[情報] 4/22-4/24 Q&A 精華

看板Wargaming (戰艦世界 - WOT)作者 (磁磚大)時間11年前 (2015/04/25 12:48), 11年前編輯推噓3(181536)
留言69則, 31人參與, 最新討論串1/1
先跟大家說聲抱歉,這陣子忙於報告準備 沒辦法每天上來更新,所以採用精華式的摘錄翻譯 4/22 Quick Q&A - The "newbie protection" in 9.7 means that players with less than 2500 battles will play together on tiers 1-3 while players with over 2500 battles will play with other experienced players; 摘:低階場新手保護的分界線是2500場。 - Confirmed: M56 Scorpion will not be sold just so, it will be some sort of special/event tank. It will be awarded "for certain achievements that will be published later"; 確認了M56是特別活動金車,不會拿出來賣,獎勵條件是之後推出的「特定成就」。 - Artillery viewrange nerf is one of the "steps of global vehicle rebalance", because "arties are supposed to shoot with someone else spotting". Other classes will be re-balanced as well; SPG的視野削弱是為了之後做「全車輛視野重新平衡」,因為SPG主要是經由他人開光 來輸出,其他車輛也會進行重新平衡。 - AMX CDC will be available for gold in in-game shop in 9.7, preliminary price is 7450 gold; AMX CDC遊戲中的價格初步訂在7450金。 - It's possible that artillery will get more XP for shooting; SPG有可能增加輸出經驗。 - German Somua S35 premium will not be removed from the premium magazine "in this patch"; 德國金Pz.S35 739不會在這個版本從商城中移除。 - Swamp will be "reworked nicely" in 9.8; Swamp將在9.8良好的重製。 - "Not only high tier tanks" will undergo "a complex penetration overhaul" in the future. 未來不會只有高階車進行「一系列繁複的穿深大修」。 原文網址:http://ritastatusreport.blogspot.nl/2015/04/quick-97-q.html ========================================================================== 4/22 Q&A、Developer Q&A - developers are not considering limiting the amount of provices a CW clan can hold at the same time 開發組沒有考慮訂定公會同時間佔據的領地數量上限。 - new CW 2.0 (CW overhaul) will bring "improved conditions for smaller clans" 公會系統2.0會帶來「對小公會有幫助的功能」 - it's possible that the Stronghold mode will overlap with CW 有可能將堡壘戰會跟公會戰做在一起。 - whenever a new tank is introduced in the game, the demands (conditions) for a mastery badge are considered by averaging other vehicles of the same class and tier 當有新車加入遊戲中,要獲得「精通勳章」的標準可以參考同階同種類的其他車輛平均 值。 - developers are not planning to limit CW obtained vehicles to non-random battles 開發組並沒有計畫將公會獨佔車輛限制在非隨機戰模式才能出現。 - 9.8 shouldn't be delayed after all despite the 9.7 delay 9.8應該不會延遲推出,儘管9.7遲了。 - there will be better garage tank filters in the future 之後會有更好的車庫車輛篩選器。 - the mass-production of HD models was already started and theoretically HD models should be now produced and implemented 大量生產HD模組的行動早就開始了,理論上來說許多HD模組現在已經進行製作與實裝 的工作。 - Storm on ultra-HD textures: "For now, our position is that players do not need those. But there are several opinions on that within Wargaming. It's possible something will change." Storm針對超高解析貼圖的回應:「目前我們的立場是玩家不需要那些東西,但是WG 那裏有一些考量,所以最後可能會有變數。」 - Storm's personal opinion is that super high resolution tank textures are not needed when the rest of the game (maps) still uses poor lowres textures. These things make sense only when the maps get reworked to HD. He is personally satisfied with the current HD tank texture quality. Storm個人認為當遊戲其他部分都還是低解析貼圖時,超高解析度貼圖就沒有必要。除 非地圖也重製成HD,因此他對目前的解析度品質感到滿意。 - developers are considering reducing the artillery alpha 開發組正在考慮降低砲兵的單發傷害。 - it's possible that the alleged 9.7 separation of newbies and experienced players on low tiers is not working correctly on RU, Storm is investigating 很有可能RU服的分離老鳥菜鳥的分房機制沒有正常運作,Storm會研究研究。 - there is an issue in 9.7 with debriefing text screen resolution, it will be fixed 9.7的任務報告解析度有問題,會修正。 - the rule where one HE shell cannot kill more than a half of the entire tank crew with one shot is active only for non-penetrating HE hits HE一發不會癱瘓超過一半組員的規則僅適用於未擊穿的狀況。 - it's possible that Type 62 will be buffed Type-62可能會增強。 - 9.7 is not introducing the XP for tanking 9.7還沒有實裝坦傷獎勵。(譯:計算上尚有問題) - developers checked the barrel rinks (marks of excellence) mechanism. It is correct. 開發組檢查過了卓越印記機制,沒發現問題。 - according to Storm, the most important feature of BigWorld is that it allows the players to play even on really bad computers (unlike Frostbite, CryEngine and Unreal engine). Developers tested it. 根據Storm表示,BW最重要的優點是就算是配備差的電腦也可以玩,開發組已經測試過 了,其他引擎無法勝任。 - apparently the 9.7 brought a nasty bug where artilleries and light tanks for some reason are being stacked in the queues and not put in battles. 目前9.7有個令人討厭的BUG:SPG跟LT因為某些原因而被留在等待序列中,沒辦法進 入戰鬥。 原文網址:http://ritastatusreport.blogspot.nl/2015/04/developer-q-2242015.html ========================================================================== 4/23 Q&A - Storm states that it is not true that Severogorsk and Northwest maps were fine at first and that they only got worse and and worse after WG "improvements" - according to him even the first versions were really bad when it comes to heat maps; Storm表示,認為「Severogorsk跟Northwest兩張圖一開始其實還不錯,但在WG越修越 差」的說法是錯的。根據他的說法兩地圖的初版在熱點圖上真的表現很差。 (譯:Severogorsk那張改過後大家評價不是還不錯嗎...要拿掉還引起一堆疑惑說XD) - Apparently, 9.7 has a nasty bug where multiple players see individual missions they completed previously as incomplete (and unavailable), Storm will investigate; 9.7另外一個令人厭惡的BUG:多位玩家看見他們已完成的個人任務顯示為未完成且無 法重新完成,Storm表示會研究。 - The AMX-13/75 buff doesn't concern only the gun but the entire tank; AMX-13/75並不只是增強炮而是整台車。 - Developers haven't forgotten the Stronghold mode, upgrades (for example the special magazine) are being developed; 開發組沒忘記堡壘戰模式,升級項目正在開發中。 - According to Storm, IS-4 armor in 9.7 is correct; 根據Storm的說法,9.7的IS-4的裝甲並無問題。 - All the vehicle classes are being re-balanced to fit more their intended roles, this is an ongoing process; 所有車階都會進行重新平衡以適合他們的角色,這會是個持續的進程。 - It's not possible to limit noobs from playing high tiers: "in such a case, very few people would play tier 8-10". 不可能限制怒伯不玩高階房,「要這樣做,玩8-10階的玩家會變很少。」(譯:事實) 原文網址:http://ritastatusreport.blogspot.nl/2015/04/23042015-q.html ========================================================================== 4/24 Q&A - Storm does not know whether in the future the UI calculations will be transferred to a different CPU thread Storm不知道未來玩家介面會不會交給其他核心計算(不知道會不會支援多核)。 - IS-4 frontal armor is fine according to Storm (RU players report a possible bug where the driver's hatch on IS-4 is somehow very easy to penetrate) 根據Storm表示IS-4的前裝甲沒問題(有RU玩家回報可能的BUG:IS-4的駕駛艙口很容 易被擊穿) Details regarding the new Clanwars 2.0: 接下來是跟公會戰修改有關的部分: - The new map has flexible architecture, when needed the amount of provinces can quickly increase many times over; 新地圖有十分靈活的架構,當必要時省分的數量可以快速增加很多次。 - Apart from the traditional landing tournaments, there will be another way how to get a province on the map; 除了傳統的登陸戰競爭之外,會有另外的方式可以取得領土。 - New CW map will have the option to have some provinces limited by tiers (tiers 6, 8 and 10). These will reflect on the income from the province; 新公會戰地圖中的部分領土會有車階限制,這會反映在領土收入上。 - CW 2.0 will work on seasonal principle (seasons with clear goals and winners) with each season having special prizes for the winners; 公會戰2.0中,會為每季設下明確目標,並給予優勝者特殊的獎勵。 - Chips are replaced by divisions (units consisting of a certain number of require tanks), battles with one chip (one tank) on one side that are just a waste of time will not be possible anymore; 戰鬥單元將被師團單位(由一定數量的車輛組成的單位)給取代,僅有一台車輛參與 的戰鬥以後不再可行。(沒參加公會戰不確定有無翻錯。) - Regions will be replaced by "fronts", each with separate tier limits, rules etc. 地區會由「前線」取代,不同前線會有不同車階限制與規則。 - There will be new CW currency: "influence" that will allow you to purchase things such as landings without having to play the landing tournaments, division purchase, upgrade and upkeep, increasing the profitability of a province, protecting a province under certain conditions; 會有新的公會戰貨幣稱作「影響力」,能夠讓你購買像是不需要經過登陸戰競爭即可 登陸、戰鬥師、升級、維護費、增加領土收益、在一定條件下保護領土等等。 - Influence will be obtainable by fighting on CW map and by participating in stronghold fights (these will reward influence as well as industrial resource); 影響力可以透過參加公會戰或是堡壘戰來獲得(會同工業物資一起發放)。 - These changes are already prepared and will come soon (no current ETA though). 這些功能已經準備好,會很快推出(但沒時間表)。 原文網址:http://ritastatusreport.blogspot.nl/2015/04/24042015-q.html -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 140.114.123.199 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1429937293.A.A89.html ※ 編輯: tai33ru (140.114.123.199), 04/25/2015 12:55:22

