Fw: [情報] GTA5產值超越最賣座電影阿凡達

看板XBOX作者 (nobody)時間8年前 (2018/04/09 14:25), 8年前編輯推噓0(000)
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※ [本文轉錄自 PlayStation 看板 #1QokOhGa ] 作者: thisisnobody (nobody) 看板: PlayStation 標題: [情報] GTA5產值超越最賣座電影阿凡達 時間: Mon Apr 9 12:03:52 2018 This violent videogame has made more money than any movie ever Published: Apr 8, 2018 11:53 a.m. ET https://tinyurl.com/y97q32d7 * GTAV超屌長賣 持續收益 所創造的經濟規模超越任何單一媒體title 包括史上最賣座的電影 阿凡達 (更不用說超越COD了) *60億的經濟規模超屌 Take-Two Interactive Inc.賺翻了 *電玩產業前途無可限量 可能超越電影業 (Hollywood) ‘Grand Theft Auto V’ has brought in $6 billion, more than any other single media title in history, and continues to sell “Grand Theft Auto V” has been criticized for depicting torture, deploying heavily sexual scenes, using racially offensive terms and a misogynistic portrayal of women. It is also the most financially successful media title of all time. Since it’s launch in 2013, “GTA V” has sold 90 million units, putting its total haul for publisher Take-Two Interactive Inc. TTWO, -4.06% in the neighborhood of $6 billion—far above the success of blockbuster movies like “Star Wars” or “Gone With The Wind,” which both collected more than $3 billion, adjusted for inflation. Even taking into account DVD and streaming sales would not put the biggest movie blockbusters in GTA V’s neighborhood, said Cowen analyst Doug Creutz, estimating those sales might add up to $1 billion to the films’ totals. “I think it’s a wild outlier,” Creutz told MarketWatch in a phone interview. “I think maybe with the exception something Nintendo has made— Mario Brothers—but aside from that there’s never been a console game that’ s sold so many units.” While the Mario franchise has sold more units in total, no single Mario game has come close to collecting $6 billion on its own. GTA V stands alone largely because of the title’s continued longevity: It continues to bring in hundreds of millions in revenue more than four years after its launch, finishing 2017 as the sixth best-selling videogame in the U.S., according to NPD Group data. GTA V sales are so impressive over such a long period of time that when asked, Needham & Co. videogame analyst Laura Martin said she literally didn’ t believe that a title originally launched in 2013 could sustain that level of success into 2018. Martin does not cover Take-Two, but does cover competitors Activision Blizzard Inc. ATVI, -2.96% and Electronic Arts Inc. EA, -2.37% which employ a strategy similar to Nintendo’s with Mario: Crank out new titles based on the property to get more money. “The companies I cover have a new update every year or two, at the longest, often with a big expansion pack,” she said in a telephone interview, adding that companies should be investing in titles every year within existing franchises. By comparison to making films and other media, videogames are a lucrative and profitable industry, in part because the medium itself lends itself to a data-heavy approach in terms of what is and is not working to boost profits. In 2017, consumers spent $36 billion on videogames, up 15% from the year earlier, according to NPD Group data. Box office sales improved 3% globally to a record total of almost $40 billion, though domestic returns declined and prompted questions about cinema chains and film-production companies. “Videogames are a much better business than [movie] studios,” said KeyBanc analyst Evan Wingren in a phone interview. “Games in general have the enviable position that their content is interactive, which allows them to make data-driven insights and adjust games and business models that benefits players and the company.” Investors appear to understand the potential for a massive windfall and sent Take-Two stock up 65% in the past year, as the S&P 500 index SPX, -2.19% rose 13%. Rivals have benefited as well: Activision Blizzard climbed 33% and Electronic Arts shares rose 13% in the past year. Whether there is a kind of secret sauce in “GTA V” and its colossal success that Take-Two can replicate in the future is an open question. The release timing benefited, to some extent, by the fact that the publisher released it two generations of gaming console—potentially selling duplicate copies, but also benefiting from two separate audiences. “There’s been some double dipping,” Creutz said. Take-Two declined to make executives available for this article. “GTA V” is a very good game, according to critics and players. The gaming press gave the title strong reviews, despite the game initially lacking multiplayer component. Since its launch, developers at Rockstar Games—the Take-Two unit responsible for making the game—have taken pains to improve its flaws but also manufacture an enormous amount of additional interactive material. “It’s a high-fidelity game that looks very good,” Wingren said. “Fidelity can only go so far, it comes down to content that they’ve created such as the vast world people can continually reinvest in. People create characters that become their second lives at times.” The online world of “GTA V” also creates a model, says Wingren, where as people spend real money on online components, it allows Rockstar to reinvest resources into developing more content, which in turn fuels more spending by players. “It fuels this virtuous cycle.” That world is also violent and rife with what critics call racially offensive language and sexual content that is misogyny toward women, among other things. The series has been dogged by controversy since it’s launch and the latest iteration of the game was no different: there is a grisly torture sequence, the game has a high body count (to put it mildly), it’s possible to kidnap and murder sex workers and people use footage from the game—and others—to harass women on the internet. Yet despite the controversial aspects, the game is wildly successful. Don’t miss: EA will time ‘Anthem’ launch to please investors, not gamers Its success leaves the looming and perhaps uncomfortable question for investors and Take-Two executives of whether the publisher is going to replicate the massive success “GTA V” has enjoyed. The company hasn’t formally announced a sequel which could potentially build on the audience of about 90 million, and declined to provide an update when MarketWatch asked. Creutz says the possibility exists that upcoming titles such as the fall-slated “Red Dead Redemption 2” may be equally valuable, but it is remote. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 59.124.139.141 ※ 文章網址: https://www.ptt.cc/bbs/PlayStation/M.1523246635.A.424.html

