[情報] 4/14 Q&A
看板Wargaming (戰艦世界 - WOT)作者WillieHuang (Willie)時間12年前 (2014/04/16 01:18)推噓9(9推 0噓 1→)留言10則, 10人參與討論串1/1
- apparently, new clan functions will appear in 9.1
新的公會功能會在9.1推出
- “yellow” damaged optics do not reduce vehicle vierange, only red do (by
50 percent)
觀測裝置被打黃不會扣視距,完全損壞才會扣50%
- “yellow” damaged tracks also do not reduce tank mobility
履帶被打黃也不會扣車速
- transmission and engine are currently the same in World of Tanks, but for
game purposes, there will be a separation implemented (SS: as in, hitting
transmission will be different from hitting the engine)
目前WoT把變速箱和引擎視為相同,但就遊戲的主旨來說,應要做出差異性(SS:打中變速
箱和引擎造成的效果會不一樣)
- the “10 caliber rule” (SS: a shell flies the distance of 10 its calibers
upon entering the tank, after that it disappears, eg. a 100mm shell flies for
1000mm) counts from the point of penetrating the armor group, the penetration
of which causes damage to the tank
『十倍口徑規則』(砲彈擊穿後在戰車內部飛行距離為該砲彈口徑的十倍)的距離是從擊
穿傷害模組時開始計算(譯者:意思是說側裙之類的不算)
- T95 is doing fine statistically
T95 的統計數據沒問題
- changes and rebalances to the game mechanics will come this year
今年會有遊戲機制的變更及平衡(譯者:修改隱蔽機制!)
- devs are completely satisfied with tier 8 regular tanks’ creditmaking
ability
開發人員對八階銀車的賺錢係數很滿意
- new French medium branch in 2014? “No comment” (SS: nope)
今年有新的法國中坦嗎?「不予置評」(SS: 沒)
- the credit and XP requirements to level up arty are “just” (SS: as in,
fine, won’t be changed)
SPG 升級所需的銀幣和經驗剛剛好
- apparently, a situation, where in team battles, when you have a 50 percent
or so winrate and get thrown to battles with elite clan teams is fine: “For
TB balance we use team battle statistics, not an abstract winrate percentage
or some third-party efficiency rating”
團隊戰鬥中,出現讓只有約50%勝率的你對上紫人戰隊是很正常的;「團隊戰鬥的平衡機
制只使用團隊戰鬥的數據,跟生涯勝率和某效率算法無關。」
- the limits from historical battles on gold ammo are not planned to be
introduced to random battles (SS: no gold ammo hardcap)
隨機戰鬥不會限制金彈數量
- new coats of arms of cities/regions are possible
可能會有新城市/地區的紋章/盾徽
- developers don’t make changes of the game based on forum topics just
because it has a lot of “positive reputation”
不會因為某主題討論的內容很好評就修改遊戲
- 2014 premium medium tanks will be for “various nations” (SS: as far as I
know – Britain, Japan, Germany, USSR)
今年有許多國家有新的金車(SS: 就我所知,英、日、德、蘇)
- these prems will come straight in HD
新金車會直接出 HD 版
- the exact number of new HD tanks per patch is not yet sure
還不確定每個改版會把多少車 HD 化
- for now, new historical battles will be only from WW2
目前史實戰鬥限定在二戰範圍
- there are no plans for further tank splits á la Panzer IV and StuG
沒打算把四號系列和突擊砲系列拆的更細
- roaming will not come anytime soon
漫遊系統短期內不會推出
- T-54 vs Centurion “Middle East” historical battle has a problem that
there are no Arab and Israeli crews
T-54 對上 Centurion 的史實戰鬥:中東,卡在遊戲中沒有該參戰國(阿拉伯vs以色列)
- apparently, in 9.0 Object 430 was made bigger, its camo will not change
9.0版把 Object 430 改大了些,但隱蔽不變
- ingame Object 430 engine horsepower (580 hp) is historically correct,
wikipedia is wrong
Object 430 的引擎馬力是正確的,維基百科有誤
http://btvt.narod.ru/4/5td/5tdf.htm
- according to SerB (from Kubinka), first elements of Havok (destructable
buildings, realistic destruction of walls) should come in 9.2
來自 SerB 的消息,第一波 Havok 引擎的特效會在 9.2 版上線
- the fortification mode (“bases”) will be client-side, not browser-based
公會堡壘不會是網頁遊戲,要用客戶端使用
http://ftr.wot-news.com/2014/04/14/14-4-2014/
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
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