[情報] 5/16 17 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (Willie)時間12年前 (2014/05/18 16:43), 12年前編輯推噓15(15027)
留言42則, 14人參與, 最新討論串1/1
- Christie tanks will come, but not anytime soon 會推出使用克里斯蒂懸吊的戰車,但絕不是近期 - Storm is not worried about the losses of online player numbers (SS: some tried to put a connection between that and War Thunder open beta, that was released yesterday IMHO) – he states that in summer, player statistics by drop a lot Storm 並不擔心上線人數下滑的狀況;他表示夏天的上線人數本來就會掉很多 (SS: 有些人說是被最近公測的 WT 陸戰搶走的) - Storm states that nothing was changed with FPS in the micropatch, observed FPS losses are placebo Storm 表示小更新沒動到 FPS 相關的東西,FPS 下降是心理作用 - developers are actively working on serious optimization steps 開發人員正在搞一些重要的優化步驟 - Q: “To regulate TD’s you need to remove the sixth sense, it wasn’t there before!” A: “Sixth sense is already very old.” Q:「TD 的第六感應該被砍掉,以前沒這玩意!」A:「第六感實裝很~久了」 - Q: “Make at least 5 times bigger maps!” A: “5 times at least? And what will you do on a map, where you have to drive in a normal tank from one end to another for 10 minutes?” Q:「地圖應該放大至少五倍!」A:「至少五倍?橫跨這種地圖要開十分鐘的車,你認真的 嗎?」 - it is not true that tier 8 and 9 tanks drop into their maximum battletier more than they should 八或九階的車墊底機率沒超過正常狀況 - Kharkov map is 1000*1000 meters big Kharkov 大小是一平方公里 - developers have not given up on the bigger maps idea 開發人員並未放棄大地圖的構想 - Sand River assault will not be removed apparently (SS: I am really confused at this moment, there are two people saying different things) Sand River 的突擊模式不會被移除 (SS: 我被搞混了,兩個人的說法完全不同) - Storm states that not nerfing E-25 camouflage after shooting will not be a problem (SS: cause it to be too imbalanced), because the gun is of relatively small caliber anyway. But generally, nerfing premium tanks is a problem. Other camouflage parameters (than camo after shooting) will also be reviewed. Storm 表示 E-25 開砲後隱蔽值沒被砍並不會有問題(太IMBA),因為他裝的是牙籤砲。但 金車的削弱是個要處理的問題,將會再檢視其他的隱蔽值。 http://ftr.wot-news.com/2014/05/16/16-5-2014/ - some players on RU forum started spreading rumors that artillery will be removed from the game – it’s BS, won’t happen 有人在俄服論壇散佈 SPG 會被移除的謠言,完全鬼扯 - SerB states that generally speaking, WG always compensates the players for XP, when they make changes in any branches SerB 表示,基本上,在更動科技樹時玩家在經驗值上是有賺頭的 - according to Overlord, World of Tanks Blitz will be released worldwide “ with a substantial update” (as in, during a bigger patch) WoT-B 會隨著小更新的發布,在全球上線 http://ftr.wot-news.com/2014/05/17/17-5-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 125.231.20.95 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1400402587.A.BFD.html

05/18 16:48, , 1F
放大五倍是誰提的啦
05/18 16:48, 1F

05/18 16:56, , 2F
如果能出一些1500*1500的應該不錯
05/18 16:56, 2F

05/18 16:56, , 3F
或至少1200*1200
05/18 16:56, 3F

05/18 17:03, , 4F
出歐陸大戰好了,大家選陣營打一季
05/18 17:03, 4F

05/18 17:05, , 5F
第六感問的人大概是說真實世界不可能有第六感吧...
05/18 17:05, 5F

05/18 17:06, , 6F
不過純以遊戲來講,第六感太重要了,對新手熟悉WOT
05/18 17:06, 6F

05/18 17:07, , 7F
的精髓來說非常的重要。開出第六感後我才真正的開始
05/18 17:07, 7F

05/18 17:07, , 8F
懂地圖、懂地形的利用~~~
05/18 17:07, 8F

05/18 17:21, , 9F
E25是牙籤炮不影響 SU12244表示:
05/18 17:21, 9F

05/18 17:21, , 10F
不過砍TD第六感也太過分了一點 誰提的啊?!XD
05/18 17:21, 10F

05/18 17:41, , 11F
就我的經驗 試過讓新手開有第6感的低階對它們沒好處
05/18 17:41, 11F

05/18 17:42, , 12F
會成天喊 啊啊啊被發現了要不要逃
05/18 17:42, 12F

05/18 17:51, , 13F
更動科技樹時玩家在經驗值上是有賺頭的
05/18 17:51, 13F

05/18 17:52, , 14F
這句話漏寫了不包含德國車吧 (望向上次砍德國引擎
05/18 17:52, 14F
應該是在講車輛分家的事,四號和三突分家的時候已經有的人也是直接研發完成 KV-1S 分家應該也會是相同模式,我猜

