[情報] 5/24 25 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (Willie)時間12年前 (2014/05/26 01:23), 編輯推噓49(49081)
留言130則, 34人參與, 最新討論串1/1
- Storm confirms that pre-9.1 average damage done won’t count towards the kill marks introduced in 9.1 Storm 證實「卓越印記 」不會採計 9.1 之前的數據。 - you’ll have to play at least 100+ battles to get a kill mark 「卓越印記」至少要打滿100場才能擁有(譯註:這裡說的應該是單車場數破百才會顯示) - Storm doesn’t like comic book movies, he only liked Nolan’s Batman 無關,略 - T40 camo factor after shooting was seriously overbuffed (in 9.0, it could be detected at 350 meters, in 9.1, it will be detected at 378m when shooting. To compare – Borsig in 9.0 – 354m, in 9.1 – 364m) T40 的開砲後隱蔽值超級op(9.0 版,350m 內才能點亮,9.1 改成 378m。 做個比較:Borsig 在 9.0,354m;9.1 版,364m。) - Storm confirms there will not be an option to pick two gun soundset (the game client would get too big and too much testing would be required) Storm 證實不會有兩組砲聲(檔案會太大且工作太多)。 - Storm states that in the future, various sounds for various guns will be implemented, current test serves to confirm the general direction the sounds are taking (Overlord confirms this: “They are using what we’ve recorded so far. In future there can be a mixture of recorded and created/tuned sounds. Checking the feedback for now.”) Storm 表示不同的砲會實裝不同的砲聲,目前的測試服只是在試水溫。 - Storm states that a lot of time is spent on testing the bug fixes for all the regions (currently, six regions) Storm 表示他們花很多時間在測試程式在不同地區會有的錯誤(目前有六個區域) - Wargaming apparently started a new department: “optimization department”, work on optimizing the game will not stop WG 成立了新的「最佳化部門」,持續將程式最佳化。 - Storm confirms that he and SerB don’t have enough time to answer the developer questions in the “classic” thread on RU forums anymore, that’s why there are so few Storm 證實 SerB 目前沒時間回答論上的問題 - crew role change (SS: radioman to driver for example) will come (when it’s done it’s done) 轉職系統「WIDID」。 - more game stability enhancers will be introduced in the future 會加強遊戲穩定性 http://ftr.wot-news.com/2014/05/24/24-5-2014-2/ - the engine sound will not be heard during the battle countdown, the vehicle will fire up after the countdown reaches 0 開場倒數結束戰車引擎才會點火,所以在這之前不會有引擎聲。 - of all players online, the percentage of players in queue changes, the amount of players online depends a lot on events and missions 沒啥重要,略 - in the test, SU-100 guns (D-10S and D-2-5S) did not get their camo factor after shot nerfed, this will be fixed in the next round/live client 測試服中 SU-100 的主砲沒被砍開砲後隱蔽值,這會在正式版修復(或是下一測,如果有 的話) - the same gun on various tanks (unless it’s premium tanks) should not have different camo loss after shot from one another (SS: as in, for example D-10S will lose the same amount of camo factor after shooting on all tanks that carry it) 同一門砲就算裝在不同車上,開砲後會減的隱蔽值都應相同(除非是金車) - the fact the loss of visibility after shooting for RhB was nerfed only slightly is correct RhB 在開砲後的隱蔽值只砍了一點,這不是個錯誤。 - Storm on War Thunder: “We played it. We were somewhat surprised that nothing changed there since November. I won’t talk about their issues, I hope they understand them all themselves.” Storm 談到 WT:「我們也有玩。相當訝異他們從去年11月以來都沒改變。我不評論他們的 問題,這是他們自己的工作。」 - Storm did test the new tank motion physics, he liked it Storm 試過新開發的移動系統,他喜歡。 - new motion system will come “this year” (SS: it was earlier planned for 9.2 according to developers, whether it will really come then is uncertain) 新的移動系統會在今年實裝(SS: 最早預計是在 9.2,但不確定)。 - it would be possible to implement a system where players would make their own camo and inscriptions, but it is not needed according to Storm, the battlefield would look terrible 可能會實裝讓玩家自製標語和塗裝的功能,但 Storm 不認為有必要,因為會破壞戰場景觀 - gun loading sound rework is not planned 沒有計畫重製裝彈音效 - regarding the rebalance of some tanks so they are more comfortable: “For now I cannot say, first we will deal with more obvious candidates for rebalance” 問到把某些車改的更好開,「目前無法保證,第一要務是把急需重平衡的車搞定。」 - gun sounds too “poof”? “Fire the gun in Kharkov, there are echo zones installed there” 砲聲聽起來像「噗」?「去 Kharkov 開砲試試,那張地圖已實裝回音區系統。」 - bonus XP for “tanking” (soaking damage with your armor) – “we will implement it when we consider it necessery and when we finish working on it” 坦傷賺經驗?「我們還在評估其必要性,確定了就實裝。」 - for now, nothing was decided about the HE shells (SS: mechanism changes, nerfs etc.) 目前未決定要不要改 HE。 - Stronkhold mode will come “later” Stronkhold 模式會晚點推出 - Maus doesn’t have a (planned) 150mm gun, because there was a 128mm gun made in real life on the prototype (SS: and to separate it from E-100) 不會給 Maus 計畫案中的 150mm 主砲,因為原型實車上裝的是 128mm 砲(SS: 為了跟 E-100 做出區別)。 - “28 bots in one battle?” – Storm: “No comment, haven’t seen the video” 「單場出現 28 隻BOT?」Storm:「還沒看到那段影片,不予置評。」 - other RU developer on bots: “We always banned bots, are banning bots and always will. But the issue is vastly overblown.” 其他的俄國開發者談到 BOT:「我們一直,未來也會持續禁用 BOT。但這議題已被大肆渲 染。」 - IS-7 DPM will apparently be buffed in 9.2 會在 9.2 提昇 IS-7 的 DPM。 http://ftr.wot-news.com/2014/05/25/25-5-2014/ -- 當納粹河蟹掉奧地利的時候,我保持沉默,因為我討厭奧地利。 當納粹吃掉蘇台德區的時候,我保持沉默,因為我討厭想要偷吃西里西亞的捷克。 當納粹佔領捷克斯洛伐克時,我保持沉默,因為希特勒保證這會是最後一回。 當納粹想要拿回但澤的時候,賃盃不鳥他,因為英法保證會出兵。 當納粹和蘇維埃簽約的時候,幹!週遭已經沒有任何鄰國可以幫助我們了。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 125.231.19.110 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1401038622.A.986.html

