[情報] 9.17測服更新

看板Wargaming (戰艦世界 - WOT)作者 (測試)時間9年前 (2016/12/02 18:39), 9年前編輯推噓4(408)
留言12則, 7人參與, 最新討論串1/1
來源: https://goo.gl/TF9467 以及: https://goo.gl/HBycDo #注意, 並沒有兩方文章完全翻譯 #因為自己手打拖太久(活該)所以只留下跟 lsslss大的文章中有異的部份 車輛異動部份請至 #1OGKjjcJ 閱覽 lsslss大的排版比較好看 QAQ ============================== M46 Patton KR: Increased the thickness of the turret front (Increased the thickness of the turret front from 101.6 to 111mm. Increased the thickness of the gun mantlet from 114.3 to 203.2mm) 砲塔正面厚度 101.6 加到 111 mm 炮盾後度 114.3 加到 203.2 mm ============================== CHANGE TO OVERMATCHING MECHANICS - POSTPONED 過穿機制改動 - 推遲 In the first public test, we presented you the revised mechanics, which should ensure pleasant gameplay for the Swedish tank destroyers of the Tiers VIII-X. You have created an impressive amount of feedback, given us more than enough game data, and presented a variety of reasonable suggestions for the new configuration. This feedback enabled us to make a quick analysis, which made it clear that the revised rules would have a huge effect on the entire game. They could lead to profound changes to the strengths and weaknesses of the vehicles: much more rebounds, the chances of which were previously zero. 在第一輪公開測試時, 我們向各位展示了重製的機制(移除三倍必不跳) -應該可以確保瑞典T8~T10 TD可以有舒服的遊戲體驗的機制 各位於此提供了數量可觀的反饋, 不僅讓我們獲得遠超需求的遊戲資料, 還為這項新機制提出許多合理的建議 這些資料讓我們得以快速的分析並得知這項新規則將會對整個遊戲產生巨大的影響 而這可能會對車輛的強項及弱點帶來深切的變化, 例如:在一些本來不可能跳彈的地方大量的跳彈 Like you, we do not want that. That is why we will spend more time working on the mechanics thoroughly and fine tuning. We will not publish them until we are certain that we have an intelligently and efficiently constructed mechanism that satisfies our high quality requirements without tarnishing the playing pleasure. 就像各位玩家一樣, 我們也不願如此 這也是為何我們將在這項機制上花上更多時間來調整他 在確信我們手上已有一個聰明且有效率地建構的機制 而該機制可以滿足我們對品質的要求且不會傷害到遊玩的體驗之前 我們絕不讓其上市 Until then, we are sticking to the tried and tested system for all vehicles, including the Swedish TDs of the Tiers VIII-X. 在此之前我們將專注於適用所有車輛(包含瑞典T8~T10 TD)的測試系統 *此句沒什麼把握 ========================= CROSSHAIRS As part of the update 9.17 we have created new elements for the crosshairs of the Swedish tank destroyers. This work has caused an error that affects the size of the crosshairs of all vehicles. Maybe you noticed it in the first public test. This bug has been fixed for the second public test. The crosshairs are again at the level of 9.16. 準心 作為9.17更新中的一部分, 我們為瑞典TD的準心添加了一點新元素 而這項成果導致了所有車輛的準心的大小都受其影響 也許你有在第一輪公測中注意到 這個bug將在第二輪公測時修復 準心會再次跟9.16的時候一樣大 ========================= 排版好難 QAQ ========================= -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 220.134.182.181 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1480675170.A.E00.html ※ 編輯: scoMico (220.134.182.181), 12/02/2016 18:44:09 ※ 編輯: scoMico (220.134.182.181), 12/02/2016 18:46:36

12/02 18:44, , 1F
感謝
12/02 18:44, 1F
※ 編輯: scoMico (220.134.182.181), 12/02/2016 18:48:27

12/02 19:52, , 2F
有翻譯有推
12/02 19:52, 2F

12/02 19:55, , 3F
過穿就取消口徑壓制後一堆人哭紙糊裝甲竟然也能跳彈
12/02 19:55, 3F

12/02 19:57, , 4F
因此在收到大量玩家的"意見"後決定暫緩推出
12/02 19:57, 4F

12/02 20:29, , 5F
其實我對新過穿算是持正面態度
12/02 20:29, 5F

12/02 20:30, , 6F
要不然一些扛線車都給低階刷腦門刷免錢的也是夠悲催
12/02 20:30, 6F

12/02 21:44, , 7F
M46 Patton KR:炮盾角,懂?
12/02 21:44, 7F

12/03 13:03, , 8F
可是口徑壓制還是要改吧,不然瑞典TD線都被穿假的
12/03 13:03, 8F

12/03 14:13, , 9F
應該看二測的狀況吧
12/03 14:13, 9F

12/03 14:14, , 10F
雖然用暫緩這個詞看起來還是會再改
12/03 14:14, 10F

12/03 14:52, , 11F
鋪滿履帶就能解決了
12/03 14:52, 11F

12/03 16:19, , 12F
基本上就是在測服測好測滿才會在正式服實裝
12/03 16:19, 12F
文章代碼(AID): #1OGKzYu0 (Wargaming)
文章代碼(AID): #1OGKzYu0 (Wargaming)