[情報] 2/24~2/28 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (磁磚大)時間11年前 (2015/03/01 22:43), 11年前編輯推噓21(22155)
留言78則, 17人參與, 最新討論串1/1
好像有一陣子沒有Q&A了,最近FTR也有許多Insider流出的訊息 不過開學了沒甚麼時間翻譯,先翻譯Q&A比較重要的部分給大家 有興趣的戰友可以去FTR翻翻有關Insider的部分 2/24 - Storm confirms on closed beta-tester RU forum that the issue of servers giving you the same map over and over again is existing, but more than that: it is intentional – it serves to limit the load on the server, it is not possible to fix. 玩家一直進入同批地圖的問題是存在的,但這個設計是故意的,為了不要讓伺服器的 負擔過重,所以不可能修好。 - it’s not possible to choose a map you want to play because the MM mechanism wouldn’t be able to handle it 不可能讓玩家自選地圖,因為伺服器負擔不起。 - special missions to promote “unpopular tanks” (SU-101 etc.) will not be introduced 不會為冷門車設計專屬任務好吸引玩家去玩那些車。 - tanks being “shifted” (moved) by hits from shells (kinetic energy effect) will not be implemented 不會做出「被炮彈擊中時動能效應讓車滑動」的效果。 原文網址:http://ftr.wot-news.com/2015/02/24/24-2-2015/ =========================================================================== 2/25 Q&A - the “klaxon” (horn) feature was scrapped a long time ago 喇叭功能很久以前就廢棄了。 - the option to buy gold ammo for actual gold (while leaving the option to buy it for credits) will not be removed 金彈金買的選項不會移除。 - the list of individual missions that will be changed is already assembled, it will be revealed in 9.7 test 會做更動的個人任務已經在待辦事項中,9.7測試會上線。 原文網址:http://ftr.wot-news.com/2015/02/25/25-2-2015/ =========================================================================== 2/26 Q&A - turret armor of IS-6 in the game is historical (won’t be buffed) IS-6的砲塔裝甲符合史實。 - Jagdtiger 88 armor will most likely not be changed much during its rework to HD (SS: the unhistorical LFP will stay) 88獵虎的首下非史實裝甲就算HD化之後也傾向不會更動。 - from time to time, when a battle ends, the client crashes. This is a known bug and will be fixed. 長期以來,當戰鬥結束時客戶端就當掉的問題是個已知的BUG,之後會修正。 - post-mortem camera (specifically which friendly tank you will view next) apparently works as intended 旁觀者系統目前運作良好。 - Storm is not sure whether the platoon spectator mode was postponed again Storm不確定組排觀察者模式是否又延期了。 - Storm statest that T95 was NOT nerfed in HD (specifically the hatch weakspot size, clearance remained the same as well) Storm表示T95 HD化之後並沒有削弱。(艙口弱點與縫隙跟原版一樣) - physics test client will be based on 9.2 version, eg. some maps will be old (pre-changes) and only those HD vehicles, that were available in version 9.2 will be on the test 物理系統測試會用9.2伺服器內容來測試,地圖、HD化模型都會是9.2版本的狀況。 - Storm states that something like weather will come, but developers have to be really careful in implementing such stuff Storm表示像是天氣系統等等會推出,但開發組需要謹慎地去研究並開發這些功能。 - in new physics, the handbrake is mapped to the “spacebar” key. If you have something else mapped there (like fire extinguisher), you’ll have to remap one or another 在新的物理系統下,手煞車啟用是「空白鍵」,如果你將他設成其他功能,請自行設 定成別的。 - new motion physics will come neither in 9.7 nor in 9.8 – this is just a test for feedback collection, after the test it will be decided what comes next 新移動系統不會在9.7或9.8推出,測試僅為蒐集回饋,測試過後會決定下一步。 - historical Porsche type transmission will not be implemented for now 目前不會實裝史實的保時捷傳動系統。 - Havok will come only after very long time (SS: definitely not anytime soon, “long KTTS” usually means around a year) Havok很久之後才會推出。(大概一年之後) - rails (the railway irons) will not become physical objects. This would significantly increase how complex the collision model is and it would lead to server performance drop 鐵軌不會變成動態物件,這會讓碰撞模型變複雜而且伺服器表現會變差。 - the point of the physics test is to find out how good the NMP gameplay is 物理測試是為了測試新移動機制的遊戲體驗如何。 - Q: “War Thunder has tanks that smear themselves with “brown substance”” A: “If it’s interesting for them, let them smear themselves with it.” Q:「WT的車可以塗上些咖啡色的東西耶!」,Q:「他們愛塗啥就塗,我們管不著。」 - tanks getting dirty from mud in WoT apparently won’t come anytime soon, as there are many other issues with WoT to be solved first 車輛會附上環境髒污的功能WOT目前沒有計畫,因為有其他更迫切的問題需要先解決。 原文網址:http://ftr.wot-news.com/2015/02/26/26-2-2015/#more-22457 =========================================================================== 2/27 Q&A Okay, here’s a MUST see for history fans: Listy found in archives (amongst other things) accounts about Japanese tanks. Go check it out! 有關日本坦克的檔案,傳送門:http://goo.gl/yY6eKu Storm also reports that the physics test is going “really well”. There is an effect in the test that they call “gear shifting” (basically, the tanks slows down as if you were shifting gears), this is actually a bug and will be fixed (maybe even in the current test). Another bug is the strong drop of mobility in some vehicles (T-62A, AMX-50/100 and others), will be also fixed. Storm回報目前新移動系統測試得「相當不錯」,其中有個被稱作是「換檔」的現象, 其實是個BUG,會重新修正。另外某些車輛在測試中機動性大幅下滑,這也會修正。 - according to Storm, 9.7 HD Superpershing is not getting nerfed, it will definitely not be possible to sell it for gold Storm表示9.7 HD化的超潘不會被削弱,所以也不可能像之前一樣可以賣卻換金。 - there are no plans to remove unhistorical M62 gun from IS-4 沒有計畫要將IS-4不合史實的M62-T2給拿掉。 - for now it was not decided yet whether the fact that VK4502B will only have one loader while the Mauschen will have two will be compensated somehow (SS: for example by a “free” multi-skill loader) 還沒確定從4502B轉換到小老鼠之後缺少的一個填彈手的問題該如何補償。 - for now, there are no plans to introduce the Panther with GT turbine into the game, Storm is trying to prune the plans of “such nonsense” 目前沒有將「豹式搭載燃氣引擎(豹F)」引入遊戲的計畫,Storm正試著刪掉類似的 胡謅計畫。 - motion physics do not depend on reworking all vehicles to HD 移動機制與車輛模型HD化沒有直接關係。 - Storm doesn’t know whether HD Superpershing will “lean” on its frontal wheels to simulate the frontal part being overstressed by additional armor Storm不確定HD化潘興是否會模擬出前導輪因附加裝甲而造成的過度壓力而有的現象。 - in new motion physics, the ground resistance parameter will no longer be used. Instead, they will introduce a “traction” (ground contact) modifier with various grounds having different passability. Basically, the current tank terrain passability will remain at the same level. 