05/26 01:25, , 2F
單場28bots 超經典ww 根本RTS 15個圈起來A過去XD
05/26 01:25, 2F

05/26 01:27, , 3F
IS7終於要buff啦?!可以脫離最爛t10重坦了嗎?
05/26 01:27, 3F

05/26 01:28, , 4F
還有我也喜歡諾蘭的杯麵 根本超越了所有美漫英雄電影
05/26 01:28, 4F

05/26 02:23, , 5F
28bot...根本是company of heroes
05/26 02:23, 5F

05/26 05:40, , 6F

05/26 08:28, , 7F
又要buff祖國啦....親兒子真好
05/26 08:28, 7F

05/26 08:59, , 8F
IS-7的確是慘不忍睹啊=w= 不過有問題就buff還是偏心
05/26 08:59, 8F

05/26 09:22, , 9F
你去看看IS-7有多慘再來決定他是不是親兒子
05/26 09:22, 9F

05/26 09:23, , 10F
那悲劇般的縮圈時間 等他縮玩人家都打完又縮回去了
05/26 09:23, 10F

05/26 09:35, , 11F
IS7野團普普,卻是cw必備車,快點buff吧A___A
05/26 09:35, 11F

05/26 11:15, , 12F
IS7裝填世界久,縮圈也世界久
05/26 11:15, 12F

05/26 11:32, , 13F
看那條線有多OP再來說...最後慘了點剛好而已
05/26 11:32, 13F

05/26 11:50, , 14F
對一個新入的玩家一路開心玩到十階後發現做白工...
05/26 11:50, 14F

05/26 11:50, , 15F
你知道有多慘嗎? 我的IS-7組員已經住在KV-5上半年了
05/26 11:50, 15F

05/26 11:53, , 16F
都給祖國爽就好啦...其他國家是9階才熬出頭...
05/26 11:53, 16F

05/26 11:54, , 17F
至少還有OP過啊
05/26 11:54, 17F

05/26 11:56, , 18F
我兩線都有走,KV-1S線就KV-1S OP而已整天被砸石頭
05/26 11:56, 18F

05/26 11:57, , 19F
反觀T-150線整條線都OP,不OP也水準之上,沒人抗議
05/26 11:57, 19F

05/26 11:57, , 20F
一整個超低調
05/26 11:57, 20F

05/26 11:58, , 21F
IS3以前很OP 現在跟IS一樣算好車
05/26 11:58, 21F

05/26 12:03, , 22F
IS-3也是水準之上啊 KV-1 KV-1S不也虐菜虐很爽=3=
05/26 12:03, 22F

05/26 12:47, , 23F
把KV-1算在KV-1S線哪招= =?
05/26 12:47, 23F

05/26 13:09, , 24F
KV-1 的確在 KV-1S 線上阿 XD
05/26 13:09, 24F

05/26 13:09, , 25F
太久沒關注kv1 不知道已經有其他車能上1s 抱歉
05/26 13:09, 25F

05/26 13:17, , 26F
不是啊~ 囧~ KV-1不是兩線都算 "Orz
05/26 13:17, 26F

05/26 13:20, , 27F
那比起其他國還算爽不是嗎
05/26 13:20, 27F

05/26 13:24, , 28F
其他國家六階以上重坦我還沒有,沒辦法比較-_-"
05/26 13:24, 28F

05/26 13:24, , 29F
五階我就全部都有,就KV-1的OP度被過度放大= =
05/26 13:24, 29F

05/26 13:25, , 30F
就我自己玩的話,T1 Heavy戰鬥力 > KV-1
05/26 13:25, 30F

05/26 13:29, , 31F
看是要從感覺還是統計來做標準摟
05/26 13:29, 31F

05/26 13:31, , 32F
統計數據T1H就是比KV-1 OP啊
05/26 13:31, 32F

05/26 13:33, , 33F
那可能是我看的noobmeter數據不準吧
05/26 13:33, 33F

05/26 13:33, , 34F
T1 Heavy抽Kv-1無壓力
05/26 13:33, 34F

05/26 13:34, , 35F
我怎麼看統計是KV1比T1H OP 而且場數是T1H 10倍
05/26 13:34, 35F

05/26 13:36, , 36F
個人是覺得KV1不OP,戰場通用性很差
05/26 13:36, 36F

05/26 13:36, , 37F
IS線確實也就KV1S是OP的,其他車真的都還好
05/26 13:36, 37F

05/26 13:37, , 38F
noobmeter會浮動,T1H 跟 KV-1互角兩個OP度位置
05/26 13:37, 38F

05/26 13:37, , 39F
一直在互換
05/26 13:37, 39F
還有 51 則推文
05/26 23:49, , 91F
文章都還在
05/26 23:49, 91F