04/25 12:57, , 1F
考慮降低砲兵的單發傷害...真的是想要消滅SPG阿
04/25 12:57, 1F

04/25 12:58, , 2F
9.7都延遲這麼久了還一堆BUG WG真是愈來愈爛
04/25 12:58, 2F

04/25 13:10, , 3F
"不能禁止NOOB玩8~10級房 因為那樣會沒人玩"www
04/25 13:10, 3F

04/25 13:11, , 4F
這算官方認證的NOOB嗎XD
04/25 13:11, 4F

04/25 13:18, , 5F
看來LT SPG卡分房真的是bug
04/25 13:18, 5F

04/25 13:32, , 6F
讚啦 砍SPG alpha 我寧願被300 300的砸到死 也不要
04/25 13:32, 6F

04/25 13:32, , 7F
一發1500
04/25 13:32, 7F

04/25 13:41, , 8F
SPG 掰
04/25 13:41, 8F

04/25 13:47, , 9F
spg的準度已經nerf了…想一發1500也要rng幫忙…
04/25 13:47, 9F

04/25 13:57, , 10F
法國砲表示:一發90的時代來了嗎 那可以填彈快點嗎?
04/25 13:57, 10F

04/25 14:03, , 11F
04/25 14:03, 11F

04/25 14:14, , 12F
不會限制怒伯玩8-10街場 因為人會太少…這問題不是
04/25 14:14, 12F

04/25 14:14, , 13F
很大一部分是怒伯的關係嗎=_=
04/25 14:14, 13F

04/25 14:32, , 14F
找地方躲SPG本來就是遊戲的一環啊,為了怒伯而砍SPG
04/25 14:32, 14F

04/25 14:32, , 15F
04/25 14:32, 15F

04/25 14:35, , 16F
spg:哈哈戳我眼睛後全車輛視野重新平(又中了一刀
04/25 14:35, 16F

04/25 14:49, , 17F
這遊戲是由80%的猴子組成的 你不能不讓猴子玩阿
04/25 14:49, 17F

04/25 14:54, , 18F
現實社會組成也是如此不是嗎!?
04/25 14:54, 18F

04/25 15:15, , 19F
一堆低能玩T9 T10車 早就不開了
04/25 15:15, 19F

04/25 16:01, , 20F
一發1500你真的有玩過SPG嗎?講那什麼話
04/25 16:01, 20F

04/25 16:02, , 21F
一堆自己不會防砲走位在那怪SPG
04/25 16:02, 21F

04/25 16:02, , 22F
怎麼不去玩SPG看看,瞄一台不動的要15秒
04/25 16:02, 22F

04/25 16:03, , 23F
開砲打完全不動的目標還打不中
04/25 16:03, 23F

04/25 16:04, , 24F
你以為有錢玩家玩SPG每場都吃金幣食物是為了什麼
04/25 16:04, 24F

04/25 16:04, , 25F
為了讓準度能夠正常縮完圈打到落點,懂?
04/25 16:04, 25F

04/25 16:05, , 26F
我全國家全車種全線都有在玩,還覺得現在SPG太廢
04/25 16:05, 26F

04/25 16:07, , 27F
現在SPG能打得到人的特別是移動中的目標
04/25 16:07, 27F

04/25 16:08, , 28F
那玩家本身預讀與timing感都已經超乎普通人了
04/25 16:08, 28F

04/25 16:08, , 29F
不是SPG太強,是人太兇
04/25 16:08, 29F

04/25 16:09, , 30F
那些還在講SPG太強了自己去玩玩看,命中率10%不到
04/25 16:09, 30F

04/25 16:09, , 31F
不要哭啊
04/25 16:09, 31F

04/25 16:11, , 32F
不懂一直砍spg幹嘛,我才要說MTHT太強怎麼都不砍
04/25 16:11, 32F

04/25 16:23, , 33F
噓一個spg又被砍
04/25 16:23, 33F

04/25 16:35, , 34F
要變成"戰車"世界了
04/25 16:35, 34F

04/25 17:01, , 35F
colin入伍 我幫他噓 還在喜憨砍砲車 低能嗎
04/25 17:01, 35F

04/25 17:17, , 36F
