[WoWs] 0615 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (奇蹟之風)時間10年前 (2016/06/16 04:09), 編輯推噓16(17145)
留言63則, 20人參與, 最新討論串1/1
Regarding why giving compensations is a complex issue / why we decided not to dismount all modules. We also thought about dismounting all modules and sell them automatically. However, we considered that players having to buy and install all of their modules on all of their ships wasn’t very user-friendly. After all, not every player will change his ships setups and not all modules were changed. Moreover, there’s the risk that some players wouldn’t be aware of the fact we removed modules, would lose credits [to rebuy them I guess] and then, after realizing changes were made, would get upset. Therefore, we came up with a complex compensation/replacement system that will only affect modules that were changed in the patch. It is rather fair. 考慮為什麼要給補償是個複雜的問題/為什麼我們決定不要卸下所有的模組 我們也想過把所有模組都卸下來然後全部賣掉,不過我們考慮到要讓玩家重新裝備一次 實在有點不太友善,畢竟不是每個玩家都會改變他的船隻設定而且也不是所有模組都改 此外,也有玩家不知道我們把模組拆掉了就傻傻的跑去打對戰輸錢 事後發現這問題會覺得很不爽,所以我們規劃了一個複雜的賠償金/替代品系統 只會影響到這次改版有有變動的模組,這會比較公平一點。 Regarding secondaries batteries and their nerf. I’d like to explain the situation since there are a lot of questions about it in this thread. 考慮到副砲和他們的nerf,我會在後面解釋現在的情況和一些問題。 Firstly, for high-tier ships, taking into consideration the removal of secondary batteries mod 2, and the improvement of secondary batteries mod 3, secondary batteries build will be stronger in 0.5.7. 首先,高階船隻移除了副砲改良模組2,但加強了副砲改良模組3,副砲流會比0.5.6強 In details, Before the patch: +20% range, -20% dispersion, -20% reload time; After the patch: +25% range, -20% dispersion, –25% reload time. In addition, you also get -7% main batteries dispersion; 0.5.6 副砲流 +20%射程 -20%散佈 -20%裝填時間 0.5.7 副砲流 +25%射程 -20%散佈 -25%裝填時間,還多了-7%主砲散佈! Secondly, regarding secondary batteries at all tiers, the changes made to the game logic in 0.5.6. and found in the patch notes weren’t there just for decoration. With the patch, secondary batteries effectiveness was considerably improved in comparison to the situation prior of patch 0.5.6., which led to secondary batteries being much more effective on all ships. 再來 考慮到所有階級的副砲,0.5.6我們改變了副砲的邏輯 我們讓所有船隻的副砲變得更有影響力了 If we calculate the delta damage before and after the patch, secondary batteries effectiveness on BB improved a lot, and by a lot, I mean it doubled. 如果我們精算一下增加的傷害,BB的副砲影響力增加了很多、很多,我是說他加倍了! Here are concrete examples representing the difference in damage between the week before and the week after the patch. 下面是個改版前一周和改版後一周比較的list delta damage HE shells % delta damage AP shells % Fuso 132,8 133,8 Nagato 124,8 113,5 Amagi 154,0 167,2 New Mexico 132,6 – Colorado 116,1 – North Carolina 158,1 – Don’t forget that changes made to secondaries logic in patch 0.5.6. affected all players, not only those who focused on secondaries builds since the changes affected the base mechanics of these armaments. Moreover, let us not forget about the improvements made to the firing range of North Carolina’s, Iowa’s and Montana’s secondaries in patch 0.5.6. 別忘了我們改過副砲邏輯,這影響了所有玩家,不是只有副砲流玩家受影響 更別說我們還改了北卡、Iowa、大拿的副砲射程... Where am I driving at ? To the fact that if you want to understand the core of the problem, in this case the changes made to modules affecting secondaries, you have to examine the situation not only in the context of patches 0.5.6 to 0.5.7., but also in the context of patches x.x.x to 0.5.6 to 0.5.7. 我只是想表達,不要只看到0.5.6~0.5.7 副砲nerf 要看整體副砲是加強的 (你們要去享受這個過程) Source Chance of getting Standard mode was lowered at tier 9-10 because they considered matches lasted too long. According to their research, the ideal time for a battle is 14-15 min. At the same time, 28% of standard battles ended because of the time limit (20min). Players played much too defensively in their opinion, which impacted negatively on the game dynamic and most players’ fun. 根據統計研究,比較恰當的遊戲時間是14-15分每場,不過有28%的兩點式戰鬥會拖到 20分鐘打好打滿,玩家在這模式打得太龜了,對遊戲體驗是一種負面影響。 Babykim wrote: The most interesting news is that super testers will get the German battleships for testing in update 0.5.8, i.e. in several weeks. The main feature of German battleships is their superior survivability. The Gneisenau gets 380mm guns. 最有趣的消息是,超測玩家將會在0.5.8的測試拿到德國BB來測,幾個禮拜內。 德國BB的特色就是他們優秀的生存能力,Gneisenau還會拿到380mm的主砲。 -- 駆逐棲姬 水母棲姫 軽巡ツ級 繼續開BB來我就要檢舉你啦 真是抱歉,下次再來找瑞穗吧 我TMD就是要咖光這些艦載機 軽巡棲鬼 北方棲姫 離島棲鬼 重複一次,我要求BB7G支援 『 .........(出番なし) 』好久沒出場,要怎麼刷存在? 防空棲姫 飛行場姫 田中謙介 300甲是遊戲設定,不爽別玩 不要再打了,我是不會掉船的 不這樣怎麼陰的到這些提督! -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 122.116.91.164 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1466021369.A.8C1.html