新移動機制中,地形阻力係數將不再適用,取而代之的是將不同的地形設定不同的接 地數值。而目前遊戲的地形可通過性設定會維持原樣。 - developers will not introduce damage from crashing into environmental objects 開發組不會推出撞樹或撞山會受損的功能。 - even in new motion physics, there will be several points deciding the movement on the tank (SS: under roadwheels), the entire track surface will not become a contact area 就算是新移動機制中,還是會由路輪來決定車輛的移動,不會讓整條履帶有接地判定。 - all the physics developers, in order to prepare for new physics, were given (paid by WG) an actual T-72 to drive, so they do it well 所有的物理測試員,為開發新的物理引擎,都配有一台T-72可供駕駛,所以他們將物 理引擎做得很出色/將T-72開得很好(?)。 - it’s possible that STB-1 will have its hydraulic suspension implemented at one point STB-1擁有的液壓系統很有可能推出,在未來某個時間點。 - multiple physics (dynamics) variants will be tested 不同版本的物理機制會投入測試。 - shell “mass” (effect of shells on tank trajectory) will not be implemented 不會將砲彈實體化。 - the independent suspension is tied neither to mobility physics, nor to Havok, it’s basically a render thing, it doesn’t work on “old” render 獨立懸吊的表現主要是看渲染,既不是物理系統也非Havok。所以在舊渲染引擎設定沒 辦法運作。 原文網址:http://ftr.wot-news.com/2015/02/27/27-2-2015/ =========================================================================== 2/28 Q&A - Storm has an idea for Foch 155 changes: either remove the 155mm autoloader and leave the gun as normal, or give it a 120mm autoloader gun. This is however not a plan, just an idea. He considers the current gun parameters “ not normal” Storm丟出個Foch 155的更改點子:155普通或是120彈莢炮,但只是個點子。他認為目 前主砲數據不正常。 - situations where large caliber shells don’t penetrate very thinly armored targers? Storm: “Give us replays of that. Whenever we ask for replays, everybody backs off.” 大口徑炮打薄皮雞時還會彈掉的問題。Storm:「給RP唄,每次我們要個RP人就不見了 。(姚明臉)」 - it’s not yet clear, how the situation with new physics where tanks are able to climb to insane places will be solved, but some zones will have to be inaccessible 還不確定新物理機制之後車輛能不能挑戰不可能的地形的問題如何解決,但有些地方就 是不能進去。 - the current new physics effect where the tank “slows” as if you were shifting gear is not intentional and will be fixed 目前物理測試中換檔會降速的現象非故意,會修正。 - new motion physics will not be split into stages, it will be introduced all at once 新移動機制不會分批推出,會一次滿足。 - improved motion physics caused the turrets to rotate really fast (SS: combined with improved hull rotation using handbrake), there are no plans to nerf them 動態物理改動後會讓炮塔轉得飛快(SS:請搭配手煞車機制服用),沒計畫針對這個 情形削弱。 - it will be possible for the developers to set the track grip for each suspension individually 開發組有可能會為每邊履帶設計獨立的接地判定。 - it’s not yet clear whether some vehicles will be rebalanced with new motion physics 不確定會不會有車因為新移動機制而需要重新平衡。 原文網址:http://ftr.wot-news.com/2015/02/28/28-2-2015/ 改一:對一些字句稍做更動 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.228.236.39 ※ 文章網址: https://www.ptt.cc/bbs/WoT/M.1425221020.A.020.html