04/09 12:08, 8年前 , 1F
鯊魚卡刷起來
04/09 12:08, 1F

04/09 12:09, 8年前 , 2F
這猛到我覺得他們都可以自己出一台主機了
04/09 12:09, 2F

04/09 12:10, 8年前 , 3F
完了gta6不知道要多久才出
04/09 12:10, 3F

04/09 12:10, 8年前 , 4F
做出一個怪物了
04/09 12:10, 4F

04/09 12:12, 8年前 , 5F
神game
04/09 12:12, 5F

04/09 12:16, 8年前 , 6F
看成超屌長
04/09 12:16, 6F

04/09 12:17, 8年前 , 7F
再來就等RDRO?
04/09 12:17, 7F

04/09 12:17, 8年前 , 8F
GTA6要變成鯊魚卡遊戲了嗎==
04/09 12:17, 8F

04/09 12:18, 8年前 , 9F
GTA 6傳聞現在已經在製作,可能2022會出
04/09 12:18, 9F

04/09 12:18, 8年前 , 10F
R星出產 神作保證
04/09 12:18, 10F

04/09 12:18, 8年前 , 11F
幹....我有生之年有辦法玩到GTA6嗎....
04/09 12:18, 11F

04/09 12:19, 8年前 , 12F
2022年PS5pro都出了吧XDD
04/09 12:19, 12F

04/09 12:19, 8年前 , 13F
GTA5再戰十年!
04/09 12:19, 13F

04/09 12:20, 8年前 , 14F
GTA6大概還要等十年 GTAV可以打十年
04/09 12:20, 14F

04/09 12:22, 8年前 , 15F
突然想起這款其實是PS3末期的遊戲,居然到次世代末期還在
04/09 12:22, 15F

04/09 12:22, 8年前 , 16F
GTA好玩程度真的可怕 每過一段時間就會開來殺個人 這才
04/09 12:22, 16F

04/09 12:22, 8年前 , 17F
是真正在玩遊戲啊
04/09 12:22, 17F

04/09 12:22, 8年前 , 18F
賣,超猛...
04/09 12:22, 18F

04/09 12:23, 8年前 , 19F
這種還會想開來玩的遊戲又不會有空虛感只有他了
04/09 12:23, 19F

04/09 12:24, 8年前 , 20F
這世代主機要成為沒有新GTA可玩的主機了 PS3還能有兩款
04/09 12:24, 20F

04/09 12:27, 8年前 , 21F
沒關係可以玩 RDR2
04/09 12:27, 21F

04/09 12:27, 8年前 , 22F
單機跟線上都賺翻,結果單機都不更新了
04/09 12:27, 22F

04/09 12:28, 8年前 , 23F
至少丟個單機DLC給大家解饞吧...
04/09 12:28, 23F

04/09 12:30, 8年前 , 24F
不出dlc根本清流:)
04/09 12:30, 24F

04/09 12:30, 8年前 , 25F
GTA六無望XDD
04/09 12:30, 25F

04/09 12:30, 8年前 , 26F
這才是模擬人生
04/09 12:30, 26F

04/09 12:33, 8年前 , 27F
過一段時間又會開來殺人+1 這遊戲真的很屌
04/09 12:33, 27F

04/09 12:34, 8年前 , 28F
只有28.65%的玩家完成最終任務幹嘛做新章節(誤
04/09 12:34, 28F

04/09 12:34, 8年前 , 29F
不出dlc就賺成這樣,出了還得了
04/09 12:34, 29F

04/09 12:38, 8年前 , 30F
什麼好萊烏,我只知道好麥烏啦XDDD
04/09 12:38, 30F

04/09 12:40, 8年前 , 31F
鯊魚卡賣的很好
04/09 12:40, 31F

04/09 12:44, 8年前 , 32F
