[情報]WOT 6/19 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (磁磚大)時間11年前 (2015/06/21 00:54), 11年前編輯推噓28(28027)
留言55則, 24人參與, 最新討論串1/1
Here it is: - The client side of the Bigworld was heavily modified for Xbox purposes BW的客戶端在XB上頭有做很大的修改。 - Developers had a look at the T-54 Prototype premium, there is no need to buff it, it won't be given limited MM 開發組檢視過T-54原型了,沒有增強的必要,也不會給他分房保護。 - Currently developers are working on instruments that would allow them to quickly convers the old motion values to new motion physics, they don't want the new physics to negatively influence gameplay 目前開發組正研究著能夠快速更換新物理引擎的方法,他們不想要新物理引擎對遊戲 驗有負面影響。 - HD E-75 will come relatively soon, its armor should not change E75的HD化相對會較快,裝甲不會有變。 - The packet of data transferred to client after the battle ends is relatively large, it can happen that the server doesn't sometimes transfer it correctly and that's when you will get "results unavailable" message 戰鬥後傳輸給伺服器端的封包相對較大,所以有時候戰鬥報告沒有正確的傳輸到客戶 端的情形會發生,而那個情況下你會收到「結果無法取得」的訊息。 - The people who made the personal missions are very experienced players (65+ winrate often), it's possible the first iteration was too difficult because experienced players did it 達成個人任務的人都是很有經驗的玩家(多為勝率在65%以上),有可能第一輪的任務 太難了,所以只有高手達成任務。 - the current penetration test is just a test, there is no need to panic, developers will assemble and analyze the statistics first 目前的穿深變動只是測試,沒必要恐慌。開發組會先彙整並分析數據。 - Current normalization is 5 degrees for AP rounds and 2 for subcaliber rounds 目前的轉正是AP:5度、次口徑(APCR):2度。 - There are no plans for radical improvement of medium tank mobility 目前沒有對中坦機動性有徹底的改進計畫。 - Q: "I didn't see KV-5 in the list of penetration changes!" A: "Should we nerf that too?" Q:「KV-5沒有在穿深變動的名單上欸!」A:「所以該砍他一刀囉?」 - Roughly 10 percent of ammunition used by heavies and meds on tier 10 is gold ammunition (this percentage increases when fighting heavily armored targets) 頂階中重坦的彈藥使用大約有10%是金彈(當對上重甲車時這個趴數會再上升) - Storm disagrees with one player's statement that gold ammo was nerfed enough while regular ammo was nerfed too much Storm不同一個玩家認為「金彈砍的夠多而銀彈砍得太多了」這種說法。 - WG considers a hardcap on gold ammo pointless WG認為限制金彈數量沒有意義。 - Storm confirms the ghost shell bug (shells flying through targets) at close distances, WG is actively working on fixing it Storm確認了近距離戰鬥下砲彈鬼隱的問題,WG正努力修復中。 - Artillery will be reworked 砲兵會重製。 - WG developers are aware and do not want the situation where medium tanks are penetrating heavies at 500 meters from the front. Removing tier 10 medium tank gold shells however would not fix that as their regular shells are effective as well and the percentage of use of gold ammo of hightier mediums is very low. Medium tank penetration nerf of regular shells should make them do what they should do: flank WG開發組注意到並且不想要讓中坦可以在500公尺外擊穿重坦前裝甲,但移除他們的金 彈並不能解決問題,因為他們的銀彈同樣有效。而且高階中坦用金彈的比例非常少。 中坦銀彈穿深被砍可以讓他們專注於「側襲」的工作。 - Centurion will be buffed "if necessary" 「如果必要」,百夫長會增強。 -Maus has interesting statistics according to Storm. It is the target the other players are using gold ammo against the most. 21 percent of rounds that are fired at it is gold ammo. 60 percent of the fired gold ammo penetrates. 44 percent of non-gold ammo fired at Maus penetrates. And so, out of 100 non-HE rounds hitting the Maus 79 rounds are not gold, 35 out of those 79 rounds do damage. 21 rounds are gold and 13 do damage. 根據Storm的說法,鼠式有個有趣的數據:他是其他玩家最常以金彈招呼的車(譯:可 想而知,但金彈但都會吸),大約有五分之一招呼在他身上的砲彈是金彈,在他身上 大約有60%的金彈會穿,相對只有44%的銀彈打在他身上會穿。因此,每100發打中鼠式 的非HE砲彈會有79發非金彈、79發中又有35發會造成傷害。而21發擊中的金彈會有13 發有傷害。 - There are no plans for now to test viewrange changes 目前沒有計畫測試視野變動項目。 - Storm commenting on players panicking that new reworked Prokhorovka would have corridors: "with your logic even the old one has corridors". He however confirms: the leaked Prokhorovka is a test map with increased size, Prokhorovka or Fiery Salient will not be touched in 0.9.9 Storm對於玩家對Prokhorovka重製後會有走廊地形感到恐慌的現象表示:「以你的邏 輯來看舊的也有走廊地形阿。」然而他稍後確認了,提前流出的Prokhorovka地圖是 經過增大的測試版本,Prokhorovka以及其兄弟檔地圖9.9時還不會動。 - the HD M46 turret is incorrect it will be fixed HD M46的砲塔是不正確的,會修正。 - Storm has no idea what will they do with the Mammoth until it isn't configured properly Storm沒有任何有關他們會怎麼處理Mammoth,這東西沒有地方可以擺。 - HD Type 59 should be in 0.9.10 Type-59的HD化會在9.10推出。 - Type 59 won't have its penetration nerfed 不會砍Type-59的穿深。 - VK4502B was changed to Mauschen "because we wanted to" VK4502B換成小老鼠是因為「我們想這麼做」。 - MSAA antialiasing will be suported in the future 未來會支援MSAA反鋸齒。 - TXAA antialiasing and optimizations in 0.9.9 should actually IMPROVE the FPS while improving the picture as well TXAA的反鋸齒功能與優化在9.9應該會在改進圖片的同時改進FPS。 原文網址:http://ritastatusreport.blogspot.nl/2015/06/19062015-q.html -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.226.228.237 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1434819243.A.96E.html