03/01 22:53, , 1F
咖啡色的東西是啥鬼XD 屎嗎
03/01 22:53, 1F

03/01 22:57, , 2F
所以地圖有連續性,是因為伺服器同一時間
03/01 22:57, 2F

03/01 22:57, , 3F
只能執行同幾種地圖而已,猜的
03/01 22:57, 3F

03/01 23:01, , 4F
是啊 連IS3、KV都可以飄移的物理引擎超棒的 蠢貨
03/01 23:01, 4F

03/01 23:02, , 5F
一直進同一張地圖的BUG改口幾次了
03/01 23:02, 5F

03/01 23:02, , 6F
等等補推
03/01 23:02, 6F

03/01 23:08, , 7F
03/01 23:08, 7F
※ 編輯: tai33ru (36.228.236.39), 03/01/2015 23:12:40

03/01 23:23, , 8F
但願WG不要開始玩蝸牛式自爽 那只會毀了它們
03/01 23:23, 8F

03/01 23:23, , 9F
鍋牛有些東西不錯,我WoT玩膩都會去玩WT
03/01 23:23, 9F

03/01 23:24, , 10F
但是有很多東西很...不會形容,很怪
03/01 23:24, 10F

03/01 23:32, , 11F
我不是在評論蝸牛的東西如何 而是在說蝸牛那明顯一
03/01 23:32, 11F

03/01 23:32, , 12F
一堆問題的東西上還自我感覺良好玩自己家的屎態度
03/01 23:32, 12F

03/01 23:33, , 13F
陸戰物理引擎應該不用多說了
03/01 23:33, 13F

03/01 23:34, , 14F
空戰日本線滿滿都是問題 零戰五二有裝甲板 有防彈玻
03/01 23:34, 14F

03/01 23:36, , 15F
璃 在遊戲裡面開載具裝甲會告訴你此載具無裝甲
03/01 23:36, 15F

03/01 23:36, , 16F
我懂得東西很少,不過有些東西連不懂的人的覺得很怪
03/01 23:36, 16F

03/01 23:36, , 17F
1.45以前戰車一直抖不知道在抖啥,現在1.47好多了
03/01 23:36, 17F

03/01 23:37, , 18F
九九艦報有著接近九六艦戰的機動性跟纏鬥力 遊戲內?
03/01 23:37, 18F

03/01 23:38, , 19F
SU-122的122mm砲HE打TigerI打穿好像也怪怪的
03/01 23:38, 19F

03/01 23:39, , 20F
橘花有武裝的類型預定搭載2挺30mm五式航空機砲
03/01 23:39, 20F

03/01 23:40, , 21F
遊戲裡面是1挺30mm航空機砲 橘花可從來沒1挺的計畫
03/01 23:40, 21F

03/01 23:40, , 22F
然後猜猜看把這些告訴蝸牛的結果是什麼?
03/01 23:40, 22F

03/01 23:40, , 23F
蝸牛:「你有我懂嗎?」 幹 還真的有唉怎麼辦?
03/01 23:40, 23F

03/01 23:43, , 24F
原來如此......
03/01 23:43, 24F

03/01 23:45, , 25F
WT先搞定分房再說 什麼參數設定什麼歷史真實都是渣
03/01 23:45, 25F

03/01 23:46, , 26F
簡單來說 就算德國UFOvs美國UFOvs火星UFO 只要他們
03/01 23:46, 26F

03/01 23:47, , 27F
實力相當分房正確 哪有不能玩的道理
03/01 23:47, 27F

03/01 23:49, , 28F
看一下精美的美國機 然後看著我的眼睛
03/01 23:49, 28F

03/01 23:49, , 29F
再告訴我參數設定不重要0.0
03/01 23:49, 29F

03/01 23:50, , 30F
光看Banshee可以BR整個+1就知道蝸牛整個公司沒有任
03/01 23:50, 30F

03/01 23:51, , 31F
何人有一丁點腦汁思考這台飛機該往哪擺 總之上架再
03/01 23:51, 31F

03/01 23:51, , 32F
03/01 23:51, 32F

03/01 23:52, , 33F
colin你誤會了 我的意思是只要各國飛機強度相當 分
03/01 23:52, 33F

03/01 23:53, , 34F
房精準 就算是天花亂墜胡搞瞎搞都能很公平
03/01 23:53, 34F

03/01 23:54, , 35F
陸戰也很糟糕,我只有USSR有5.0,其他大都還2.3以下
03/01 23:54, 35F

03/01 23:54, , 36F
不用說高階,低階就一堆分房莫名其妙
03/01 23:54, 36F

03/01 23:55, , 37F
可是牠們沒在思考分房 也沒在思考參數史實
03/01 23:55, 37F

03/01 23:55, , 38F
那它們到底把腦漿擺哪去了? 美化貼圖?
03/01 23:55, 38F

03/01 23:56, , 39F
舉例來說:俄國57神針兩秒一發 怎麼可能 但他的輸出