又要砍砲車...
04/25 17:17, 36F

04/25 17:21, , 37F
最近常常在移動過程中被砲車打到 超準的~~~~
04/25 17:21, 37F

04/25 17:23, , 38F
為了配合那些整天只會靠北的廣大怒伯玩家 SPG只好砍
04/25 17:23, 38F

04/25 17:26, , 39F
補血
04/25 17:26, 39F

04/25 17:38, , 40F
早就說過啦 想拿掉砲車就直接砍掉
04/25 17:38, 40F

04/25 17:38, , 41F
在那邊自我感覺良好的平衡調整
04/25 17:38, 41F

04/25 18:18, , 42F
砲車還沒削弱之前真的很恐怖 連猴子都會算彈道
04/25 18:18, 42F

04/25 18:19, , 43F
現在壓力沒這麼大 不過玩家就懶了 隨便他炸
04/25 18:19, 43F

04/25 18:35, , 44F
棍他XX的SPG還要降傷害 你乾脆一點通通砍掉算了
04/25 18:35, 44F

04/25 18:43, , 45F
說真的 你要一直砍spg的話乾脆移除車種比較快 不
04/25 18:43, 45F

04/25 18:43, , 46F
要每次都在那邊基基歪歪 我家s51縮到最小還是歪我
04/25 18:43, 46F

04/25 18:43, , 47F
已經只拿來打首勝了
04/25 18:43, 47F

04/25 19:18, , 48F
移動中被砲車打到應該是已經被預測 或早就預瞄了
04/25 19:18, 48F

04/25 19:19, , 49F
像是開局會被LT亮過路費的點 或是因已亮過的隊友
04/25 19:19, 49F

04/25 19:20, , 50F
砲車預瞄了那附近 雖出現的不是他預期的目標 但照炸
04/25 19:20, 50F

04/25 19:27, , 51F
直接移除車種會被玩家罵吧? 經驗白練了~~~~~
04/25 19:27, 51F

04/25 19:36, , 52F
先不提SPG問題 國外靠北SPG靠北最大聲的是紫色玩家
04/25 19:36, 52F

04/25 19:36, , 53F
^究竟該怎麼處理比較好
04/25 19:36, 53F

04/25 19:59, , 54F
那應該靠杯的是xvm,不是SPG,根本搞錯標靶
04/25 19:59, 54F

04/25 20:02, , 55F
SPG整個拿掉到時候又在那靠杯T110E3、T95沒人處理
04/25 20:02, 55F

04/25 20:50, , 56F
剛剛又打一場 歪到連熱狗都打不中 我自殺算了
04/25 20:50, 56F

04/25 21:04, , 57F
要也是應該我先自殺吧,你有看過我之前錄的
04/25 21:04, 57F

04/25 21:05, , 58F
SPG完全縮完圈打一個不動的目標9砲
04/25 21:05, 58F

04/25 21:05, , 59F
全部MISS
04/25 21:05, 59F

04/25 23:01, , 60F
整個砍掉SPG退銀幣乾脆一點 反正也沒高階金車
04/25 23:01, 60F

04/25 23:02, , 61F
不然卡一堆組員加車子
04/25 23:02, 61F

04/25 23:13, , 62F
看一次噓一次 紫人是要靠北啥 都紫人了還不會閃砲?
04/25 23:13, 62F

04/25 23:53, , 63F
我也蠻好奇為啥風向會不同 國外是從頭到尾 從Arty
04/25 23:53, 63F

04/25 23:55, , 64F
被nerf前 到nerf到連他媽都認不出來後 那些紫人還是
04/25 23:55, 64F

04/25 23:56, , 65F
自始至終認為Arty就是該移除
04/25 23:56, 65F

04/25 23:57, , 66F
好像從Arty引進起 主張不應該有Arty的聲音就沒停過
04/25 23:57, 66F

04/26 00:38, , 67F
幫原PO補血
04/26 00:38, 67F

04/26 01:30, , 68F
補血
04/26 01:30, 68F

04/26 23:43, , 69F
補血 翻譯推
04/26 23:43, 69F
文章代碼(AID): #1LEnoDg9 (Wargaming)
文章代碼(AID): #1LEnoDg9 (Wargaming)