[情報] 未鑑定防具官方設定總覽 2024/11

看板mud_sanc (Sanctuary - 聖殿)作者 (揮淚斬馬雲)時間3周前 (2024/11/30 09:53), 編輯推噓0(000)
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底下照 fel str dex air con mag int 有負數代表鑑定出來的裝備,該屬性有可能為負的。 arm 類: case "克迷倫": return ({"kemi" ,"克迷倫護臂", 10, 10, 10, 10, 10, 10, 0}); case "黔闇城": return ({"dark" ,"黔闇臂甲", 20, 20, 20, 20, 20, 20, 0}); case "白骨深淵": return ({"abyss" ,"屍靈臂甲", -30,-30, 50, 50, 50, 50, 0}); case "毒蛇地穴": switch(random(3)) { case 0:return ({"snake" ,"蛇紋護臂", 0, 35,-50, 50, 50, 50, 0}); break; case 1:return ({"snake" ,"靈蛇臂甲", 0, 50,-50, 50, 35, 50, 0}); break; case 2:return ({"snake" ,"蛇王臂甲", 0, 50,-50, 50, 50, 35, 0}); break; } break; // laechan add 2024/11/25 for 塞迪斯子區域-東稜礦坑 case "東稜礦坑": switch(random(3)) { case 0:return ({"mine" ,"鋼魂臂環", 0, 40,-40, 40, 50, 45, 0}); break; case 1:return ({"mine" ,"灰骨臂甲", 0, 45,-40, 40, 45, 45, 0}); break; case 2:return ({"mine" ,"黑曜戰臂", 0, 50,-40, 40, 40, 45, 0}); break; } break; bracelet 類: case "克迷倫": return ({"kemi" ,"克迷倫手環", 10, 10, 10, 10, 10, 10, 0}); case "黔闇城": return ({"dark" ,"黔闇手鐲", 20, 20, 20, 20, 20, 20, 0}); case "白骨深淵": return ({"abyss" ,"咒怨手環", 50, 50, 50,-30, 50,-30, 0}); case "鎖妖塔": switch(random(3)) { case 0:return ({"syt" ,"刑天手環", 40, 40, 0, 40, 40,-30, 0}); break; case 1:return ({"syt" ,"瑯琊封環", -30, 40, 40, 40, 40, 0, 0}); break; case 2:return ({"syt" ,"天穹碧鐲", 40, 40,-30, 0, 40, 40, 0}); break; } break; cape 類: case "克迷倫": return ({"kemi" ,"克迷倫披風", 10, 10, 10, 10, 10, 10, 0}); case "黔闇城": return ({"dark" ,"黔闇肩甲", 20, 20, 20, 20, 20, 20, 0}); case "白骨深淵": return ({"abyss" ,"骷髏披風", 50,-30, 50,-30, 50, 50, 0}); case "鎖妖塔": switch(random(3)) { case 0:return ({"syt" ,"雪羽披風", 50,-30, 50, 0, 30, 40, 0}); break; case 1:return ({"syt" ,"銀狐披肩", 45,-30, 40, 0, 40, 45, 0}); break; case 2:return ({"syt" ,"白靈肩甲", 40,-30, 30, 0, 50, 50, 0}); break; } break; cloth 類: case "克迷倫": return ({"kemi" ,"克迷倫羽衣", 10, 10, 10, 10, 10, 10, 0}); case "黔闇城": return ({"dark" ,"黔闇長袍", 20, 20, 20, 20, 20, 20, 0}); case "鎖妖塔": switch(random(3)) { case 0:return ({"syt" ,"龍鱗寶衣", 40, 40,-50, 40, 50, 40, 0}); break; case 1:return ({"syt" ,"虎皮戰衣", 30, 50, 40, 40, 40,-50, 0}); break; case 2:return ({"syt" ,"祥鶴羽衣", 50, 30, 40,-50, 30, 40, 