06/16 04:15, , 1F
你今天沒爬R8就為了翻這個卯月? ∫(′=ω=)
06/16 04:15, 1F

06/16 04:16, , 2F
...我是10點多就跑下去睡睡到剛剛起來打每日順手
06/16 04:16, 2F

06/16 04:17, , 3F
任何遊戲與我睡眠時間抵觸者無效...
06/16 04:17, 3F

06/16 07:41, , 4F
葛瑞森腦!!!!
06/16 07:41, 4F

06/16 09:01, , 5F
意思就是德國bb就是專業沙包是吧
06/16 09:01, 5F

06/16 09:06, , 6F
扛傷又沒經驗值...專業沙包真是可憐...
06/16 09:06, 6F

06/16 09:08, , 7F
克里夫蘭的生存性也很優秀, 但我不覺得它叫沙包.
06/16 09:08, 7F

06/16 09:40, , 8F
德國好DD,不實裝嗎?
06/16 09:40, 8F

06/16 09:42, , 9F
希望德國BB也將高速當作一大特色,
06/16 09:42, 9F

06/16 09:43, , 10F
沙恩霍斯特、北宅都是破30節的
06/16 09:43, 10F

06/16 09:53, , 11F
上次的Q&A就說了,德國BB的特色就是拆掉魚雷的北宅
06/16 09:53, 11F

06/16 09:53, , 12F
跑得很快,生存能力不錯,就這樣...
06/16 09:53, 12F

06/16 09:58, , 13F
砲管相對的比較小,要到了TX才有420可以用
06/16 09:58, 13F

06/16 10:06, , 14F
如果是北宅砲的話還滿好用的 只要散布不要那麼差
06/16 10:06, 14F

06/16 10:07, , 15F
如果散布跟北宅一樣爛又沒魚雷那不就整條線都坑
06/16 10:07, 15F

06/16 10:07, , 16F
有兩種380,一種是北宅版、一種是巴伐利亞級版本
06/16 10:07, 16F

06/16 10:08, , 17F
估計沙恩2號艦應該是用380mm SK L/45這把
06/16 10:08, 17F

06/16 10:11, , 18F
另外一把380mm SK C/34就是北宅和小麥用的
06/16 10:11, 18F

06/16 10:22, , 19F
德國BB有像CA一樣分成一般版和大西洋版船體嗎?@@
06/16 10:22, 19F

06/16 10:23, , 20F
歐洲三劍客在遊戲中都還滿有優勢的,高速特性仍在
06/16 10:23, 20F

06/16 10:23, , 21F
續航力這些缺點都會不見
06/16 10:23, 21F

06/16 10:29, , 22F
問題是口徑問題天生劣勢
06/16 10:29, 22F

06/16 10:43, , 23F
T7開始人家都在用410/406了,你還在380,到T9才有40
06/16 10:43, 23F

06/16 10:44, , 24F
6/T10 420...官方還認證德國砲線平直,連開罐能力都
06/16 10:44, 24F

06/16 10:44, , 25F
比較弱 :D
06/16 10:44, 25F

06/16 10:48, , 26F
如果沒魚雷 380又跟北宅一樣亂跳 那就真的靠北坑了
06/16 10:48, 26F

06/16 10:48, , 27F
北宅那散布連在10km裡面都有機會亂飄
06/16 10:48, 27F

06/16 10:52, , 28F
T3拿騷、T4赫爾戈蘭、T5國王、T6巴伐利亞、T7格奈森
06/16 10:52, 28F

06/16 10:52, , 29F
瑙、T8俾斯麥、T9 H39 TX H41 (大德意志)
06/16 10:52, 29F

06/16 10:53, , 30F
T4金船應該就是今天Q&A提到的Graf Spee
06/16 10:53, 30F

06/16 11:35, , 31F
國王級Konig好有梗,呼應同階Konigsburg
