[情報] 3/6 Q&A
看板Wargaming (戰艦世界 - WOT)作者WillieHuang (Willie)時間12年前 (2014/03/07 11:49)推噓7(7推 0噓 11→)留言18則, 12人參與討論串1/1
- wheeled vehicles will not be implemented (SS: in connection with the new
truck motion from the physics video)
不會推出輪式車輛
- when “hiding” behind rubble from destroyed buildings, your silhouette
will be visible normally
就算躲在被轟垮房子的瓦礫後,你的剪影依然會顯示(譯註:被準心指到時顯示的輪廓)
- it will be possible to knock down the turret-mounted machineguns from tanks
砲塔上的車長(防空)機槍可以被轟掉
- in the Kursk historical battle, it will be possible to use current tier 7
Panther
庫斯克史實戰鬥中可能出現豹式
- turrets will become “solid” only once the ammo rack explodes (SS: as in,
the fact the turrets that fly off get to be solid does not mean your turret
will be prevented from rotating by an obstacle, in other words – nothing
will change)
炸彈藥架後砲塔會變成「剛性」的
- debris from destroyed buildings will not affect vehicle camouflage
被摧毀的房屋廢墟不會影響隱蔽
- debris from buildings will not damage tanks – at least in the first round
of physics implementation
瓦礫亦不會損壞車輛;至少第一波物理引擎實裝時是如此
- BigAngryCat (SS: some sort of WG RU guy – sorry, no idea what is his
position) states that the screen settings leak is obsolete, there are some
settings missing, such as the FOV setting for example
BigAngryCat 表示之前流出的畫質設定畫面是舊版的,缺了一些新東西。
- it will not be apparently possible to make (and save) your own graphics
preset according to Storm
無法自行修改預設的畫質設定
- the “dynamic resolution” in the settings is “a change (reduction) of 3d
image resolution, while keeping the GUI resolution the same”, for example
GUI (interface, letters etc.) can be in 1920*1080 resolution, while the
ground is in 800*600 resolution
動態解析度「dynamic resolution」:在界面保有原解析度下,降低3D繪圖部份的解析度
ex. 可以將小地圖、車輛狀態等界面維持1920*1080,而遊戲畫面降到800*600
http://ftr.wot-news.com/2014/03/06/6-3-2014/
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In church, they say to forgive!
Forgiveness is between them and God;
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