0}); break; } break; case "天外天": switch(random(3)) { case 0:return ({"sky" ,"魔性之甲", 50, 0, 0, 0,-20, 20, 0}); break; case 1:return ({"sky" ,"魅惑羽衣", 50,-20, 20, 0, 0, 0, 0}); break; case 2:return ({"sky" ,"天魔戰甲", 50, 0, 0, 20, 0,-20, 0}); break; } break; foot 類: case "克迷倫": return ({"kemi" ,"克迷倫布靴", 10, 10, 10, 10, 10, 10, 0}); case "黔闇城": return ({"dark" ,"黔闇之靴", 20, 20, 20, 20, 20, 20, 0}); case "白骨深淵": return ({"abyss" ,"幽鬼魔靴", 50,-30, 50, 50, 50,-30, 0}); case "鎖妖塔": switch(random(3)) { case 0:return ({"syt" ,"魅影神靴", 30, 0, 60, 40, 50,-50, 0}); break; case 1:return ({"syt" ,"珍瓏繡靴", 60,-50, 50, 40, 30, 0, 0}); break; case 2:return ({"syt" ,"幻月魔靴", 40,-50, 50, 0, 30, 60, 0}); break; } break; mask 類: case "克迷倫": return ({"kemi" ,"白色假面", 10, 10, 10, 10, 10, 10, 0}); case "黔闇城": return ({"dark" ,"幽冥面具", 20, 20, 20, 20, 20, 20, 0}); case "天外天": switch(random(3)) { case 0:return ({"sky" ,"慾望假面", 50, 0, 0, 0,-20, 20, 0}); break; case 1:return ({"sky" ,"魔性之眼", 50,-20, 20, 0, 0, 0, 0}); break; case 2:return ({"sky" ,"墮落之面", 50, 0, 0, 20, 0,-20, 0}); break; } break; misc 類: case "洛奇洞窟深處": switch(random(3)) { case 0:return ({"rocky" ,"洛奇護符", 65, 0, 0,-20, 35, 35, 0}); break; case 1:return ({"rocky" ,"魔炎之核", 35, 0, 0,-20, 35, 65, 0}); break; case 2:return ({"rocky" ,"炎龍之護", 35, 0, 0,-20, 65, 30, 0}); break; } break; case "天外天": switch(random(3)) { case 0:return ({"sky" ,"天魔之心", 50, 0, 0, 0,-20, 20, 0}); break; case 1:return ({"sky" ,"天外魔鈴", 50,-20, 20, 0, 0, 0, 0}); break; case 2:return ({"sky" ,"魅惑魔鏡", 50, 0, 0, 20, 0,-20, 0}); break; } break; necklace 類: case "克迷倫": return ({"kemi" ,"精美小墬鍊", 10, 10, 10, 10, 10, 10, 0}); case "黔闇城": return ({"dark" ,"黑夜項鍊", 20, 20, 20, 20, 20, 20, 0}); case "泰帕依": switch(random(3)) { case 0: return ({"tapay" ,"黑魔項鍊", 60, 0, 0,-20, 30, 50, 0}); case 1: return ({"tapay" ,"黑晶墜鍊", 40, 0, 0,-20, 35, 60, 0}); case 2: return ({"tapay" ,"闇芒之鍊", 55, 0, 0,-20, 40, 55, 0}); } break; 說明 一、看到 case "XXX" 時,代表該新型態防具產自區域名與 "XXX" 有關的區域,例如: 巨神的無瑕堅固的 黑魔項鍊(tapay necklace) [它目前正被裝備著] -------------------------------------------------------- 型態:necklace 認主:mpower 改裝:3 次 (無法再改裝) 影響:mag+35 con+99 -------------------------------------------------------- 物品資訊:泰帕依 這時請依 物品資訊 顯示的區域名稱及型態,去上面找 necklace 類的 case "泰帕依" 區塊,就可得到: case 0: return ({"tapay" ,"黑魔項鍊", 60, 0, 0,-20, 30, 50, 0}); case 1: return ({"tapay" ,"黑晶墜鍊", 40, 0, 0,-20, 35, 60, 0}); case 2: return ({"tapay" ,"闇芒之鍊", 55, 0, 0,-20, 40, 55, 0}); 二、承上,顯示 switch(random(.. 