05/26 23:50, , 92F
1/15,打錯,不止前四,好幾台都排第一
05/26 23:50, 92F

05/27 00:29, , 93F
我怎覺得你們打算拿T29跟糞貓出來跳針(ry 十分主觀阿
05/27 00:29, 93F

05/27 00:29, , 94F
祖國講真的還好 真的很op我認為kv1s和T-54
05/27 00:29, 94F

05/27 00:29, , 95F
都是OP車種 一起承認不是很好嗎
05/27 00:29, 95F

05/27 00:29, , 96F
而且糞貓的op度又遠凌駕這兩台之上
05/27 00:29, 96F

05/27 00:32, , 97F
然後也被砍了
05/27 00:32, 97F

05/27 00:51, , 98F
我說貓系耶...
05/27 00:51, 98F

05/27 01:01, , 99F
一般人開最多的也就五六階車,剛好這兩階KV系列都很
05/27 01:01, 99F

05/27 01:02, , 100F
強勢,才會給人這種印象。
05/27 01:02, 100F

05/27 01:03, , 101F
KV-1和KV-1S給新手開都能開很好,其他車通常需要技巧
05/27 01:03, 101F

05/27 01:04, , 102F
列T110E3、T95、T25AT...都是M36 Jackson系列的阿...
05/27 01:04, 102F

05/27 01:08, , 103F
真的~ 是我智障= =
05/27 01:08, 103F

05/27 11:08, , 104F
kv-1s新手開最好會好喔XD 馬上就死不然就用HE
05/27 11:08, 104F

05/27 11:52, , 105F
相對好啊,不然你舉一台新手開絕對好的車
05/27 11:52, 105F

05/27 13:03, , 106F
這就要定義怎麼樣叫做開的好了
05/27 13:03, 106F

05/27 13:03, , 107F
對於新手也許只是不會馬上被秒殺,死前有點輸出
05/27 13:03, 107F

05/27 13:04, , 108F
對於老手而言,KV1說實話沒有什麼進一步的發揮空間
05/27 13:04, 108F

05/27 13:05, , 109F
車的缺點與極限就很明顯在那邊,更多時候無能為力
05/27 13:05, 109F

05/27 13:37, , 110F
KV-1OP在擺個角你穿深不夠就不用玩了alpha,DPM爽打你
05/27 13:37, 110F

05/27 13:39, , 111F
新手玩也很強的車 我推T18 跟Matilda
05/27 13:39, 111F

05/27 13:40, , 112F
幾乎都是上頂階也不用瞄弱點隨便穿
05/27 13:40, 112F

05/27 13:40, , 113F
KV-4縮圈太久,暴露時間也就長,320傷跟人換不一定
05/27 13:40, 113F

05/27 13:42, , 114F
占上風,車身又長迴轉慢,砲塔側也易穿且會傷彈藥架
05/27 13:42, 114F

05/27 13:45, , 115F
車側被穿也易起火,尤其怕跟RHM的WT對射
05/27 13:45, 115F

05/27 14:43, , 116F
KV1也就那樣而已了,找個會遇到敵人的地方堵好
05/27 14:43, 116F

05/27 14:44, , 117F
問題是其他路線根本管不了,KV很難轉場
05/27 14:44, 117F

05/27 14:44, , 118F
視野差速度又慢,空曠地圖根本惡夢,解殘局能力也差
05/27 14:44, 118F

05/27 15:11, , 119F
Kv-1s裝填久車薄砲彈貴車速快黑槍歪,新手不適合呀
05/27 15:11, 119F

05/27 15:12, , 120F
KV-1裝105就很適合新手,車硬+HE轟不用考慮弱點
05/27 15:12, 120F

05/27 15:14, , 121F
KV-1是122啦
05/27 15:14, 121F

05/27 15:14, , 122F
為什麼明明是公認的OP車還會被各種嫌棄呢( ′_>`)
05/27 15:14, 122F

05/27 15:15, , 123F
IS-7線OP kv-1s這沒問題 is-3被砍後在換炮上要多想想
05/27 15:15, 123F

05/27 15:15, , 124F
IS-4線只開到kv-4 kv-4的頭包弱點實在是大...
05/27 15:15, 124F

05/27 15:42, , 125F
Kv-1裝105mm OP啦
05/27 15:42, 125F

05/27 15:59, , 126F
Kv-1裝105mm OP啦~~XDD
05/27 15:59, 126F

05/27 18:05, , 127F
我T1裝內襯 就是要戳那些122 K1來的~~
05/27 18:05, 127F

05/27 20:50, , 128F
KV-1S:你都拿105了,我跟隔壁的借128不過份吧?
05/27 20:50, 128F

05/27 21:10, , 129F
KV-1S:183借我一下
05/27 21:10, 129F

05/27 23:32, , 130F
打錯啦哈,Is-3俯角太差很多地型很吃虧
05/27 23:32, 130F
文章代碼(AID): #1JWYSUc6 (Wargaming)
文章代碼(AID): #1JWYSUc6 (Wargaming)