06/21 01:04, , 1F
您好,第一句的client side應該指的是客戶端(xbox)?
06/21 01:04, 1F
感謝,有時候會想A打B XDDD

06/21 01:13, , 2F
不用限制金彈啊 砍個穿深就沒人用了
06/21 01:13, 2F

06/21 02:10, , 3F
還弄砲兵?我的砲手已經挫到什麼都打不中了
06/21 02:10, 3F

06/21 02:31, , 4F
我們覺得砲兵不應該在現在的三層地獄 應該讓他們下
06/21 02:31, 4F

06/21 02:32, , 5F
七層地獄 Seven hells !!
06/21 02:32, 5F
※ 編輯: tai33ru (36.226.228.237), 06/21/2015 03:46:15

06/21 06:01, , 6F
開M40/43一場能打個2000+就阿彌陀佛惹
06/21 06:01, 6F

06/21 08:20, , 7F
T-54P上修也沒用了,頭皮連76砲都打得穿,裝甲值吃洨
06/21 08:20, 7F

06/21 08:47, , 8F
希望他上次說的砲車改動方向是事實
06/21 08:47, 8F

06/21 08:47, , 9F
"真正的平衡"而並非單純nerf
06/21 08:47, 9F

06/21 10:12, , 10F
砲兵會重製:) 朝向另一個現在戰車遊戲化
06/21 10:12, 10F

06/21 10:56, , 11F
中坦專注在側襲?地圖要有地方側襲啊...
06/21 10:56, 11F

06/21 10:57, , 12F
繼續努力改善地圖吧,拜託
06/21 10:57, 12F

06/21 12:19, , 13F
地圖一狗票長廊 或分三路的 側襲個屌
06/21 12:19, 13F

06/21 12:19, , 14F
說的好像以為中坦很愛跟重坦正面射一樣
06/21 12:19, 14F

06/21 12:48, , 15F
某種程度來說 高階銀彈穿深夠高所以對比中間的金彈
06/21 12:48, 15F

06/21 12:49, , 16F
需求低也是事實啦 現在高階這樣改也只會因為地圖特
06/21 12:49, 16F

06/21 12:49, , 17F
性選擇多上金 而不是在各種長廊地形選擇萬歲側襲lol
06/21 12:49, 17F

06/21 12:50, , 18F
看到普羅莫夫卡也有可能變長廊真是讓人無言
06/21 12:50, 18F

06/21 13:34, , 19F
一直覺得個人任務的設定很有問題.後面兩台就算了.第
06/21 13:34, 19F

06/21 13:34, , 20F
一台5階車任務有可能用5或6階車達成嗎?等有一堆高階
06/21 13:34, 20F

06/21 13:35, , 21F
車才能解完任務.然後送一台5階車誰要玩? 說要賺錢練
06/21 13:35, 21F

06/21 13:35, , 22F
組員6或7階車也可以辦到且更好玩.雖然他們表示不爽
06/21 13:35, 22F

06/21 13:35, , 23F
不要玩...那你浪費時間做出來幹嘛?自爽嗎?
06/21 13:35, 23F

06/21 14:00, , 24F
搞一堆上中下路地圖 以為在鬥塔嘛
06/21 14:00, 24F

06/21 14:00, , 25F
多幾張平原圖讓MT LT爽一下咩
06/21 14:00, 25F

06/21 14:53, , 26F
等你到高階常常就會不經意解出來了~你不會care的
06/21 14:53, 26F

06/21 16:59, , 27F
