[情報] 4/22-4/24 Q&A 精華
先跟大家說聲抱歉,這陣子忙於報告準備
沒辦法每天上來更新,所以採用精華式的摘錄翻譯
4/22 Quick Q&A
- The "newbie protection" in 9.7 means that players with less than 2500
battles will play together on tiers 1-3 while players with over 2500 battles
will play with other experienced players;
摘:低階場新手保護的分界線是2500場。
- Confirmed: M56 Scorpion will not be sold just so, it will be some sort of
special/event tank. It will be awarded "for certain achievements that will be
published later";
確認了M56是特別活動金車,不會拿出來賣,獎勵條件是之後推出的「特定成就」。
- Artillery viewrange nerf is one of the "steps of global vehicle rebalance",
because "arties are supposed to shoot with someone else spotting". Other
classes will be re-balanced as well;
SPG的視野削弱是為了之後做「全車輛視野重新平衡」,因為SPG主要是經由他人開光
來輸出,其他車輛也會進行重新平衡。
- AMX CDC will be available for gold in in-game shop in 9.7, preliminary
price is 7450 gold;
AMX CDC遊戲中的價格初步訂在7450金。
- It's possible that artillery will get more XP for shooting;
SPG有可能增加輸出經驗。
- German Somua S35 premium will not be removed from the premium magazine "in
this patch";
德國金Pz.S35 739不會在這個版本從商城中移除。
- Swamp will be "reworked nicely" in 9.8;
Swamp將在9.8良好的重製。
- "Not only high tier tanks" will undergo "a complex penetration overhaul" in
the future.
未來不會只有高階車進行「一系列繁複的穿深大修」。
原文網址:http://ritastatusreport.blogspot.nl/2015/04/quick-97-q.html
==========================================================================
4/22 Q&A、Developer Q&A
- developers are not considering limiting the amount of provices a CW clan
can hold at the same time
開發組沒有考慮訂定公會同時間佔據的領地數量上限。
- new CW 2.0 (CW overhaul) will bring "improved conditions for smaller clans"
公會系統2.0會帶來「對小公會有幫助的功能」
- it's possible that the Stronghold mode will overlap with CW
有可能將堡壘戰會跟公會戰做在一起。
- whenever a new tank is introduced in the game, the demands (conditions) for
a mastery badge are considered by averaging other vehicles of the same class
and tier
當有新車加入遊戲中,要獲得「精通勳章」的標準可以參考同階同種類的其他車輛平均
值。
- developers are not planning to limit CW obtained vehicles to non-random
battles
開發組並沒有計畫將公會獨佔車輛限制在非隨機戰模式才能出現。
- 9.8 shouldn't be delayed after all despite the 9.7 delay
9.8應該不會延遲推出,儘管9.7遲了。
- there will be better garage tank filters in the future
之後會有更好的車庫車輛篩選器。
- the mass-production of HD models was already started and theoretically HD
models should be now produced and implemented
大量生產HD模組的行動早就開始了,理論上來說許多HD模組現在已經進行製作與實裝
的工作。
- Storm on ultra-HD textures: "For now, our position is that players do not
need those. But there are several opinions on that within Wargaming. It's
possible something will change."
Storm針對超高解析貼圖的回應:「目前我們的立場是玩家不需要那些東西,但是WG
那裏有一些考量,所以最後可能會有變數。」
- Storm's personal opinion is that super high resolution tank textures are
not needed when the rest of the game (maps) still uses poor lowres textures.
These things make sense only when the maps get reworked to HD. He is
personally satisfied with the current HD tank texture quality.
Storm個人認為當遊戲其他部分都還是低解析貼圖時,超高解析度貼圖就沒有必要。除
非地圖也重製成HD,因此他對目前的解析度品質感到滿意。
- developers are considering reducing the artillery alpha
開發組正在考慮降低砲兵的單發傷害。
- it's possible that the alleged 9.7 separation of newbies and experienced
players on low tiers is not working correctly on RU, Storm is investigating
很有可能RU服的分離老鳥菜鳥的分房機制沒有正常運作,Storm會研究研究。
- there is an issue in 9.7 with debriefing text screen resolution, it will be
fixed
9.7的任務報告解析度有問題,會修正。
- the rule where one HE shell cannot kill more than a half of the entire tank
crew with one shot is active only for non-penetrating HE hits
HE一發不會癱瘓超過一半組員的規則僅適用於未擊穿的狀況。
- it's possible that Type 62 will be buffed
Type-62可能會增強。
- 9.7 is not introducing the XP for tanking
9.7還沒有實裝坦傷獎勵。(譯:計算上尚有問題)
- developers checked the barrel rinks (marks of excellence) mechanism. It is
correct.
開發組檢查過了卓越印記機制,沒發現問題。
- according to Storm, the most important feature of BigWorld is that it
allows the players to play even on really bad computers (unlike Frostbite,
CryEngine and Unreal engine). Developers tested it.
