[情報] 12/23 Q&A
看板Wargaming (戰艦世界 - WOT)作者WillieHuang (Willie)時間12年前 (2013/12/24 11:35)推噓14(14推 0噓 13→)留言27則, 14人參與討論串1/1
RIP Michail Kalashnikov
(譯:Michail Kalashnikov為AK系列突擊步槍的發明者,已於昨日去世,享壽九十四歲
一路好走。)
- Q: “Why is the way radio works in game unrealistic?” A: “Because burning
gasoline is not gushing from your screen either”
Q:「為啥遊戲裡的無線電這麼不真實?」A:「反正爆車也不會燒掉你的電腦抱怨啥?」
- the way radios work won’t be changed
無線電運作機制不會改
- RhB WT rear turret armor is zero – a player was complaining about some low
damage hit, SerB: “How terrible”
RhB WT 砲塔後部裝甲真的是零;有玩家抱怨只打出低傷,SerB:「好貼蘿蔔」
- the fact Intuition perk can be triggered by switching shell types before
the battle begins is fine: “It doesn’t hurt anyone”
『直覺』技能對在倒數時切換彈種也有效:「沒差啦」
- Q: “Why can’t I get more ignore list slots for 100 idiots?” A (SerB): “
Tell me, who are those 99 idiots (apart from you of course) you are talking
about?”
Q:「我要更多黑名單容量來封鎖那些白痴,還有100個要封鎖!」A(SerB):「告訴我剩下
的那99個是誰?」
- the reason Wargaming is using paper sources in some cases instead of simply
measuring the tanks in museums is the fact that even the museum vehicles are
different from each other, for example two King Tigers measured both had
different lower front plate (100mm and 120mm), while nominally, 100mm is
correct
WG有時候不採用直接量測,而是用圖紙上的數據;這是因為每台車量出來都不同,例如
之前虎王首下裝甲的案例。
- the StuG III in game weight is “correct” (despite being 3 tons lighter
than historical StuG III Ausf.G), because the weight is “averaged” from
different models
三突遊戲中的重量是『正確』的(但是比史實中的 StuGⅢ Ausf.G 輕三噸),因為車重
是不同構型平均的結果。
- Ferdinand fuel tanks are not located on the correct spot? “How terrible
肥迪南的油箱位置偏掉了?「好貼蘿蔔」
- SerB doesn’t know whether the Tiger P model size will change to match the
Ferdinand
SerB 還不知道虎P的模型會怎麼修,以對應之前肥迪南模型的修改。
- Ferdinand side superstructure thickness in game (80mm) is apparently
correct, even though some Russian sources (Svirin) state the thickness was
85mm, as the thickness was allegedly different from piece to piece
肥迪南上部結構的側裝甲厚度(80mm)是正確的。有些俄國資料表示應該為85mm,但量
出來每台不一樣。
- equipment (camo net, binoculars etc.) is not graphically modelled in game,
because it is difficult to implement and not very important
裝備(偽裝網、望遠鏡)並沒有建模,因為不好裝且沒很重要。
- Q: “Why isn’t the situation, where non-penetrating shells get stuck in
armor modelled in the game?” A: “And you have infinitely powerful PC? I
envy you and so do 99,99999999999 percent of players”
Q:「為啥未穿透的砲彈不會卡在裝甲上?」A:「你家的電腦舉世無雙啊!我跟其他99.9
9999999999%的人都超羨慕的。」(譯:十兆分之一!?)
- the King Tiger commander’s copula armor is apparently not historical
(historically cca 120mm, ingame 150mm), more like a game compromise
虎王的車長塔裝甲非史實(應該是120mm,非現在的150mm),這是遊戲平衡的結果。
- Hetzer engines unhistorical? “How terrible” (SS: in fact, they are quite
historical, at least as far as the projects based on 38t go – in order to
bring Hetzer to its historical value however, the top 220 (I think?) hp
engine would have to be switched for Maybach HL50Z 200hp engine (that was
experimented with on Hetzer, according to Czech sources))
JgPz38(t)的引擎非史實?「好貼蘿蔔」(SS:依據38(t)車體後來的改裝,這其實算符合
歷史。如果真要要求的話,目前 220hp 的頂引擎應該要換成實際試驗過的 Maybach
HL50Z 200hp 引擎。)
- apparently in real life, the US 155mm T7 gun (T30 TD) had only HE shells
available
現實中,美帝 T30 用的 155mm T7 主砲只有 HE 彈。
- the fact that some guns do not correspond in penetration to the book values
can often be explained by using different types of shells (SS: this actually
IS a valid argument, but even so, some guns are artificially buffed (T30′s
T7) or nerfed (T-25 A18 – in real life the A18 had 130-140mm penetration))
有些砲的穿深跟書上數據不同,這通常可以用彈藥不同來解釋。(SS:但有些真的是故
意平衡的結果,有些被buff (T30的T7砲),有些被nerf (T-25的A18砲穿深應該要有130~
140mm))
- according to SerB the 113 tank is fine
SerB 說113沒問題。
- Q: “Why aren’t there some “epic achievements” named after German
tankers in the game?” A: “What for, for fucking up WW1 or for fucking up
WW2?”
Q:「為啥沒有以德國車長命名的『史詩勳章』?」A:「搞砸一戰和二戰的有啥好紀念的
?」(譯:該死的『政治正確』決定…)
- Chi-To radio weighs 560kg, because it’s “Japanese garbage”
四式中戰的無線重達560公斤,因為它是『日製垃圾』。
- apparently the camo factor for guns (the amount by which the camo is
reduced when the gun fires) is set manually, muzzle brake is taken into
account (SS: if a gun has a muzzle brake, it generally demasks more, this is
historical due to the distinctive side blast that gave away the gun’s
position)
開砲時損失的隱蔽值量每台不同,有砲口制退器的會扣較多(SS: 事實上因為開砲時它
獨特的側向噴流會暴露位置。)
- +/-1 MM spread will not come, SerB states that it would be total garbage,
because T-34 couldn’t for example meet the Tiger, Sherman couldn’t meet a
Panther etc.
±1分房不會出現(譯:還問…)
- apparently, 8.10 client can open 8.8 and 8.9 replays, this is connected
with the fact that most maps were not changed
8.10 版的客戶端可以播放 8.8 和 8.9 版的重播檔,這是因為大部分的地圖沒改。
- viewrange is a sphere, not a cylinder
視距是半球體形的,而非圓柱形。
- currently there are no tanks in game with 0 thickness spaced armor, all
spaced armor has some minimal thickness
目前沒有裝甲值為零的間隙裝甲。
- in WoWp, having an open cockpit doesn’t directly influence anything, the
reduced speed but better viewrange is already implemented in the plane’s
characteristics
WoWp中,有開放式駕駛艙並不會影響表現;相關的減速、較佳視距特性已經整合進飛機
的數據中了。
- it’s possible that we will see more KV-4 models in game: some will be
premium and event tanks and some will appear as optional hulls for KV-4
以後可能有更多種的KV-4出現:有些會是金車或活動車,有些會以可選車體出現。
原文:http://ftr.wot-news.com/2013/12/23/23-12-2013/
====
今天的火氣很大…
昨天試了一下美版的8.10,畫質的確有改進~
滿地跑的日本低階車剛好來餵 T18 (奸笑)
日本一階車很詭異…超會彈的,還是說日本自己的砲太爛?
爬的跟烏龜一樣就不提了
機砲彈著分佈很漂亮;穿深?有這玩意嗎?
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
※ 發信站: 批踢踢實業坊(ptt.cc)
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