[情報] 5/11 Q&A
看板Wargaming (戰艦世界 - WOT)作者WillieHuang (Willie)時間12年前 (2014/05/12 16:10)推噓31(31推 0噓 37→)留言68則, 26人參與討論串1/1
- when World of Tanks were created, BigWorld was the only way to go, it was
the only engine available with suitable networking part
WoT 創建之初,BigWorld 引擎是唯一選擇,只有它的網路功能夠強。
- the Flash in World of Tanks is used in the form of something called “
Scaleform” (SS: sorry no idea what that means)
WoT 使用的 Flash 是 Scaleform 模式。
- IS-7 and E-50 won’t be buffed soon
IS-7 和 E-50 最近不會 buff
- RU251 and new US light tanks? “Medium KTTS” (SS: as in “when it’s done
it’s done, it has medium priority” – that means anything between 3 and 6
months from now I’d say)
RU251 和新美國輕坦?「不遠的未來」(SS: 我認為是三至六個月)
- in World of Tanks, shadows reduce FPS by a lot, because there are some
other features connected to shadow settings, for example HBAO (SS: no idea
what that means either)
WoT 裡陰影效果嚴重影響 FPS,因為陰影的設定還關係到一些其他的功能,像是 HBAO(
水平環境光遮蔽)
- in 9.1 it will be the second time shooting sounds will get reworked
9.1 版的砲聲重製已經是砲聲的第二次重製了
- Kharkov map is “cool”
Kharkov 地圖很酷(譯者:雨生龍之介表示:…)
- Q: “How come Wargaming promised multiturret mechanism and War Thunder now
implemented it and WG hasn’t?” A: “We’ll have to promise more pointless
and useless stuff so War Thunder gets that implemented.”
Q:「WG 早就答應要出多砲塔功能;現在隔壁 WT 都做出來了,你們混什麼吃的?」
A:「我們會持續承諾更多不重要或無意義的功能讓 WT 搶著實裝。」
- Storm supports the solution to remove KV-1S top 122mm gun
Storm 支持把 KV-1S 的長122 拔掉。(譯者:SerB帝表示…不過聽說他最近一直在WoWs那
邊…)
- currently, there is some bugged graphic setting, that messes up the dynamic
suspension, developers will look into it
目前部份畫質設定有錯誤會影響到獨立懸吊功能,發者人員會研究看看
- penetration mechanism of spaced armor and commander’s copula won’t be
reworked. A player suggested that a commander’s copula hit (and penetration)
would work like critting a gun: destroyed module (in this case, dead
commander), but no damage done to the tank. Storm answered that such a
mechanism would only increase the amount of misunderstandings by players as
to why there was a hit for 0 damage (“I penetrated the copula, why didn’t I
damage him?”)
不會重製間隙裝甲和車長塔的穿透機制。有人建議擊穿車長塔應該只傷組件(車長)而不
損血,Storm 表示這樣會讓更多玩家混亂(「我明明擊穿它了,未啥不損血?」)
http://ftr.wot-news.com/2014/05/11/11-5-2014/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.238.188
※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1399882218.A.199.html
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還有五式中戦車チリ車身上的37mm副砲
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霞飛會跟著新輕坦的推出而改,例如9.0測試服裡的新砲塔
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7.X 版跟現在的畫面、系統差多少你有比過嗎?還有新車/新地圖…
或許進步沒有玩家所預期的那麼快,但指責他們無所事事也太嚴苛了點
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阿大家都想用強車進去開無雙,湊不出合理的分房就只能排隊啦
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※ 編輯: WillieHuang (36.235.235.147), 05/13/2014 09:47:44
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