gta5光是當年初版 優化就很恐怖了 可以在ps3 xbox360做
04/09 12:44, 32F

04/09 12:44, 8年前 , 33F
出那種畫面和流暢度
04/09 12:44, 33F

04/09 12:45, 8年前 , 34F
PS4八成玩不到GTAVI了
04/09 12:45, 34F

04/09 12:47, 8年前 , 35F
online很多新內容沒有刷鯊魚卡或長時間農都玩不起
04/09 12:47, 35F

04/09 12:48, 8年前 , 36F
在歐洲常駐月銷售前五的噁心遊戲
04/09 12:48, 36F

04/09 12:48, 8年前 , 37F
優化真的猛
04/09 12:48, 37F

04/09 12:49, 8年前 , 38F
18禁遊戲但小孩不會學壞的經典作
04/09 12:49, 38F

04/09 12:51, 8年前 , 39F
下一代該搞VR了吧
04/09 12:51, 39F

04/09 12:52, 8年前 , 40F
搞VR就看見一堆人整天去嫖妓跟脫衣酒吧了
04/09 12:52, 40F

04/09 12:53, 8年前 , 41F
沒看錯的話,累計已賣9000萬套
04/09 12:53, 41F

04/09 12:54, 8年前 , 42F
不喜歡現在這樣的模式 重心都放在線上模式
04/09 12:54, 42F

04/09 12:55, 8年前 , 43F
FFXV大概就是想學gtav吧...
04/09 12:55, 43F

04/09 13:02, 8年前 , 44F
十年磨一劍 一劍用十年
04/09 13:02, 44F

04/09 13:08, 8年前 , 45F
R星出產 我都照單全收 下款高峰 RDR2
04/09 13:08, 45F

04/09 13:09, 8年前 , 46F
每次看到噓說不出劇情DLC的都很想搖頭
04/09 13:09, 46F

04/09 13:10, 8年前 , 47F
完成單機最終任務的玩家才幾%而已?當然只會出線上
04/09 13:10, 47F

04/09 13:10, 8年前 , 48F
阿,況且有在更新已經是創舉了還奢求單機更新
04/09 13:10, 48F

04/09 13:10, 8年前 , 49F
會不會太貪心了點?
04/09 13:10, 49F

04/09 13:12, 8年前 , 50F
Source: VGChartz.(笑
04/09 13:12, 50F

04/09 13:13, 8年前 , 51F
不過這篇有沒有忘了wow之類的存在?
04/09 13:13, 51F

04/09 13:14, 8年前 , 52F
說貪心是過頭了啦,只是希望有單機DLC,不算過分吧
04/09 13:14, 52F

04/09 13:15, 8年前 , 53F
當然他就是不出,只能乾瞪眼QQ
04/09 13:15, 53F

04/09 13:16, 8年前 , 54F
啊 有人說了。快打2跟wow都是10b等級
04/09 13:16, 54F

04/09 13:17, 8年前 , 55F
6b的gta5還要努力兩年
04/09 13:17, 55F

04/09 13:19, 8年前 , 56F
這下GTA VI要等到2023年了
04/09 13:19, 56F

04/09 13:20, 8年前 , 57F
好奇到底都是誰在買 哈哈
04/09 13:20, 57F

04/09 13:21, 8年前 , 58F
特價便宜又沒還沒買的就會買了吧
04/09 13:21, 58F

04/09 13:22, 8年前 , 59F
我比較好奇鯊魚卡的產值占幾%
04/09 13:22, 59F

04/09 13:22, 8年前 , 60F
GTA5真的很威,只有R社能超越R社
04/09 13:22, 60F

04/09 13:25, 8年前 , 61F
出單機dlc叫貪心?知不知道當初也是R星自己說過會出的
04/09 13:25, 61F

04/09 13:26, 8年前 , 62F