06/16 11:35, 31F

06/16 11:55, , 32F
話說 砲線和開罐能力之間有什麼關係嗎?
06/16 11:55, 32F

06/16 11:56, , 33F
米CA砲線世界級的高開罐能力有夠畜生
06/16 11:56, 33F

06/16 11:58, , 34F
高拋就有機會看到他飛比較久,但是掉下來砸甲板穿啊
06/16 11:58, 34F

06/16 11:59, , 35F
可是平拋可以穿側面?還是說穿甲板比較容易啊?
06/16 11:59, 35F

06/16 12:00, , 36F
甲板裝甲厚度比較薄阿
06/16 12:00, 36F

06/16 12:01, , 37F
甲板鐵定比較薄啊,二戰米國開罐器不是叫假的
06/16 12:01, 37F

06/16 12:10, , 38F
歐洲人是覺得砲管很貴重,不肯多做幾根逆
06/16 12:10, 38F

06/16 12:12, , 39F
英國還比日本早研究51cm砲,詳HMS Incomparable
06/16 12:12, 39F

06/16 12:13, , 40F
但最後仍因經費問題取消
06/16 12:13, 40F

06/16 12:14, , 41F
威爾斯親王號也有4+4+2門砲啊
06/16 12:14, 41F

06/16 12:15, , 42F
最後因為被日機擊沉,使英國人徹底對大艦巨砲死心
06/16 12:15, 42F

06/16 12:22, , 43F
阿德國海軍本來的海上戰場就是打中近距離格鬥嘛....
06/16 12:22, 43F

06/16 12:22, , 44F
所以遠距離高仰角?嗄你說啥?
06/16 12:22, 44F

06/16 12:45, , 45F
WOWS要開甲板只有BB能啦,從甲板穿到鍋爐室造成滿傷
06/16 12:45, 45F

06/16 12:45, , 46F
要穿太深了
06/16 12:45, 46F

06/16 12:46, , 47F
CA再高拋都只能洗洗睡
06/16 12:46, 47F

06/16 12:48, , 48F
能穿甲板裝甲是一回事,要能達到AP滿傷條件是另一回
06/16 12:48, 48F

06/16 12:48, , 49F
06/16 12:48, 49F

06/16 12:54, , 50F
雖然美軍CA砲線高,但德梅因可用恐怖射速洗臉
06/16 12:54, 50F

06/16 12:56, , 51F
可是也只有德梅因能而已
06/16 12:56, 51F

06/16 13:00, , 52F
加速裝填的DM可以壓到幾秒一輪啊?
06/16 13:00, 52F

06/16 13:06, , 53F
5.28?
06/16 13:06, 53F

06/16 13:09, , 54F
美巡最精華的就是廚蘭跟DM 兩台都能洗人臉 AA也都強
06/16 13:09, 54F

06/16 13:15, , 55F
<-愛用雞翅的腦洞
06/16 13:15, 55F

06/16 13:42, , 56F
蘇聯的莫曼斯克由於是美援艦艇,也有此現象
06/16 13:42, 56F

06/16 14:35, , 57F
小猴子我昨天奧馬哈從船尾穿了古鷹一發 應該是甲板
06/16 14:35, 57F

06/16 14:35, , 58F
吧?
06/16 14:35, 58F

06/16 14:35, , 59F
謝謝腐立大大幫我分析鐵必制組合包
06/16 14:35, 59F

06/16 16:46, , 60F

06/16 16:47, , 61F
jptt又跳文喇
06/16 16:47, 61F

06/16 21:40, , 62F
幫推回來
06/16 21:40, 62F

06/17 21:29, , 63F
請給我更多bb洗傷
06/17 21:29, 63F
文章代碼(AID): #1NORNvZ1 (Wargaming)
文章代碼(AID): #1NORNvZ1 (Wargaming)