for 0.75 seconds. ‧ Backlash will now reveal the area for 0.75 seconds. ‧ Shackler no longer reveals the area. ‧ Cursed Strikes no longer reveals targets hit. Yrel ‧ Difficulty updated from Medium to Hard. ‧ Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). ‧ Dauntless will now display Block visuals. ‧ Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds. ‧ Aegis of Light no longer reveals the area. ‧ Vindication will now reveal targets hit for 2 seconds. ‧ Righteous Hammer will now reveal targets hit for 2 seconds. ‧ Avenging Wrath will now reveal targets hit for 2 seconds. Zagara ‧ Fixed an issue that caused Banelings to not be affected by Defense Matrix. ‧ Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active. ‧ Mutalisk Basic Attacks will now bounce targets immune to area damage. Zarya ‧ Difficulty updated from Easy to Medium. ‧ Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block. ‧ Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop. ‧ Basic Attacks will now reveal the effect area for 0.75 seconds. ‧ Basic Attacks no longer reveal targets hit. ‧ Explosive Barrier will now reveal targets hit for 2 seconds. ‧ Explosive Barrier will now reveal the effect area for 0.75 seconds. ‧ Feel the Heat icon updated. Zeratul ‧ Difficulty updated from Hard to Very Hard. ‧ Cleave will now reveal the effect area for 0.75 seconds. Zul'jin ‧ A Surprise For Ya no longer reveal targets. ‧ A Surprise For Ya will now only bounce to visible targets. ‧ A Surprise For Ya will now bounce to targets immune to area damage. ‧ A Surprise For Ya will no longer bounce to Mercenaries that are not currently active. ‧ Grievous Throw will now reveal targets hit for 2 seconds. ‧ Twin Cleave will now reveal targets hit for 2 seconds. ‧ Guillotine will now reveal targets hit for 2 seconds. ‧ Buzzsaw will now reveal targets hit for 2 seconds. -- -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 104.35.144.45 (美國) ※ 文章網址: https://www.ptt.cc/bbs/BlizzHeroes/M.1700164109.A.B3F.html ※ 編輯: Jotarun (104.35.144.45 美國), 11/17/2023 04:07:30

11/17 07:10, 1年前 , 1F
哭了,是要重返榮耀嗎
11/17 07:10, 1F

11/17 10:53, 1年前 , 2F
痛哭流涕
11/17 10:53, 2F

11/17 12:53, 1年前 , 3F
不愧是軟爸爸!!! 英霸不活 但也不會死!!
11/17 12:53, 3F

11/17 13:08, 1年前 , 4F
要火!
11/17 13:08, 4F

11/17 14:25, 1年前 , 5F
微軟我大哥啊我靠,太神啦
11/17 14:25, 5F

11/17 14:30, 1年前 , 6F
別高興太早 微軟是會砍掉賠錢遊戲的
11/17 14:30, 6F

11/17 15:32, 1年前 , 7F
該回鍋嘍
11/17 15:32, 7F

11/18 02:38, 1年前 , 8F
要火
11/18 02:38, 8F

11/19 19:14, 1年前 , 9F
微軟爸爸.....
11/19 19:14, 9F

11/19 23:19, 1年前 , 10F
嘖嘖,諾娃反裝甲bug被發現了
11/19 23:19, 10F

11/20 22:56, 1年前 , 11F
這長度... 是堆了多久啊?
11/20 22:56, 11F

11/25 17:25, 1年前 , 12F
QQ
11/25 17:25, 12F

11/26 12:04, 1年前 , 13F
這些都跟銅5的我無關
11/26 12:04, 13F

11/30 02:39, 1年前 , 14F
news.blizzard.com/zh-tw/heroes-of-the-storm/24031812/
11/30 02:39, 14F

11/30 02:39, 1年前 , 15F
台暴終於...... 整整晚了兩週
11/30 02:39, 15F

11/30 12:26, 1年前 , 16F
英霸要火
11/30 12:26, 16F

11/30 17:26, 1年前 , 17F
這波大更新看感覺除了修bug外就是對隱形現形的規則判定
11/30 17:26, 17F

12/03 14:02, 1年前 , 18F
就算沒要火 轉型成戰棋蒐集遊戲或是超級暴雪大戰出故
12/03 14:02, 18F

12/03 14:02, 1年前 , 19F
事模式也可以
12/03 14:02, 19F

12/07 15:55, 1年前 , 20F
淚目,微軟爸爸995
12/07 15:55, 20F

12/26 17:53, 11月前 , 21F
12/26 17:53, 21F
文章代碼(AID): #1bLd8Di_ (BlizzHeroes)
文章代碼(AID): #1bLd8Di_ (BlizzHeroes)