結果線上賺翻了才取消單機資料片,單機玩家就不是玩家膩?
04/09 13:26, 62F

04/09 13:29, 8年前 , 63F
最會做遊戲的公司==
04/09 13:29, 63F

04/09 13:32, 8年前 , 64F
這是一次買斷的遊戲 真的有這麼多新玩家買GTAV?
04/09 13:32, 64F

04/09 13:33, 8年前 , 65F
鎖一下就有了
04/09 13:33, 65F

04/09 13:34, 8年前 , 66F
鎖一下就有
04/09 13:34, 66F

04/09 13:40, 8年前 , 67F
真的超屌
04/09 13:40, 67F

04/09 13:42, 8年前 , 68F
遊戲完成度高就能大賣
04/09 13:42, 68F
※ 編輯: thisisnobody (59.124.139.141), 04/09/2018 13:54:56

04/09 13:53, 8年前 , 69F
鎖一下就有XDD
04/09 13:53, 69F

04/09 13:53, 8年前 , 70F
我也貢獻一片PS3的
04/09 13:53, 70F

04/09 13:57, 8年前 , 71F
我貢獻一片PS3數位 玩大概1個多小時就關了 不合胃口
04/09 13:57, 71F

04/09 13:59, 8年前 , 72F
最強自由度的遊戲,不EY
04/09 13:59, 72F

04/09 14:03, 8年前 , 73F
為什麼一定要玩完單機最終任務才能想要劇情dlc?不能有
04/09 14:03, 73F

04/09 14:03, 8年前 , 74F
人喜歡系統但不喜歡原劇情嗎??
04/09 14:03, 74F

04/09 14:08, 8年前 , 75F
當然不行 廠商給你什麼就要吃什麼 廠商不給的你不能
04/09 14:08, 75F

04/09 14:09, 8年前 , 76F
要 不然就是貪心或要求太多
04/09 14:09, 76F

04/09 14:10, 8年前 , 77F
RDR2確定會出online鯊魚卡模式了 T2自己在財報會上講的
04/09 14:10, 77F

04/09 14:10, 8年前 , 78F
開發會延期也是因為這個
04/09 14:10, 78F

04/09 14:11, 8年前 , 79F
我PS3 PS4都買了Q.Q GTA真的很猛 其實模組開發下去什麼都
04/09 14:11, 79F

04/09 14:11, 8年前 , 80F
能玩……
04/09 14:11, 80F

04/09 14:12, 8年前 , 81F
GTA5敗在我先玩ONLINE直到被外掛打暴 單機都沒玩 慘
04/09 14:12, 81F

04/09 14:15, 8年前 , 82F
tomzakeru大 鯊魚卡去年佔Take-Two利潤的60%
04/09 14:15, 82F

04/09 14:19, 8年前 , 83F
神神神神神級 GAME
04/09 14:19, 83F

04/09 14:19, 8年前 , 84F
連電影產業也望塵莫及QQ
04/09 14:19, 84F

04/09 14:21, 8年前 , 85F
我買了 PS3 PS4 Steam 三套..
04/09 14:21, 85F

04/09 14:21, 8年前 , 86F
幹你媽的GTAV到底要不要下榜?我要玩GTA6啦!!!
04/09 14:21, 86F

04/09 14:22, 8年前 , 87F
我ps3 ps4 steam全部買一輪了 乾!!
04/09 14:22, 87F

04/09 14:24, 8年前 , 88F
奇怪賣這麼好 上去連線一堆活動都沒人啊
04/09 14:24, 88F
※ 發信站: 批踢踢實業坊(ptt.cc) ※ 轉錄者: thisisnobody (59.124.139.141), 04/09/2018 14:25:56
文章代碼(AID): #1QomTrmt (XBOX)
文章代碼(AID): #1QomTrmt (XBOX)