根據Storm表示,BW最重要的優點是就算是配備差的電腦也可以玩,開發組已經測試過
了,其他引擎無法勝任。
- apparently the 9.7 brought a nasty bug where artilleries and light tanks
for some reason are being stacked in the queues and not put in battles.
目前9.7有個令人討厭的BUG:SPG跟LT因為某些原因而被留在等待序列中,沒辦法進
入戰鬥。
原文網址:http://ritastatusreport.blogspot.nl/2015/04/developer-q-2242015.html
==========================================================================
4/23 Q&A
- Storm states that it is not true that Severogorsk and Northwest maps were
fine at first and that they only got worse and and worse after WG
"improvements" - according to him even the first versions were really bad
when it comes to heat maps;
Storm表示,認為「Severogorsk跟Northwest兩張圖一開始其實還不錯,但在WG越修越
差」的說法是錯的。根據他的說法兩地圖的初版在熱點圖上真的表現很差。
(譯:Severogorsk那張改過後大家評價不是還不錯嗎...要拿掉還引起一堆疑惑說XD)
- Apparently, 9.7 has a nasty bug where multiple players see individual
missions they completed previously as incomplete (and unavailable), Storm
will investigate;
9.7另外一個令人厭惡的BUG:多位玩家看見他們已完成的個人任務顯示為未完成且無
法重新完成,Storm表示會研究。
- The AMX-13/75 buff doesn't concern only the gun but the entire tank;
AMX-13/75並不只是增強炮而是整台車。
- Developers haven't forgotten the Stronghold mode, upgrades (for example the
special magazine) are being developed;
開發組沒忘記堡壘戰模式,升級項目正在開發中。
- According to Storm, IS-4 armor in 9.7 is correct;
根據Storm的說法,9.7的IS-4的裝甲並無問題。
- All the vehicle classes are being re-balanced to fit more their intended
roles, this is an ongoing process;
所有車階都會進行重新平衡以適合他們的角色,這會是個持續的進程。
- It's not possible to limit noobs from playing high tiers: "in such a case,
very few people would play tier 8-10".
不可能限制怒伯不玩高階房,「要這樣做,玩8-10階的玩家會變很少。」(譯:事實)
原文網址:http://ritastatusreport.blogspot.nl/2015/04/23042015-q.html
==========================================================================
4/24 Q&A
- Storm does not know whether in the future the UI calculations will be
transferred to a different CPU thread
Storm不知道未來玩家介面會不會交給其他核心計算(不知道會不會支援多核)。
- IS-4 frontal armor is fine according to Storm (RU players report a possible
bug where the driver's hatch on IS-4 is somehow very easy to penetrate)
根據Storm表示IS-4的前裝甲沒問題(有RU玩家回報可能的BUG:IS-4的駕駛艙口很容
易被擊穿)
Details regarding the new Clanwars 2.0:
接下來是跟公會戰修改有關的部分:
- The new map has flexible architecture, when needed the amount of provinces
can quickly increase many times over;
新地圖有十分靈活的架構,當必要時省分的數量可以快速增加很多次。
- Apart from the traditional landing tournaments, there will be another way
how to get a province on the map;
除了傳統的登陸戰競爭之外,會有另外的方式可以取得領土。
- New CW map will have the option to have some provinces limited by tiers
(tiers 6, 8 and 10). These will reflect on the income from the province;
新公會戰地圖中的部分領土會有車階限制,這會反映在領土收入上。
- CW 2.0 will work on seasonal principle (seasons with clear goals and
winners) with each season having special prizes for the winners;
公會戰2.0中,會為每季設下明確目標,並給予優勝者特殊的獎勵。
- Chips are replaced by divisions (units consisting of a certain number of
require tanks), battles with one chip (one tank) on one side that are just a
waste of time will not be possible anymore;
戰鬥單元將被師團單位(由一定數量的車輛組成的單位)給取代,僅有一台車輛參與
的戰鬥以後不再可行。(沒參加公會戰不確定有無翻錯。)
- Regions will be replaced by "fronts", each with separate tier limits, rules
etc.
地區會由「前線」取代,不同前線會有不同車階限制與規則。
- There will be new CW currency: "influence" that will allow you to purchase
things such as landings without having to play the landing tournaments,
division purchase, upgrade and upkeep, increasing the profitability of a
province, protecting a province under certain conditions;
會有新的公會戰貨幣稱作「影響力」,能夠讓你購買像是不需要經過登陸戰競爭即可
登陸、戰鬥師、升級、維護費、增加領土收益、在一定條件下保護領土等等。
- Influence will be obtainable by fighting on CW map and by participating in
stronghold fights (these will reward influence as well as industrial
resource);
影響力可以透過參加公會戰或是堡壘戰來獲得(會同工業物資一起發放)。
- These changes are already prepared and will come soon (no current ETA
though).
這些功能已經準備好,會很快推出(但沒時間表)。
原文網址:http://ritastatusreport.blogspot.nl/2015/04/24042015-q.html
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※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1429937293.A.A89.html
※ 編輯: tai33ru (140.114.123.199), 04/25/2015 12:55:22
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