我的意思就是等有高階解出來以後也不想玩那台車
06/21 16:59, 27F

06/21 17:00, , 28F
以5.6階可以解的程度送5階車,7.8階可以解的程度送
06/21 17:00, 28F

06/21 17:00, , 29F
7階車不是很好嗎?
06/21 17:00, 29F

06/21 17:02, , 30F
就是他們難度搞太高.說實在完全沒動力去解任務
06/21 17:02, 30F

06/21 17:03, , 31F
用高階車不小心解完. 我不相信這是他們原本的目的
06/21 17:03, 31F

06/21 17:18, , 32F
那是因為stug4的任務太廢 話說那台我早就賣了
06/21 17:18, 32F

06/21 21:44, , 33F
商店又壞掉了 剛剛才想來買個裝備說
06/21 21:44, 33F

06/21 21:44, , 34F
解這些車的用意根本就是拿組員吧....
06/21 21:44, 34F

06/21 21:56, , 35F
裡面我覺得法國妹比較正XDDD
06/21 21:56, 35F

06/21 22:05, , 36F
覺得都很醜"Orz
06/21 22:05, 36F

06/21 22:31, , 37F
姊妹情深跟BIA不能互通根本麻煩 多餘的設定 以拿組
06/21 22:31, 37F

06/21 22:31, , 38F
員來說吸引力也不很大...
06/21 22:31, 38F

06/21 22:43, , 39F
怎麼會吸引力不大 解完一整組都姊妹超OP的吧 ._.
06/21 22:43, 39F

06/21 23:38, , 40F
他那組姊妹情深可是第0技 等於你少練一技就有BIA了
06/21 23:38, 40F

06/22 00:05, , 41F
你不要送我 超OP的組員
06/22 00:05, 41F

06/22 13:18, , 42F
我想你不懂SIA的屌
06/22 13:18, 42F

06/22 13:18, , 43F
想你不懂SIA的屌
06/22 13:18, 43F

06/22 13:24, , 44F
彈出來...
06/22 13:24, 44F

06/22 14:05, , 45F
四個組員放兩男兩女第六感就會有嬰兒哭聲哦~~~
06/22 14:05, 45F

06/22 15:10, , 46F
獵虎之類的放5男1女會如何?@@
06/22 15:10, 46F

06/22 15:11, , 47F
歪了歪了 整個歪掉了....
06/22 15:11, 47F

06/22 15:29, , 48F
會壞掉!
06/22 15:29, 48F

06/22 19:49, , 49F
一女最多只能配三男吧?
06/22 19:49, 49F

06/22 19:50, , 50F
還有雙手阿
06/22 19:50, 50F

06/22 20:02, , 51F
我的416有段時間放的是三女一男...後來終於湊齊四個
06/22 20:02, 51F

06/22 20:03, , 52F
最後416的那個男的很自變成所有組員中經驗最多的(?
06/22 20:03, 52F

06/22 20:08, , 53F
一整個就是簽名檔get!的節奏wwwwwwwww
06/22 20:08, 53F

06/23 10:39, , 54F
少了好貼蘿蔔好像少了什麼
06/23 10:39, 54F

06/25 22:09, , 55F
OBT還會再刪檔嗎?
06/25 22:09, 55F
文章代碼(AID): #1LXPghbk (Wargaming)
文章代碼(AID): #1LXPghbk (Wargaming)