05/18 18:21, , 15F
已經玩出第六感技能的人不能算新手了吧...
05/18 18:21, 15F

05/18 18:25, , 16F
不一定是他練的阿 也許只是朋友借他玩的
05/18 18:25, 16F

05/18 18:33, , 17F
我猜官方說有賺頭的是那種科技樹大變更的情況
05/18 18:33, 17F

05/18 18:34, , 18F
例如8階砲車拉到10階 整體經驗衝8階會比衝10階少之類
05/18 18:34, 18F

05/18 18:50, , 19F
那種鬼地圖開十分鐘的車...一想就恐怖XD
05/18 18:50, 19F

05/18 19:07, , 20F
我剛剛說的是我帳號讓我家人試玩 那陣子的勝率wwww
05/18 19:07, 20F
※ 編輯: WillieHuang (36.235.220.28), 05/18/2014 21:53:38

05/19 03:58, , 21F
抱歉 我竟然漏看了關鍵的三個字:試過。導致意思錯了
05/19 03:58, 21F

05/19 03:58, , 22F
如果沒人解釋,應該會一直錯下去 Orz
05/19 03:58, 22F

05/19 04:00, , 23F
勝率我是沒差,反正終究會回來。低勝率分房比較輕鬆
05/19 04:00, 23F

05/19 07:24, , 24F
純新手要熟悉的東西太多,當然多一個第六感也沒用。
05/19 07:24, 24F

05/19 07:24, , 25F
但在基本地圖、操作、遊戲規則都熟悉後,第六感就是
05/19 07:24, 25F

05/19 07:25, , 26F
讓新手能否成為高手的關鍵了~~~~
05/19 07:25, 26F

05/19 07:26, , 27F
有一些打了20k場的人,打起來還跟新手一樣,
05/19 07:26, 27F

05/19 07:26, , 28F
我懷疑這些人從來不上討論區,更是把第六感當廢技從
05/19 07:26, 28F

05/19 07:27, , 29F
不點它...因為我當新手時也一樣,只會想:二秒後才亮
05/19 07:27, 29F

05/19 07:27, , 30F
,那時候早成蜂窩了,所以以為是廢技.....
05/19 07:27, 30F

05/19 07:28, , 31F
後來才知道,越高階,兩秒差不多是敵人發現你後,
05/19 07:28, 31F

05/19 07:29, , 32F
將炮塔轉過來對準自己並瞄準的時間,所以亮了馬上逃
05/19 07:29, 32F

05/19 07:30, , 33F
,其實是夠的~~~之後就開始實驗什麼情況下會被亮~~~
05/19 07:30, 33F

05/19 10:09, , 34F
我是打完就先退了,反正裝填也要時間
05/19 10:09, 34F

05/19 10:10, , 35F
沒亮繼續探頭,亮了就躲一下
05/19 10:10, 35F

05/19 12:40, , 36F
不是三秒嗎
05/19 12:40, 36F

05/19 13:20, , 37F
要推線的時候, 關鍵點先伸縮出去等燈泡阿...
05/19 13:20, 37F

05/19 14:01, , 38F
原來是三秒呀,感謝指正^^
05/19 14:01, 38F

05/19 14:13, , 39F
Y大推的也是,不確定前方有無敵人,就出去馬上回來,
05/19 14:13, 39F

05/19 14:13, , 40F
沒亮就放心推進,最IMBA的地方讓敵人躲草也沒用~~~
05/19 14:13, 40F

05/19 14:16, , 41F
看QB玩el hullaf用MT推上山的過程可以了解很多東西
05/19 14:16, 41F

05/19 23:02, , 42F
比較希望地型起伏能多點
05/19 23:02, 42F
文章代碼(AID): #1JU7ARlz (Wargaming)
文章代碼(AID): #1JU7ARlz (Wargaming)