時,代表產自該相關區域的該 型態的裝備,有數種,玩家鑑定後會隨機得到一種。以泰帕依 的 necklace 為例,"黑魔項鍊" 就是其中一種。 三、承上,以黑魔項鍊為例: fel str dex air con mag int 60, 0, 0,-20, 30, 50, 0 上面至少確定了,若鑑定出來是 黑魔項鍊 時: 1. air 屬性有可能是負的 2. 絕對不會帶有 int str 屬性 那為什麼 mpower 鑑定出的黑魔項鍊,屬性是 mag+35 con+99 呢? 一、該項鍊依照設定,確實 有機會 加 mag 與 con 二、當然它也有機會加 fel,只是該次鑑定並沒有骰出 +fel 例如 高魔力完整堅固無瑕的 黑晶墜鍊(tapay necklace) [它目前正被裝備著] -------------------------------------------------------- 型態:necklace 認主:advance 改裝:3 次 (無法再改裝) 影響:mag+94 con+43 fel+29 -------------------------------------------------------- 物品資訊:泰帕依 三、為何它沒有 -air? 有可能是骰出來的,也可能是改裝的關係, 在鍊金工坊(help workshop)進行 reform 改裝後,有機率消除 負屬性。 四、鍊金工坊的 reform 改裝一般最多三次,但有條件再附帶額外兩 次改裝。 例如 絕頂魔感完整無瑕堅固的 天穹碧鐲(syt bracelet) -------------------------------------------------------- 型態:bracelet 認主:aima 改裝:5 次 (無法再改裝) 影響:mag+182 str+34 con+58 fel+75 -------------------------------------------------------- 物品資訊:鎖妖塔 目前徵求玩家可針對新型態區域,提出 1. 該新型態區域的什麼怪物 2. 會掉什麼型態的防具(限定以上八種) 3. 該防具要具備至少三種名稱 4. 該防具的各屬性初始設定(int 限定為 0, 以及至少要有負屬性) 這樣的建議。 然後你或許會問,為啥有些防具可以沒有負屬性設定? 那些是特別的, 非一般情況,這裡徵求的是一般的情況。 以最近新增的東稜礦坑 arm 類為例: // laechan add 2024/11/25 for 塞迪斯子區域-東稜礦坑 case "東稜礦坑": switch(random(3)) { case 0:return ({"mine" ,"鋼魂臂環", 0, 40,-40, 40, 50, 45, 0}); break; case 1:return ({"mine" ,"灰骨臂甲", 0, 45,-40, 40, 45, 45, 0}); break; case 2:return ({"mine" ,"黑曜戰臂", 0, 50,-40, 40, 40, 45, 0}); break; } 像名稱的部份我是請 chatgpt 協助幫我想幾個可行的名稱。屬性 設定的部份我主要對照毒蛇地穴,因為設定上我將東稜礦坑的掉落 物設定為與毒蛇地穴差不多的概念,即玩家去打毒蛇地穴跟東稜礦 坑,得到的 arm 理論上是差不多的東西,類似分流。 最近新增、或即將新增的區域部份 零落的王墓 - 確定不會掉寶,非練功區域 朱拉大森林 - 應該會設定掉東西 有可能新增掉落物的既有區域 菲里德古堡研究所 迷光森林 (這兩個區域也向玩家徵求建議,我是預計等種族進化Lv3開放後才弄。) Laechan -- 明末,鄉間多鬼怪,常夜伏於溪林之間,見孩童便捉,鄉民甚擾之。 某日,一道士造訪,授驅鬼之術,教村民製假蛋,殼白渾圓似真蛋, 先以筆沾墨摹畫童臉,蛋内塞入火藥,再將蛋纏線後懸於樑上,誘鬼 扯蛋而炸之,則鬼可除,鄉民重金酬謝。 是夜,鬼怪又來,見樑上所繫之蛋後,哈哈大笑而離去。隔日村民遍 巡道士不著,怒罵:你他媽鬼扯蛋啊!! -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.33.120.231 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/mud_sanc/M.1732931581.A.E98.html
文章代碼(AID): #1dIc_zwO (mud_sanc)
文章代碼(AID): #1dIc_zwO (mud_sanc)