[情報] 1/28 Q&A

看板Wargaming (戰艦世界 - WOT)作者 (磁磚大)時間12年前 (2014/01/29 22:33), 編輯推噓7(7012)
留言19則, 7人參與, 最新討論串1/1
Q&A 1/28 Just a quick update: this post will appear on FTR Facebook page with delay, as I got a 12 hour ban for that “well-wisher” post, apparently someone reported it :) - Q: “How come you reduced the alpha to 750 when the Soviets have 750 alpha on tier 8 already?” A: “Suffer, sovietophobe!” Q:「把頂TD的Alpha降到750?蘇聯TD在八階就有這麼高的傷害啦!」 A:「跪倒在祖國之力下吧!畏懼神教的人們!」 - national battles were implemented because “Storm wanted it” 國別戰會發展是因為「Storm想要的」! - Q: “National battles were proposed in 2011, but back then, you said no. What changed?” A: “I got promoted” Q:「國別戰在2011年就被提出了,可是當年你們拒絕,什麼因素讓你們改變想法了?」 A:「因為我升遷了。」(譯:換了位置就換了腦袋?) - if the national battles prove to be imbalanced, they will be fixed 如果國別戰真的不平衡,我們會修正的。 - WoWs has its own version of the engine WOWs有自己的引擎版本。 - WoT will be re-worked to run with WoWp render apparently WOT會重製成用WOWp的渲染材質運行。 - if you get teamkilled by an ally, you won’t recieve the bonus XP for surviving battle 如果你被隊友擊殺了,你的戰場生存經驗獎勵就沒了。 - apparently, the national battles were not developed for a long time, it’s an “experiment” (SS: spur of the moment so to say) – later, when the player asks whether it was a sarcasm, Storm answers that no, not really, it was not much work – just one change in the MM mechanism and a few interface changes 國別戰並沒有發展很久,它是個「實驗品」(SS:所以是個臨時起意的產物),不過玩家 問這是不是又在Troll人,Strom表示並沒有,真的只是改變一下分房機制,然後將介面更 動一些罷了。 - the tankist-sniper medal (for dealing damage at over 300 meters of distance) will be changed to require at least 8 shots (SS: a player on RU forum demonstrated, how he got it for two shots with FV215b 183) 新的準度徽章(對300公尺外的目標造成一定傷害)相會改成至少八次射擊才有機會會得 。(SS:俄服有個玩家表示他的183只噴了兩發就拿到了該勳章) - the “High caliber” medal 20 percent HP requirement won’t be lowered 造成最多傷害的勳章,最低達成的傷害必須要超過敵方HP總和的20%的條件不會改變。 - Storm states that the old render will not be supported, it will die out over the years Storm表示舊的渲染效果將不再支援,幾年之後會淘汰。 - if I understand it correctly, the manual vertical aim will be implemented the way it is in Battlefield tank battles now (SS: sorry, never played BF3 or BF4) – not now, but by the end of the year most likely. It will be optional. 如果理解無誤,手動垂直瞄準功能將會開發出來,像BF系列那樣運作。(SS:沒玩不清楚 ),不是現在,不過今年底可能會,這是可以開關的選項。 原文網址:http://ftr.wot-news.com/2014/01/28/28-1-2014/ --

05/04 19:29,
按著開機鍵數秒即可達到關燈的效果
05/04 19:29

05/04 19:30,
樓上我差點照做了!!! 這樣很危險阿!!
05/04 19:30

05/04 19:32,
還好樓上你沒按 想想不久以前 我就照他的話做了之後阿
05/04 19:32

05/04 19:33,
就怎樣@@
05/04 19:33

05/04 19:34,
就關機了阿..............
05/04 19:34
-- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 106.65.33.249

01/29 22:42, , 1F
在祖國的淫威下顫抖吧!沒傷害沒人權
01/29 22:42, 1F

01/29 23:00, , 2F
問的人那句意思不是嫌10階被改弱...弱到和8階同
01/29 23:00, 2F

01/29 23:00, , 3F
alpha嗎?
01/29 23:00, 3F
我想表現問問題人的震驚與憤怒啦XDDD 沒有很直覺的翻譯:P

01/29 23:17, , 4F
辛苦推
01/29 23:17, 4F

01/29 23:23, , 5F
Sovietophobe...為什麼這樣翻譯阿~好奇
01/29 23:23, 5F

01/30 00:41, , 6F
-phobe 是一個字根,意思是害怕、畏懼
01/30 00:41, 6F

01/30 01:22, , 7F
BF的戰車有什麼特別的瞄準系統嗎?不是只是距離太遠
01/30 01:22, 7F

01/30 01:22, , 8F
砲彈會往下掉喔
01/30 01:22, 8F

01/30 01:37, , 9F
就是描哪就打哪 目前WOT瞄準會自動修正彈道
01/30 01:37, 9F

01/30 01:37, , 10F
所以描很遠的點 你會發現砲管會有上抬的動作
01/30 01:37, 10F

01/30 01:45, , 11F
所以之後打遠的目標就要往上瞄一點喔?
01/30 01:45, 11F

01/30 01:46, , 12F
瞄準目標時目標消失砲管會下降就是因為這樣?
01/30 01:46, 12F

01/30 01:47, , 13F
因為描的點不一樣了 自然補正多寡就不一樣
01/30 01:47, 13F

01/30 01:50, , 14F
那功能不是說可以開關 如果是手動瞄準那就要上瞄沒錯
01/30 01:50, 14F
不能自己選擇要不要開嗎OAO? 那最後Optional的意思是?

01/30 01:51, , 15F
目前自動修正影響的地方在遇到敵方Hulldown只露個頭
01/30 01:51, 15F

01/30 01:53, , 16F
當他消失的時候你會看到砲管變抬很高根本打不到對方
01/30 01:53, 16F

01/30 01:54, , 17F
因為你瞄到了對方頭後方很遠很遠的點...
01/30 01:54, 17F

01/30 02:29, , 18F
感謝l大
01/30 02:29, 18F

01/30 09:50, , 19F
BF每種武器要打遠要自己去抓射擊前置量
01/30 09:50, 19F
※ 編輯: tai33ru 來自: 39.15.25.34 (01/30 10:08)
文章代碼(AID): #1IwH4vk2 (Wargaming)
文章代碼(AID): #1IwH4vk2 (Wargaming)