03/01 23:56, 39F

03/01 23:57, , 40F
、火控和他同期火炮相比很合理 那管他裝填手怎麼裝
03/01 23:57, 40F

03/01 23:57, , 41F
莫提起那威力跟85砲一樣的57神針
03/01 23:57, 41F

03/01 23:57, , 42F
WT裡面的金幣57還有APCR喔糾咪
03/01 23:57, 42F

03/01 23:58, , 43F
但是你拿L7和57神針互相尬 這就完全沒有救了
03/01 23:58, 43F

03/01 23:59, , 44F
啊我是說WOT的57
03/01 23:59, 44F

03/01 23:59, , 45F
到底為甚麼WT裡面彈頭3.1公斤的57砲跟9.6公斤的85砲
03/01 23:59, 45F

03/01 23:59, , 46F
具有同等級的破壞力呢 謎
03/01 23:59, 46F

03/02 00:00, , 47F
喔 抱歉 又誤會了0.0
03/02 00:00, 47F

03/02 00:00, , 48F
WT沒玩陸戰所以不評論 我只知道碰碰車很歡樂
03/02 00:00, 48F

03/02 00:01, , 49F
上次看到T-34-57把虎式翻過來的影片 蔚為奇觀
03/02 00:01, 49F

03/02 00:05, , 50F
WoT早期有喇叭功能? 真假? 我覺得這蠻實用的阿
03/02 00:05, 50F

03/02 00:05, , 51F
幹嘛要移除掉XDD
03/02 00:05, 51F

03/02 00:05, , 52F
T-50還可以用倒車把四號F2翻過來
03/02 00:05, 52F

03/02 00:06, , 53F
因為整場都是喇叭聲 不誇張 整場
03/02 00:06, 53F

03/02 00:06, , 54F
我還沒聽過坦克的喇叭聲呢 只知道逼逼
03/02 00:06, 54F

03/02 00:09, , 55F
因為測試服測試的結果太精彩
03/02 00:09, 55F

03/02 00:09, , 56F
一場15分鐘的戰鬥大概只有前30秒倒數是安靜的
03/02 00:09, 56F

03/02 00:28, , 57F
用膝蓋想都知道實作喇叭聲會變這樣www
03/02 00:28, 57F

03/02 00:51, , 58F
等等 我怎麼記得以前有玩家抱怨常進同一張圖
03/02 00:51, 58F

03/02 00:52, , 59F
WG卻用根本沒這回事的態度troll回去
03/02 00:52, 59F

03/02 00:59, , 60F
來個按喇叭掉隱蔽,每天都有猴子可以打
03/02 00:59, 60F

03/02 00:59, , 61F
樓上第一次認識WG?
03/02 00:59, 61F

03/02 00:59, , 62F
原來真的做過這麼沒用的功能喔XDDD
03/02 00:59, 62F

03/02 01:01, , 63F
改口很多次了 不過我猜是工程師不想改的藉口
03/02 01:01, 63F

03/02 01:57, , 64F
我怎麼記得他們之前說是「發現」這個情況 現在又改
03/02 01:57, 64F

03/02 01:57, , 65F
口說是當初就這樣設計來著 G___G
03/02 01:57, 65F

03/02 08:06, , 66F
用喇叭拍摩斯電碼
03/02 08:06, 66F

03/02 09:09, , 67F
巴巴把拉拉拉巴巴
03/02 09:09, 67F

03/02 09:58, , 68F
拜託不要有反坦克樹
03/02 09:58, 68F

03/02 13:11, , 69F
WT的陸戰根本是糞game 低口徑砲威力比高口徑強
03/02 13:11, 69F

03/02 13:13, , 70F
高階場完全蘇聯演習場 低階場美國主宰一切
03/02 13:13, 70F

03/02 13:13, , 71F
更別提對方明明是76砲打中地板結果豹式砲管壞了
03/02 13:13, 71F

03/02 13:14, , 72F
bug一大堆加上故意調低某國的模組血量(空地都這樣)
03/02 13:14, 72F

03/02 13:14, , 73F
我還真希望戰機世界整個砍掉重練後能回頭打爆WT
03/02 13:14, 73F

03/02 13:15, , 74F
根本是俄國自爽到不要臉的公司
03/02 13:15, 74F

03/02 13:38, , 75F
傷害不能只看口徑
03/02 13:38, 75F

03/02 14:42, , 76F
反正WG只能陸戰 WT只能空戰看來已經是事實了 就等海
03/02 14:42, 76F

03/02 14:42, , 77F
軍部分哪家能勝出吧
03/02 14:42, 77F

03/02 20:45, , 78F
WT自我感覺太良好不屑併購,所以WG把WT的空戰吃下來
03/02 20:45, 78F
文章代碼(AID): #1KyoMS0W (Wargaming)
文章代碼(AID): #1KyoMS0W (Wargaming)